kuripachan Posted March 5, 2016 Posted March 5, 2016 Can one have a load door be linked to multiple interiors and the code randomly selects which interior the player shows up in? I think it would be fun for people to be startled to see that after wanting to re-play the dungeon or reloading a save file after they died, the room they remember entering is totally different. It would make a unique experience and would make the dungeon more difficult since some of the interiors could be designed that way or something.
kuripachan Posted March 5, 2016 Author Posted March 5, 2016 Well, I guess it's time to experiment to see how to do that. If anyone has any advice, it would be greatly appreciated.
sLoPpYdOtBiGhOlE Posted March 6, 2016 Posted March 6, 2016 If it's a one time Random Interior / world space then you can add the Cells or World Spaces to the door in the "Randomly teleports to these interiors / world spaces" eg:Object window -> WorldObjects -> Door -> the door you want -> Right Click -> EditCk tool bar -> World tab -> Cells... or World Spaces... -> drag the Cells or World Spaces to the Door edit window "Randomly teleports to these interiors / world spaces". This will work for a one time random location, further users through the same door will go to the same first random location. I'm only going by the CK wiki and not actually tried it in game:http://www.creationkit.com/Door
kuripachan Posted March 6, 2016 Author Posted March 6, 2016 If it's a one time Random Interior / world space then you can add the Cells or World Spaces to the door in the "Randomly teleports to these interiors / world spaces" eg:Object window -> WorldObjects -> Door -> the door you want -> Right Click -> EditCk tool bar -> World tab -> Cells... or World Spaces... -> drag the Cells or World Spaces to the Door edit window "Randomly teleports to these interiors / world spaces". This will work for a one time random location, further users through the same door will go to the same first random location. I'm only going by the CK wiki and not actually tried it in game:http://www.creationkit.com/DoorThanks for the help, I might use this actually
youbetterwork Posted March 6, 2016 Posted March 6, 2016 Couldn't you make a duplicate to the real door and use that new object as an activator that teleported you when activated? A teleport script could be triggered on activate. I believe you can even edit the word "activate" to say "open" so it remains a surprise.
youbetterwork Posted March 6, 2016 Posted March 6, 2016 Oh yeah... not a duplicate of the door, but a duplicate of an activator with the image of a door.
youbetterwork Posted March 6, 2016 Posted March 6, 2016 Something like this:https://www.youtube.com/watch?v=h13b7vGVXtA plus this:
Terra Nova Posted March 6, 2016 Posted March 6, 2016 I believe you can even edit the word "activate" to say "open" so it remains a surprise. Will require a perk with a perk activation entry, so you can set the activation label to be whatever you want.
FrankFamily Posted March 6, 2016 Posted March 6, 2016 (edited) Action label is a box in the activator itself, afaik, you don't need a perk to change "activate" to "open". Edited March 6, 2016 by FrankFamily
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