MichikoUnknownFox Posted May 28, 2011 Share Posted May 28, 2011 (edited) Okay so I got this working before. I simply checked the box and the boxes for the appropriate mods I have (Crowded Cities, Roads, Phitt's, Tamriel Travelers + SI and also Guard Names). It worked immediately. Suddenly there were guards with names and all that. But that was a few days ago. Since then I'd installed a few more mods. No new NPC or overhaul mods. It's just simple stuff like immersion stuff (AWLS, rainbows) and some armor and clothing mods. Tried to make a new game, and when I got into Market District, the guards were unnamed again suddenly. I didn't uncheck those boxes, and I didn't do anything strange with the bashed patch. In any case, the report at the end of the bashed patch says that 770 NPC names were changed, supposedly. But no guards or any other unnamed NPC was actually named, as far as I could see. Question is: are there any reasons this thing would not work? What can I do to make it work again? -update:I've also now found that some other things are also not working, particularly the Timescale in Globals. It was working before, at the same time when Import Names was working. Also take note, this is a brand new game, and I deleted all my test saves (basically random characters that I used to see if my mods were working, particularly FCOM and stuff, running around with TGM and invisibility, so I can look at the inventories of enemies). I'm pretty sure I'm not carrying any data over from one save to another. I better post my load order and stuff, for you guys to diagnose. This is run through BOSS, though I already moved the unknown mods around (mostly clothing mods). Active Mod Files: 00 Oblivion.esm 01 Beautiful People 2ch-Ed.esm 02 All Natural Base.esm [Version 1.3] 03 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI] 04 Francesco's Optional New Items Add-On.esm [Version 4.5bSI] 05 Cobl Main.esm [Version 1.72] 06 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 07 Mart's Monster Mod.esm [Version 3.7b3p3] 08 TamrielTravellers.esm [Version 1.39c] 09 FCOM_Convergence.esm [Version 0.9.9MB3] 0A Progress.esm [Version 2.2] 0B Toaster Says Share v3.esm 0C HorseCombatMaster.esm 0D Unofficial Oblivion Patch.esp [Version 3.3.5] 0E UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 0F Oblivion Citadel Door Fix.esp 10 DLCShiveringIsles.esp 11 Unofficial Shivering Isles Patch.esp [Version 1.4.0] 12 Oblivion Vwalk UOS.esp 13 DLCShiveringIsles Vwalk UOS.esp 14 DLCShiveringIsles Vwalk DG_DS UOS.esp 15 Francesco's Optional Chance of Stronger Bosses.esp 16 Francesco's Optional Chance of Stronger Enemies.esp 17 Francesco's Optional Chance of More Enemies.esp 18 Francesco's Optional Leveled Guards.esp ++ Francesco's Dark Seducer Weapons Patch.esp ++ FCOM_Francescos.esp [Version 0.9.9] ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 19 FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 1A Natural_Habitat_by_Max_Tael.esp 1B All Natural.esp [Version 1.3] 1C All Natural - SI.esp [Version 1.3] ++ All Natural - MMM Patch.esp [Version 1.3] 1D Immersive Interiors.esp [Version 0.8] 1E NEW WATER V4.esp ++ Symphony of Violence.esp 1F MIS.esp 20 MIS New Sounds Optional Part.esp 21 Atmospheric Oblivion.esp 22 Rainbows.esp 23 Better Rainbows.esp 24 All Natural - Real Lights.esp [Version 1.3] 25 IWR-Lights.esp 26 IWR-Windows.esp 27 IWR-Shutters.esp 28 WindowLightingSystem.esp 29 Infinite Charge.esp [Version 1.1] ++ Item interchange - Extraction.esp [Version 0.76] 2A Personality