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Import Names (Wrye Bash)


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Okay so I got this working before. I simply checked the box and the boxes for the appropriate mods I have (Crowded Cities, Roads, Phitt's, Tamriel Travelers + SI and also Guard Names). It worked immediately. Suddenly there were guards with names and all that. But that was a few days ago.

 

Since then I'd installed a few more mods. No new NPC or overhaul mods. It's just simple stuff like immersion stuff (AWLS, rainbows) and some armor and clothing mods.

 

Tried to make a new game, and when I got into Market District, the guards were unnamed again suddenly. I didn't uncheck those boxes, and I didn't do anything strange with the bashed patch. In any case, the report at the end of the bashed patch says that 770 NPC names were changed, supposedly. But no guards or any other unnamed NPC was actually named, as far as I could see.

 

Question is: are there any reasons this thing would not work? What can I do to make it work again?

 

-update:

I've also now found that some other things are also not working, particularly the Timescale in Globals. It was working before, at the same time when Import Names was working. Also take note, this is a brand new game, and I deleted all my test saves (basically random characters that I used to see if my mods were working, particularly FCOM and stuff, running around with TGM and invisibility, so I can look at the inventories of enemies). I'm pretty sure I'm not carrying any data over from one save to another.

 

I better post my load order and stuff, for you guys to diagnose. This is run through BOSS, though I already moved the unknown mods around (mostly clothing mods).

 

