lilkandeekid Posted March 4, 2016 Share Posted March 4, 2016 That hardly adds anything.So gunner won't kill you at sight? Okay, then what? Sadly this right here, to make it worth while you'd need some a lot of quests and story line to go threw. Think the average play threw time for vanilla storyline is a little over 100 hours, which would be a ton of content to add if you wanted it to be on par. Link to comment Share on other sites More sharing options...
Boombro Posted March 4, 2016 Share Posted March 4, 2016 Main quest of fo4 is not that long Lol. The good thing about gunners is that high end merc, you can do a lot with them in terms of story. Link to comment Share on other sites More sharing options...
BlackRoseOfThorns Posted March 4, 2016 Share Posted March 4, 2016 I was hoping for Gunners DLC, but Bethesda most likely go for content that is easier to sell to 90% of the current FO4 owners. Link to comment Share on other sites More sharing options...
Boombro Posted March 4, 2016 Share Posted March 4, 2016 I was hoping for Gunners DLC, but Bethesda most likely go for content that is easier to sell to 90% of the current FO4 owners.I really don't see how a gunner dlc won't sell? People want factions to join, gear, quests etc a gunner dlc can offer that. Link to comment Share on other sites More sharing options...
BlackRoseOfThorns Posted March 4, 2016 Share Posted March 4, 2016 I was hoping for Gunners DLC, but Bethesda most likely go for content that is easier to sell to 90% of the current FO4 owners.I really don't see how a gunner dlc won't sell?People want factions to join, gear, quests etc a gunner dlc can offer that. Because nowdays we have too many people pretending they get offended by questionable morality ingame. Gunners and Raiders might be associated with psychosis, drugs, rape and bloody murder by some, even if in reality the game doesn't present it in graphical manner. Link to comment Share on other sites More sharing options...
Boombro Posted March 4, 2016 Share Posted March 4, 2016 (edited) They are making a slavery dlc in game with drugs and meat bags and hanging gorey meat and headless bodies, I'm sure a DLC about gunners doing risky jobs is okay. Edited March 4, 2016 by Boombro Link to comment Share on other sites More sharing options...
vTemporalZEROv Posted March 5, 2016 Share Posted March 5, 2016 Couldn't you just make it so when wearing a hood like a potato sack or a gasmask or something, you are in the raider faction cause they don't recognize you till you mess with them? Link to comment Share on other sites More sharing options...
Boombro Posted March 5, 2016 Share Posted March 5, 2016 Couldn't you just make it so when wearing a hood like a potato sack or a gasmask or something, you are in the raider faction cause they don't recognize you till you mess with them?Something unlike this can be done. Yeah.But I guess people want a faction and quest line. Link to comment Share on other sites More sharing options...
razorpony Posted March 5, 2016 Share Posted March 5, 2016 This is a mod idea I'd like to see. I think a quest to become the "Caesar of the East" and unite the raiders would be fun. Oh and bring back the mesmetron. Although maybe the workshop DLC will let you abduct people. We'll see how that goes. Link to comment Share on other sites More sharing options...
PoliteRaider Posted March 5, 2016 Share Posted March 5, 2016 Sadly this right here, to make it worth while you'd need some a lot of quests and story line to go threw. Think the average play threw time for vanilla storyline is a little over 100 hours, which would be a ton of content to add if you wanted it to be on par. I agree but I've been considering how I'd do this personally and I don't think it has to be an all or nothing proposition. I was thinking perhaps you could split the raiders up into thirty unique factions of raiders each of which is mainly located in a particular area. (I picked this number because there's thirty settlements in the game so it seems a good number for the map size). As you go around the commonwealth you could be attacked as per normal by the raiders, however you could make a quest to ally with each of the raider groups. Perhaps some you buy off, some you talk down with a high charisma, some want you to do a quest for them, another challenges you do a fight with their best men in the combat zone, some can be wiped out for good if you go into a unique and highly difficult dungeon at the center of their territory, etc. You'd still be able to enjoy the original content of shooting every living thing in the commonwealth outside your settlements, but you'd also be able to choose to opt out of that content selectively by going on one of the new missions. With all the other things you'd be doing on a normal playthrough it's unlikely you'd find the time to take out every group of raiders until very late in the game, by which point that content would already be a little pointless for you. I'd also put in the occasional unaffiliated raider that can just be universally violent, just so that you're not missing out on raider fights entirely. Best part would be that this mod would be quite modular. Stage 1 is designing the different gangs, giving them unique appearances, equipment etc. (There was a similar mod for Skyrim bandits as I recall). Then you could individually add in quests to deal with each group as the extra content is made. It doesn't have to be released all at once. Even if you don't choose to do the extra quests, you still get to fight interesting raider groups with different personalities, equipment, strategies and appearances. I think that'd be cool all by itself. Link to comment Share on other sites More sharing options...
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