Idles - Modified version.esp [Version 1.3] 2B Enhanced Economy.esp [Version 5.2.2] 2C Crowded Cities 15.esp 2D Crowded Cities 15 Vwalk.esp 2E Crowded Roads 23.esp 2F Crowded Roads 23 Vwalk.esp 30 PTRoamingNPCs.esp 31 PTRoamingNPCs Vwalk.esp 32 P1DlookHereYou.esp 33 Map Marker Overhaul.esp [Version 3.9] 34 Map Marker Overhaul - SI additions.esp [Version 3.5] 35 DLCHorseArmor.esp 36 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5] 37 DLCOrrery.esp 38 DLCOrrery - Unofficial Patch.esp [Version 1.0.3] 39 DLCOrrery Vwalk.esp 3A DLCVileLair.esp 3B DLCVileLair - Unofficial Patch.esp [Version 1.0.5] ** Lair_mobs.esp 3C DLCMehrunesRazor.esp 3D DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4] ** Mehrunes_mobs.esp 3E DLCMehrunesRazor Vwalk UOP.esp 3F DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 40 EVE_StockEquipmentReplacer.esp 41 adelina.esp 42 AC2 Revisited HGEC.esp 43 HentaiSchoolGirlCollection.esp 44 HGECKoganeHuntressOutfit.esp 45 Lera's PirateSet.esp 46 MHSNKirin.esp 47 RRSeifuku.esp 48 Hentai_AthenaArmour.esp 49 Zombie Slayer Armor.esp 4A Hentai_Juliet_Uniform.esp 4B White Dress.esp 4C Hentai_ClymoreArmour.esp 4D Hentai_CaskerArmor.esp 4E HentaiLiLiCostume.esp 4F RRElphintos.esp 50 HentaiCelestialArmor.esp 51 DLCThievesDen.esp 52 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5] 53 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4] 54 DLCThievesDen Vwalk UOP.esp ** Thievesden_mobs.esp 55 Cobl Glue.esp [Version 1.72] 56 Cobl Si.esp [Version 1.63] 57 Bob's Armory Oblivion.esp 58 FCOM_BobsArmory.esp [Version 0.9.9] 59 Loth's Blunt Weapons for Npcs.esp ++ FCOM_LothsBluntWeapons.esp [Version 0.9.9] 5A Oblivion WarCry EV.esp [Version 1.09] 5B FCOM_WarCry.esp [Version 0.9.9MB3] 5C Oscuro's_Oblivion_Overhaul.esp [Version 1.34] 5D Oscuro's_Oblivion_Overhaul Vwalk.esp 5E OMOBS.esp [Version 1.0] 5F OMOBS_SI.esp [Version 1.0] 60 OMOBS Optional Combat Settings.esp [Version 1.0] 61 OOO 1.32-Cobl.esp [Version 1.72] ++ FCOM_Cobl.esp [Version 0.9.9] 62 FCOM_Convergence.esp [Version 0.9.9Mb3] ++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2] 63 FCOM_RealSwords.esp [Version 0.9.9] ++ FCOM_SpawnRatesStronger.esp [Version 0.9.9Mb3] 64 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3] 65 TamrielTravellers4OOO.esp [Version 1.39c] 66 TamrielTravellers4OOO Vwalk.esp 67 TamrielTravellersItemsCobl.esp [Version 1.39c] 68 ShiveringIsleTravellers.esp [Version 1.39c] 69 ShiveringIsleTravellers Vwalk.esp ++ ShiveringIsleTravellersFriendlyFactions.esp [Version 1.39c] ++ FCOM_TamrielTravelers.esp [Version 0.9.9] 6A kuerteeWanderingEncounters.esp 6B Fransfemale.esp 6C OOO-WaterFish.esp [Version 1.34] ++ MMM-Cobl.esp [Version 1.69] 6D EVE_StockEquipmentReplacer for OOO.esp 6E EVE_StockEquipmentReplacer4MMM.esp 6F Smarter Bandits.esp 70 Bandit Hideouts.esp 71 Trolls Under Bridges.esp 72 Apachii_Goddess_Store.esp 73 Apachii_Goddess_Store Vwalk.esp 74 DLCBattlehornCastle.esp 75 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4] ** Battlehorn_mobs.esp 76 DLCFrostcrag.esp 77 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4] 78 DLCFrostcrag Vwalk.esp 79 Knights.esp 7A Knights - Unofficial Patch.esp [Version 1.0.9] 7B Knights Vwalk UOP.esp 7C EVE_KnightsoftheNine.esp ** DLC_MOBS.esp ++ FCOM_Knights.esp [Version 0.9.9Mb3] 7D Natural_Vegetation_by_Max_Tael.esp 7E AutoBookPlacer.esp [Version 3.02] 7F Auto Potion.esp 80 Automagic Bags.esp 81 HUD Status Bars.esp [Version 4.2.1] 82 EVE_ShiveringIslesEasterEggs.esp 83 gardening.esp ++ goblin_war_party.esp 