Active Mod Files:
00  Oblivion.esm
01  Beautiful People 2ch-Ed.esm
02  All Natural Base.esm  [Version 1.3]
03  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]
04  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]
05  Cobl Main.esm  [Version 1.72]
06  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]
07  Mart's Monster Mod.esm  [Version 3.7b3p3]
08  TamrielTravellers.esm  [Version 1.39c]
09  FCOM_Convergence.esm  [Version 0.9.9MB3]
0A  Progress.esm  [Version 2.2]
0B  Toaster Says Share v3.esm
0C  HorseCombatMaster.esm
0D  Unofficial Oblivion Patch.esp  [Version 3.3.5]
0E  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]
0F  Oblivion Citadel Door Fix.esp
10  DLCShiveringIsles.esp
11  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]
12  Oblivion Vwalk UOS.esp
13  DLCShiveringIsles Vwalk UOS.esp
14  DLCShiveringIsles Vwalk DG_DS UOS.esp
15  Francesco's Optional Chance of Stronger Bosses.esp
16  Francesco's Optional Chance of Stronger Enemies.esp
17  Francesco's Optional Chance of More Enemies.esp
18  Francesco's Optional Leveled Guards.esp
++  Francesco's Dark Seducer Weapons Patch.esp
++  FCOM_Francescos.esp  [Version 0.9.9]
++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]
19  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]
1A  Natural_Habitat_by_Max_Tael.esp
1B  All Natural.esp  [Version 1.3]
1C  All Natural - SI.esp  [Version 1.3]
++  All Natural - MMM Patch.esp  [Version 1.3]
1D  Immersive Interiors.esp  [Version 0.8]
1E  NEW WATER V4.esp
++  Symphony of Violence.esp
1F  MIS.esp
20  MIS New Sounds Optional Part.esp
21  Atmospheric Oblivion.esp
22  Rainbows.esp
23  Better Rainbows.esp
24  All Natural - Real Lights.esp  [Version 1.3]
25  IWR-Lights.esp
26  IWR-Windows.esp
27  IWR-Shutters.esp
28  WindowLightingSystem.esp
29  Infinite Charge.esp  [Version 1.1]
++  Item interchange - Extraction.esp  [Version 0.76]
2A  Personality Idles - Modified version.esp  [Version 1.3]
2B  Enhanced Economy.esp  [Version 5.2.2]
2C  Crowded Cities 15.esp
2D  Crowded Cities 15 Vwalk.esp
2E  Crowded Roads 23.esp
2F  Crowded Roads 23 Vwalk.esp
30  PTRoamingNPCs.esp
31  PTRoamingNPCs Vwalk.esp
32  P1DlookHereYou.esp
33  Map Marker Overhaul.esp  [Version 3.9]
34  Map Marker Overhaul - SI additions.esp  [Version 3.5]
35  DLCHorseArmor.esp
36  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]
37  DLCOrrery.esp
38  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]
39  DLCOrrery Vwalk.esp
3A  DLCVileLair.esp
3B  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]
**  Lair_mobs.esp
3C  DLCMehrunesRazor.esp
3D  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]
**  Mehrunes_mobs.esp
3E  DLCMehrunesRazor Vwalk UOP.esp
3F  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
40  EVE_StockEquipmentReplacer.esp
41  adelina.esp
42  AC2 Revisited HGEC.esp
43  HentaiSchoolGirlCollection.esp
44  HGECKoganeHuntressOutfit.esp
45  Lera's PirateSet.esp
46  MHSNKirin.esp
47  RRSeifuku.esp
48  Hentai_AthenaArmour.esp
49  Zombie Slayer Armor.esp
4A  Hentai_Juliet_Uniform.esp
4B  White Dress.esp
4C  Hentai_ClymoreArmour.esp
4D  Hentai_CaskerArmor.esp
4E  HentaiLiLiCostume.esp
4F  RRElphintos.esp
50  HentaiCelestialArmor.esp
51  DLCThievesDen.esp
52  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]
53  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]
54  DLCThievesDen Vwalk UOP.esp
**  Thievesden_mobs.esp
55  Cobl Glue.esp  [Version 1.72]
56  Cobl Si.esp  [Version 1.63]
57  Bob's Armory Oblivion.esp
58  FCOM_BobsArmory.esp  [Version 0.9.9]
59  Loth's Blunt Weapons for Npcs.esp
++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]
5A  Oblivion WarCry EV.esp  [Version 1.09]
5B  FCOM_WarCry.esp  [Version 0.9.9MB3]
5C  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]
5D  Oscuro's_Oblivion_Overhaul Vwalk.esp
5E  OMOBS.esp  [Version 1.0]
5F  OMOBS_SI.esp  [Version 1.0]
60  OMOBS Optional Combat Settings.esp  [Version 1.0]
