Loxly Posted March 15, 2016 Share Posted March 15, 2016 But people have varied tastes. Which is why I think any game-play element based around difficulty should be Toggle-able. I personally feel beth should give quests more clear descriptions so players who dislike quest markers can play better. I agree. Clear descriptions would make playing with no quest makers doable. But like I say above, put in the ability to toggle on or off those markers so people can decide how they want to play the game. Link to comment Share on other sites More sharing options...
Klipperken Posted March 15, 2016 Share Posted March 15, 2016 IMHO, we should start naked, with no more than a popato knife, or a bread knife, and find absolutely nothing but a jute bag of which we can make a chest cover (Hmmm, I smell RAMBO).Once we reached say level 50, we find our very first pewpew.That'd be hardcore I reckon? :P Link to comment Share on other sites More sharing options...
JuJooGuppy Posted March 15, 2016 Share Posted March 15, 2016 IMHO, we should start naked, with no more than a popato knife, or a bread knife, and find absolutely nothing but a jute bag of which we can make a chest cover (Hmmm, I smell RAMBO).Once we reached say level 50, we find our very first pewpew.That'd be hardcore I reckon? :tongue: Played Day Z at all? Thats Day Z in a nut shell Link to comment Share on other sites More sharing options...
Klipperken Posted March 15, 2016 Share Posted March 15, 2016 I dislike Zombie thingies.They are moronic, really.Though I Am Legend was pretty decent... Link to comment Share on other sites More sharing options...
Boombro Posted March 15, 2016 Share Posted March 15, 2016 Which is why I think any game-play element based around difficulty should be Toggle-able.Why? So the game gameplay coders bend to appeal to more people instead of them learning the game in it pure form because it to hard? Sorry, but that is just a dump idea. For some games? Yeah, but for all? Get out of here. The best gameplays I have seen hardly had any settings like that, so the world is made to fit it perfectly in terms of everything like a smooth flowing stream. Since beth is trying to appeal to so many people, the games have bland, meh gameplay. I agree. Clear descriptions would make playing with no quest makers doable. But like I say above, put in the ability to toggle on or off those markers so people can decide how they want to play the game. There is already, but it pointless since you have no idea where to go. I guess you can turn it on, see where it is, turn it off and call it a day. Link to comment Share on other sites More sharing options...
Klipperken Posted March 15, 2016 Share Posted March 15, 2016 I guess you can turn it on, see where it is, turn it off and call it a day.That is just silly.Leave it on then, duh. Aside, with it off, you can explore.Which was the prime idea in FO and FO2.Beth just copied that, and rightfully so. Link to comment Share on other sites More sharing options...
Boombro Posted March 15, 2016 Share Posted March 15, 2016 That is just silly.Leave it on then, duh.I mean that you pretend that is marked on your map. Link to comment Share on other sites More sharing options...
Loxly Posted March 16, 2016 Share Posted March 16, 2016 Which is why I think any game-play element based around difficulty should be Toggle-able.Why? So the game gameplay coders bend to appeal to more people instead of them learning the game in it pure form because it to hard? Maybe I misspoke. Add "or tedious" after difficulty. Think back to when it was reviled when Fallout 4 went live, that there wasn't going to be any New Vegas style Hardcore Mode and no Weapon and Armor Degradation. The forum was divided. Some felt those things gave "challenge" or "difficulty" to the game because they had to manage resources. Others felt it was just "tedious busy work" and it didn't change the difficulty for them at all. Sorry, but that is just a dump idea. For some games? Yeah, but for all? Get out of here. The best gameplays I have seen hardly had any settings like that, so the world is made to fit it perfectly in terms of everything like a smooth flowing stream. Since beth is trying to appeal to so many people, the games have bland, meh gameplay. How would making some or even all off the changes on the Survival Mode change list toggle-able make the gameplay bland to you? You toggle them all on and start playing. I toggle them all on, except Save on Sleep, and I start playing. We both end up playing a game we want to play. Heck, I've already put my money when my mouth is and am playing with mods that give most of the changes. If I haven't moded it in it is because there isn't a mod for it. Or it's Save on Sleep. Link to comment Share on other sites More sharing options...
Boombro Posted March 16, 2016 Share Posted March 16, 2016 How would making some or even all off the changes on the Survival Mode change list toggle-able make the gameplay bland to you? You toggle them all on and start playing.That the problem. A gameplay coder has to take account that gameplay would make sense in all those settings. Let say the traps, it doesn't make sense you are in the lowest setting and they take all of your HP expect little and hidden for example. Another one is making sure so that players can enough cash without much hardwork, have enough potions etc It really limiting, like telling a writer to write a story about today without pissing anyone off. For myself, I wanna stray off track and find very high level bosses. Like in FO4, morrowind, grim dawn and other games like such. Link to comment Share on other sites More sharing options...
Loxly Posted March 16, 2016 Share Posted March 16, 2016 A gameplay coder has to take account that gameplay would make sense in all those settings. The thing is, they already do. re: The Very Easy through Very Hard Difficulty Setting. Link to comment Share on other sites More sharing options...
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