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Posted (edited)

My mate has been working on a model ak-47 and gave it to me to touch up. Its detailed but is very thin. How can I stretch the model outwards so it looks a bit wider than it is in the picture here below.

 

]http://www.imageupload.org/?d=E12A0DBE1

Edited by TheLozza
Posted
Have you tried scaling along the X axis with the verts you want expanded?
Posted
Looking for it, where about is the X axis option after I've highlighted all verts?
Posted

it's on the "transform gizmo"

 

http://harrysite.net/works/megatut/scale.jpg

 

red is for X. though we have no idea of that models orientation in world space so it could be Y, which is the green one.

Posted
press x if you dont see that gizmo. also, make sure you go to utilities tab and reset xform before you export to games like oblivion or you might get issues after scaling.
Posted

press x if you dont see that gizmo. also, make sure you go to utilities tab and reset xform before you export to games like oblivion or you might get issues after scaling.

you wont add world space transforms when scaling(or rotating/translation) in the subobject level. But it can't hurt, but collapse it or the nif exporter reads/treats that as a transform controller or something...

Posted

press x if you dont see that gizmo. also, make sure you go to utilities tab and reset xform before you export to games like oblivion or you might get issues after scaling.

you wont add world space transforms when scaling(or rotating/translation) in the subobject level. But it can't hurt, but collapse it or the nif exporter reads/treats that as a transform controller or something...

 

I realize that, slapping on an edit poly and all. But he's still learning how to scale objects... one thing at a time :)

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