61  OOO 1.32-Cobl.esp  [Version 1.72]
++  FCOM_Cobl.esp  [Version 0.9.9]
62  FCOM_Convergence.esp  [Version 0.9.9Mb3]
++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]
63  FCOM_RealSwords.esp  [Version 0.9.9]
++  FCOM_SpawnRatesStronger.esp  [Version 0.9.9Mb3]
64  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]
65  TamrielTravellers4OOO.esp  [Version 1.39c]
66  TamrielTravellers4OOO Vwalk.esp
67  TamrielTravellersItemsCobl.esp  [Version 1.39c]
68  ShiveringIsleTravellers.esp  [Version 1.39c]
69  ShiveringIsleTravellers Vwalk.esp
++  ShiveringIsleTravellersFriendlyFactions.esp  [Version 1.39c]
++  FCOM_TamrielTravelers.esp  [Version 0.9.9]
6A  kuerteeWanderingEncounters.esp
6B  Fransfemale.esp
6C  OOO-WaterFish.esp  [Version 1.34]
++  MMM-Cobl.esp  [Version 1.69]
6D  EVE_StockEquipmentReplacer for OOO.esp
6E  EVE_StockEquipmentReplacer4MMM.esp
6F  Smarter Bandits.esp
70  Bandit Hideouts.esp
71  Trolls Under Bridges.esp
72  Apachii_Goddess_Store.esp
73  Apachii_Goddess_Store Vwalk.esp
74  DLCBattlehornCastle.esp
75  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]
**  Battlehorn_mobs.esp
76  DLCFrostcrag.esp
77  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]
78  DLCFrostcrag Vwalk.esp
79  Knights.esp
7A  Knights - Unofficial Patch.esp  [Version 1.0.9]
7B  Knights Vwalk UOP.esp
7C  EVE_KnightsoftheNine.esp
**  DLC_MOBS.esp
++  FCOM_Knights.esp  [Version 0.9.9Mb3]
7D  Natural_Vegetation_by_Max_Tael.esp
7E  AutoBookPlacer.esp  [Version 3.02]
7F  Auto Potion.esp
80  Automagic Bags.esp
81  HUD Status Bars.esp  [Version 4.2.1]
82  EVE_ShiveringIslesEasterEggs.esp
83  gardening.esp
++  goblin_war_party.esp
84  Battle Between Two Forts.esp
85  Personal Shop.esp
86  Live at Gweden Farm.esp
87  SkillSpecialization.esp
88  UNKNOWNYMOUS Social NPCs.esp
89  Alternative Start by Robert Evrae.esp
8A  ReviveEssentials.esp
8B  SupremeMagicka.esp  [Version 0.90b]
8C  SM_ShiveringIsles.esp  [Version 0.90]
++  SM_DLCSpellTome.esp  [Version 0.90]
++  SM_OOO.esp  [Version 0.90]
++  SM_MMM.esp  [Version 0.90]
++  SM_COBL.esp  [Version 0.90]
8D  SM_EnchantStaff.esp  [Version 0.90]
++  SM_NoSpellLights.esp  [Version 0.90]
++  SM_Scrolls.esp  [Version 0.90]
++  SM_SigilStone.esp  [Version 0.90]
8E  Spell Failure Chance.esp
8F  StolenItemOwnership.esp
90  Morrowind Lockpicking.esp
91  No psychic guards harder v1.2.esp
92  Deadly Reflex 5 - Timed Block with no damage or durability changes.esp
93  DeadlyReflex 5 - Combat Moves.esp
94  Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp  [Version 7.1]
95  Double-tap dodge.esp
96  Phitt's Phighting Phixes.esp
97  Ragna Parry V2.esp
98  PrimesHealthRegen.esp
99  nGCD.esp
9A  nGCD Birthsigns.esp
9B  ProgressMBSP.esp  [Version 2.0]
9C  ProgressSBSP.esp  [Version 1.0]
9D  ProgressRBSP.esp  [Version 1.0]
9E  ProgressRacial.esp
9F  ProgressArmorer.esp  [Version 1.0]
A0  Specialanims.esp
A1  Woman's Move - Animation Replacer.esp
**  Cava Obscura - Cyrodiil.esp
**  Cava Obscura - SI.esp
**  Cava Obscura - Filter Patch For Mods.esp
++  Item interchange - Placement for FCOM.esp  [Version 0.76]
A2  ScriptEffectSubduer.esp
A3  Beautiful People 2ch-Ed Disable BandBlindMask.esp
A4  Beautiful People 2ch-Ed Vanilla Race.esp
A5  Beautiful People 2ch-Ed ENG Race.esp
++  Beautiful People 2ch-Ed Merged Hair Modules.esp
++  Beautiful People 2ch-Ed Merged Eye Modules.esp
A6  DesuChan's Dolls.esp
A7  DesuChan's Persocoms RECONSTRUCTED.esp
A8  Toaster Says Share Faction Recruitment.esp
++  EVE_KhajiitFix.esp
A9  Better Looking Dark Elves.esp
AA  Better Looking Redguards v2.esp
AB  Better Looking Redguards-Mergeable Vwalk.esp
AC  Better Looking Wood Elves COBL.esp
AD  QTdof.esp
AE  SnArrowEffects.esp
AF  MiniMap.esp
++  SM_DeadlyReflex.esp  [Version 0.90]
++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]
B0  Cobl Silent Equip Misc.esp  [Version 01]
**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.3]
B1  Bashed Patch, 0.esp