84 Battle Between Two Forts.esp 85 Personal Shop.esp 86 Live at Gweden Farm.esp 87 SkillSpecialization.esp 88 UNKNOWNYMOUS Social NPCs.esp 89 Alternative Start by Robert Evrae.esp 8A ReviveEssentials.esp 8B SupremeMagicka.esp [Version 0.90b] 8C SM_ShiveringIsles.esp [Version 0.90] ++ SM_DLCSpellTome.esp [Version 0.90] ++ SM_OOO.esp [Version 0.90] ++ SM_MMM.esp [Version 0.90] ++ SM_COBL.esp [Version 0.90] 8D SM_EnchantStaff.esp [Version 0.90] ++ SM_NoSpellLights.esp [Version 0.90] ++ SM_Scrolls.esp [Version 0.90] ++ SM_SigilStone.esp [Version 0.90] 8E Spell Failure Chance.esp 8F StolenItemOwnership.esp 90 Morrowind Lockpicking.esp 91 No psychic guards harder v1.2.esp 92 Deadly Reflex 5 - Timed Block with no damage or durability changes.esp 93 DeadlyReflex 5 - Combat Moves.esp 94 Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp [Version 7.1] 95 Double-tap dodge.esp 96 Phitt's Phighting Phixes.esp 97 Ragna Parry V2.esp 98 PrimesHealthRegen.esp 99 nGCD.esp 9A nGCD Birthsigns.esp 9B ProgressMBSP.esp [Version 2.0] 9C ProgressSBSP.esp [Version 1.0] 9D ProgressRBSP.esp [Version 1.0] 9E ProgressRacial.esp 9F ProgressArmorer.esp [Version 1.0] A0 Specialanims.esp A1 Woman's Move - Animation Replacer.esp ** Cava Obscura - Cyrodiil.esp ** Cava Obscura - SI.esp ** Cava Obscura - Filter Patch For Mods.esp ++ Item interchange - Placement for FCOM.esp [Version 0.76] A2 ScriptEffectSubduer.esp A3 Beautiful People 2ch-Ed Disable BandBlindMask.esp A4 Beautiful People 2ch-Ed Vanilla Race.esp A5 Beautiful People 2ch-Ed ENG Race.esp ++ Beautiful People 2ch-Ed Merged Hair Modules.esp ++ Beautiful People 2ch-Ed Merged Eye Modules.esp A6 DesuChan's Dolls.esp A7 DesuChan's Persocoms RECONSTRUCTED.esp A8 Toaster Says Share Faction Recruitment.esp ++ EVE_KhajiitFix.esp A9 Better Looking Dark Elves.esp AA Better Looking Redguards v2.esp AB Better Looking Redguards-Mergeable Vwalk.esp AC Better Looking Wood Elves COBL.esp AD QTdof.esp AE SnArrowEffects.esp AF MiniMap.esp ++ SM_DeadlyReflex.esp [Version 0.90] ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53] B0 Cobl Silent Equip Misc.esp [Version 01] ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.3] B1 Bashed Patch, 0.esp Edited May 28, 2011 by UNKNOWNYMOUS Link to comment Share on other sites More sharing options...
MotoSxorpio Posted May 28, 2011 Share Posted May 28, 2011 Anytime you install a new mod, you should rebuild the BashedPatch. Link to comment Share on other sites More sharing options...
MichikoUnknownFox Posted May 28, 2011 Author Share Posted May 28, 2011 Yes I rebuild every time. D: I rebuild out of paranoia too. That's not the problem at all. I've rebuilt multiple times just in the last hour in fact, trying to figure out if there's some combination of tweaks and settings that will make those values work. Link to comment Share on other sites More sharing options...
MotoSxorpio Posted May 28, 2011 Share Posted May 28, 2011 (edited) Timescale might not work correctly with DR5, it adjusts the globaltimemultiplier to 1 after a super-cool decap move. I don't use that tweak in Bashed, because it can be changed by anything that edits fglobaltimemultiplier value. It can be scripted to a different value, but that would maybe mess with DR5. :(<br>Nothing jumps out at me about the naming though...maybe with so many NPC changing mods? Any other strange symptoms, or do you get a dialog box pop-up after rebuilding bashed?<br> Edited May 28, 2011 by MOTOSXORPIO Link to comment Share on other sites More sharing options...
