mac2636 Posted March 4, 2016 Share Posted March 4, 2016 Which if either, do you prefer? Link to comment Share on other sites More sharing options...
brokefoot Posted March 5, 2016 Share Posted March 5, 2016 I don't recommend either one. I get that they are 'optimized' in the sense of compression and/or lowering resolution. But I wouldn't want either improvement. Not only do those mods use up drive space (I'm running on SSD), they also don't allow the game engine to 'stream' from the texture archive. I had tried the more popular one (think its Tex Opt) a few months ago, but noticed zero performance increase. What I did notice, though, was texture quality degradation (due to compression artifacts). Link to comment Share on other sites More sharing options...
mac2636 Posted March 5, 2016 Author Share Posted March 5, 2016 I don't recommend either one. I get that they are 'optimized' in the sense of compression and/or lowering resolution. But I wouldn't want either improvement. Not only do those mods use up drive space (I'm running on SSD), they also don't allow the game engine to 'stream' from the texture archive. I had tried the more popular one (think its Tex Opt) a few months ago, but noticed zero performance increase. What I did notice, though, was texture quality degradation (due to compression artifacts).Thanks for the reply. I may do a quick test with one or the other and see what I get. Link to comment Share on other sites More sharing options...
sligth Posted March 5, 2016 Share Posted March 5, 2016 If you use them then often when you come to a new cell, you might find yourself waiting for textures to load, which can be very frustrating. This doesn't happen with textures loading from .ba2 archives (well in theory it probably could happen regardless if you travel fast enough). That being said I have been using the texture optimization project for a while. Most of the optimization they have done doesn't affect quality too much and for lower end / older graphics cards it makes a difference even if you use mip map skip, and even better might allow you to run without using mip map skip sometimes even on a 1GB card. Link to comment Share on other sites More sharing options...
Balthazard Posted March 5, 2016 Share Posted March 5, 2016 Which if either, do you prefer? I don't recommend either one. I get that they are 'optimized' in the sense of compression and/or lowering resolution. But I wouldn't want either improvement. Not only do those mods use up drive space (I'm running on SSD), they also don't allow the game engine to 'stream' from the texture archive. I had tried the more popular one (think its Tex Opt) a few months ago, but noticed zero performance increase. What I did notice, though, was texture quality degradation (due to compression artifacts). I second brokefoot's statement. It somehow makes the textures load a lot slower (on my machine at least) than if I don't use them. Altho I'm still using TOP. I'm going to remove it because it didn't add any performance to the game and it was more of a test drive for me. Link to comment Share on other sites More sharing options...
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