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Corrections to file stats


Dark0ne

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It's not disheartening at all, in fact quite the contrary. Up until now I had just assumed that no one had bothered updating my mod even though many people had been asking for specific features. But now that you've fixed it it makes sense.
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Hi staff.

:unsure:

My unique download counter is still at 2,958. I do keep a trak copy of all downloads. on my note pad.

It should now be or more than ( 6,160 Unique D/Ls ) dated, fri feb 26 13;08 pm.

 

every time I log in, I copy the read out form my Mod. :armscrossed: hum!!

 

hear is the other: ( 8,736 Total D/Ls ) fri feb 26 13;08 pm

to day it is now at ( 8,844 Total D/Ls )

 

so that means over 2000 have been back for anothe download of another different body shape, out of the 7 I've posted in the same Mod.

so the ( 2,958. Unique D/Ls ) is way out.

Whoops.!!! ;D but not to worry, so long as those who downloaded them have Fun.

 

 

Edited by soulgamers
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In response to post #35413280. #35413905, #35413955 are all replies on the same post.


Dark0ne wrote: Hi folks,

It came to our attention last week, in a random forum post unrelated to the topic, that the unique file download stats have been broken for quite some time now. I honestly had no idea this was the case.

The unique download stat you see on file pages is supposed to tell you how many individual members have downloaded a file. Irrespective of how many times that user comes back to download that file (or multiple versions of a file on the same page) the unique download counter should only go up once per user who downloads from a file page. As an example, imagine a new user goes to the SkyUI file page for the first time. There are currently 14 files available for download for SkyUI. The first time the user downloads SkyUI the unique download counter will go up by 1. The second time the user downloads that file, or any other file on that page, the unique download counter should not increase by 1 again.

On top of that, each individual file uploaded to the file page (in SkyUI’s case, 14) has its own unique download counter as well. These are file specific. So if I download SkyUI 1.0 a total of 5 times, and SkyUI 2.0 a total of 5 times, then the unique download counter for SkyUI 1.0 will go up by only 1, the unique download counter for SkyUI 2.0 will go up by 1, and the unique download counter for the SkyUI file page as a whole will go up only by 1. In contrast, the total download counter for SkyUI 1.0 will go up by 5, the total download counter for SkyUI 2.0 will go up by 5, and the total download counter for the SkyUI file page as a whole will go up by 10.

As a result, you end up with two markedly different figures; unique downloads tells you how many individual members have downloaded the mod. Total downloads tells you how many times the file has been downloaded overall, unique or not. The disparity can go some way to showing you how many users like the mod enough to update it through multiple versions, among other things, though you take that with a pinch of salt, of course.

Users who download the file without being logged in (any files under 2MB can be downloaded without an account) do not count towards the unique download counter at any time, but will count towards the total downloads. This is because we cannot accurately track unique download statistics for non-logged in users due to the prevalence of dynamic IP addresses. As such, unique downloads are only based on registered members downloading files.

That is how it was supposed to work. That is how I actually thought it did work. However, that’s not how it was working up until today.

To explain how it was wrongly counting the figure before I’ll go back to the SkyUI example. Before, if I download SkyUI 1.0 a total of 5 times, and SkyUI 2.0 a total of 5 times, then the unique download counter for SkyUI 1.0 will go up by only 1, the unique download counter for SkyUI 2.0 will go up by 1, and the unique download counter for the SkyUI file page as a whole will go up by 2. As a result, if I were to download all 14 files on the SkyUI page then the unique download counter for the SkyUI file page as a whole would have gone up by 14.

This meant that up until now, the unique download counters for file pages were incorrect and not accurate. The unique download counters for the individual downloadable files themselves (e.g. SkyUI’s 14 individual files available from the “files” tab on the file page) were correct, just the overall total unique downloads for the file pages were wrong.

Over the past four days we’ve been running a script in the background to go through all 1.4 billion downloads we’ve logged to date in our file database and recalculate the correct unique download counters. We’ve also patched out the error in our calculations to ensure the correct counting method is used. The figures you now see on the site are the correct, fixed figures. Initial comparisons show a 30%-50% change downwards for most file page’s unique download counters.

I understand that it can be disheartening to log on to your file pages today to find your unique download counts revised down, a lot. I’m sorry about that. However, I’m sure everyone would rather the correct, accurate figures were shown rather than sticking with the incorrect figures.
RoyBatterian wrote: I would argue that patch files on the mod page are also unique files, however they are put there mostly to avoid confusion and cluttering up the database. If they had their own dedicated page it would count as a unique download. *shrug*
Alexandriel wrote: Good to know.
Also, if you will, I have a suggestion:
for now, when you search some mod, you look at this:
(for example)
http://i.imgur.com/CuZR4d6.jpg
Size - Endorsements - Total D/Ls;
but it would be much more convenient, if you can see stats like this:
Size - Endorsements - Unique D/Ls,
because, when you see file with big amount of D/L and with just a few endorsements, you go further. Psychology. But in some mods, Unique D/Ls / Total D/Ls = from 1/2 to 1/3 (maybe, more).
For example:
http://i.imgur.com/kmK6PeJm.jpg
This is the point of this suggestion. (It is like difference between quantity and quality).

Thank you.


See quality instead of quantity is convenient indeed. This feature should be really easy to make, btw. All modders will be happy to see their true quality ratio, and all non-modders will be happy to see quality of the product for easier selection. Edited by DovahAlex
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In response to post #35425880.


hagyjalbeken wrote: Wow, that makes me actually feel more content, but i encountered a small annoyance.

I only just started all this modding thing, actually have only two puny more or less unknown mods,
One of my mods has now less uniques than it should, because i accidentaly deleted the old version of the file when i uploaded a newer version some weeks ago, so the old one was not counted again for the uniques, only shows up for the old unchanged overall download numbers. Not that it bothers me much, it is just a small clumsy armour retexture with around 400 downloads, but maybe some people have the same problem with more popular mods. (I know that this probably can't be fixed, just saying.)

But i am glad that it is fixed, it was bothering me. I couldn't figure out how on earth did my other mod have around 1800 unique downloads, when the the main file has only 1200 and all the other stuff i uploaded for it are body type patches. Human foolishness can be endless, but i was sure there are no 600 fools who only downloaded a single patch. Also i am notoriously bad at anything that is related to math, so it is good to know that the mistake was not on my end and i can maybe count more than my fingers.

So thank you for fixing this :)


Deleted files are counted as well. :)
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