Mortrix927 Posted May 28, 2011 Share Posted May 28, 2011 Ok, I can see one of the problems. Your using Cobl, which has it's own timescale modification (in options, in your inventory, under miscellaneous). Just turn off the one in the bashed patch. That *should* solve that part. To go along with that, if any of the other mods have any adjustment to timescale in there ini's; be sure to set these to 0 so that they will use the timescale in use. Failure to do that won't make anything "bad" happen, it's just stuff will happen at oddball times. Like falling asleep at noon from exhaustion. Link to comment Share on other sites More sharing options...
MichikoUnknownFox Posted May 28, 2011 Author Share Posted May 28, 2011 (edited) That would explain it @ DR5. I did install DR5 just yesterday, actually after I noticed that the guards were unnamed again. That's why I was moving around town that time in fact, to test if DR5's functions are working properly. -edit: Oh. I never used COBL before this lol, so I didn't know that. I haven't messed with the COBL options yet (brand new game, etc.), so I'll fix that later. Nothing jumps out at me about the naming though...maybe with so many NPC changing mods? Any other strange symptoms, or do you get a dialog box pop-up after rebuilding bashed?If you mean the summary thing, yeah it looks good. This is what it says about Import Names: Import Names Source Mods/Files • Crowded Cities 15_Names.csv • Guard_Names.csv • PTRoamingNPCs_Names.csv • ShiveringIsleTravellers_Names.csv • TamrielTravellers_Names.csv Renamed Items • CREA: 20 • INGR: 1 • NPC_: 770 It's lying though. I still see Anvil Guard, Chorrol Guard, etc. maybe with so many NPC changing mods?I doubt that's the cause. I had those well before most things, before the guards and other NPCs lost their names. :( I installed the BP 2-ch right after I confirmed that FCOM was working. Better Looking stuff were all installed right after BP (except for Redguards, which I only installed this morning, well after the name problem), and Vwalk stuff were already installed when the guard names were working. This was high on my priorities list lol, not just cuz it's nice but because it's a little tricky to install and get them all working together. So those went up there right after FCOM. After that testing, I started installing combat and damage-related mods, then weather and other environment/LOD stuff, then clothing mods, dungeons, etc. Edited May 28, 2011 by UNKNOWNYMOUS Link to comment Share on other sites More sharing options...
Mortrix927 Posted May 29, 2011 Share Posted May 29, 2011 (edited) I think I found a partial solution to your naming problem. Open Wrye BashRebuild PatchImport NamesRemove Check Marks from anything that doesn't say "irenamesomething.csv". (If you import names from Oblivion.esm, for example, it is possible "Imperial Guard" will be renamed "Imperial Guard".Place check marks on anything that does say "irenamesomething.csv"Oh, yea and rebuild patch. Existing guards that are already named "imperial guard" may stay that way, but newly spawned guards should now have names. Edited May 29, 2011 by dallen68 Link to comment Share on other sites More sharing options...
MichikoUnknownFox Posted May 29, 2011 Author Share Posted May 29, 2011 (edited) Sadly, I already only have check marks on .csv files, and only for mods that I already have, so that can't be it either. :( - edit: Alright I guess the only thing to do is roll back to having just FCOM installed (I have a backup of my entire Oblivion folder from that time when I verified FCOM was working perfectly, in case something like this happened). I'll see if Import Names works with that, then try adding mods one by one to figure out what's would cause the names to disappear. Wish me luck! - edit2: Got it working again on my backup install, with only unofficial patches, FCOM, COBL and DarNified UI (and some OBSE dll files like silent voice, uncapper, etc., should have nothing to do with it anyway). Now for the tedious part of slowly reinstalling the other mods one by one... D: I'll keep updating here for future reference for myself and anybody else that might get this problem. Edited May 29, 2011 by UNKNOWNYMOUS Link to comment Share on other sites More sharing options...
MichikoUnknownFox Posted June 2, 2011 Author Share Posted June 2, 2011 I've finally got it! I know what was causing my NPCs to get unnamed. I've traced it down to Sensual Walks. Apparently, if you leave the resulting plugins activated, they revert the NPC names to vanilla. The only way to fix it is via Wrye Bash (deactivate them all and Import Animations). I hope this helps somebody else in the future who may get such a problem. I'll also see about recommending bash tags for the plugins. Link to comment Share on other sites More sharing options...
MarkInMKUK Posted June 2, 2011 Share Posted June 2, 2011 Kudos for a nice bit of detective work! I expect it's because Sensual Walks uses the generic description to set the walk, and then leaves it that way for the character. Might be worth messaging the mod writer and highlighting it as a bug - you may get an update that way :) Link to comment Share on other sites More sharing options...
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