 

Edited by UNKNOWNYMOUS
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Yes I rebuild every time. D: I rebuild out of paranoia too. That's not the problem at all. I've rebuilt multiple times just in the last hour in fact, trying to figure out if there's some combination of tweaks and settings that will make those values work.
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Timescale might not work correctly with DR5, it adjusts the globaltimemultiplier to 1 after a super-cool decap move. I don't use that tweak in Bashed, because it can be changed by anything that edits fglobaltimemultiplier value. It can be scripted to a different value, but that would maybe mess with DR5. :(<br>Nothing jumps out at me about the naming though...maybe with so many NPC changing mods? Any other strange symptoms, or do you get a dialog box pop-up after rebuilding bashed?<br> Edited by MOTOSXORPIO
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Ok, I can see one of the problems.

 

Your using Cobl, which has it's own timescale modification (in options, in your inventory, under miscellaneous). Just turn off the one in the bashed patch. That *should* solve that part. To go along with that, if any of the other mods have any adjustment to timescale in there ini's; be sure to set these to 0 so that they will use the timescale in use. Failure to do that won't make anything "bad" happen, it's just stuff will happen at oddball times. Like falling asleep at noon from exhaustion.

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That would explain it @ DR5. I did install DR5 just yesterday, actually after I noticed that the guards were unnamed again. That's why I was moving around town that time in fact, to test if DR5's functions are working properly.

 

-edit: Oh. I never used COBL before this lol, so I didn't know that. I haven't messed with the COBL options yet (brand new game, etc.), so I'll fix that later.

 

Nothing jumps out at me about the naming though...maybe with so many NPC changing mods? Any other strange symptoms, or do you get a dialog box pop-up after rebuilding bashed?

If you mean the summary thing, yeah it looks good.

 

This is what it says about Import Names:

 

Import Names
Source Mods/Files
•  Crowded Cities 15_Names.csv 

•  Guard_Names.csv 

•  PTRoamingNPCs_Names.csv 

•  ShiveringIsleTravellers_Names.csv 

•  TamrielTravellers_Names.csv 



Renamed Items
•  CREA: 20 

•  INGR: 1 

•  NPC_: 770 

 

 

It's lying though. I still see Anvil Guard, Chorrol Guard, etc.

 

maybe with so many NPC changing mods?

I doubt that's the cause. I had those well before most things, before the guards and other NPCs lost their names. :( I installed the BP 2-ch right after I confirmed that FCOM was working. Better Looking stuff were all installed right after BP (except for Redguards, which I only installed this morning, well after the name problem), and Vwalk stuff were already installed when the guard names were working. This was high on my priorities list lol, not just cuz it's nice but because it's a little tricky to install and get them all working together. So those went up there right after FCOM.

 

After that testing, I started installing combat and damage-related mods, then weather and other environment/LOD stuff, then clothing mods, dungeons, etc.

Edited by UNKNOWNYMOUS
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I think I found a partial solution to your naming problem.

 

Open Wrye Bash

Rebuild Patch

Import Names

Remove Check Marks from anything that doesn't say "irenamesomething.csv". (If you import names from Oblivion.esm, for example, it is possible "Imperial Guard" will be renamed "Imperial Guard".

Place check marks on anything that does say "irenamesomething.csv"

Oh, yea and rebuild patch. Existing guards that are already named "imperial guard" may stay that way, but newly spawned guards should now have names.

Edited by dallen68
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Sadly, I already only have check marks on .csv files, and only for mods that I already have, so that can't be it either. :(

 

 

- edit: Alright I guess the only thing to do is roll back to having just FCOM installed (I have a backup of my entire Oblivion folder from that time when I verified FCOM was working perfectly, in case something like this happened). I'll see if Import Names works with that, then try adding mods one by one to figure out what's would cause the names to disappear. Wish me luck!

 

- edit2: Got it working again on my backup install, with only unofficial patches, FCOM, COBL and DarNified UI (and some OBSE dll files like silent voice, uncapper, etc., should have nothing to do with it anyway). Now for the tedious part of slowly reinstalling the other mods one by one... D: I'll keep updating here for future reference for myself and anybody else that might get this problem.

Edited by UNKNOWNYMOUS
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I've finally got it! I know what was causing my NPCs to get unnamed. I've traced it down to Sensual Walks. Apparently, if you leave the resulting plugins activated, they revert the NPC names to vanilla. The only way to fix it is via Wrye Bash (deactivate them all and Import Animations).

 

I hope this helps somebody else in the future who may get such a problem. I'll also see about recommending bash tags for the plugins.

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Kudos for a nice bit of detective work! I expect it's because Sensual Walks uses the generic description to set the walk, and then leaves it that way for the character. Might be worth messaging the mod writer and highlighting it as a bug - you may get an update that way :)
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