pickyourpoison Posted March 16, 2016 Share Posted March 16, 2016 The shine on water puddles on the road and in buildings flickers when I get too close or look straight down at them. I've been doing a google/reddit search for someone encountering similar issues, but I've found nothing, and similarly have found no fixes. Can anyone suggest anything? Thanks, people. Link to comment Share on other sites More sharing options...
JimmyRJump Posted March 16, 2016 Share Posted March 16, 2016 The shine on water puddles on the road and in buildings flickers when I get too close or look straight down at them. I've been doing a google/reddit search for someone encountering similar issues, but I've found nothing, and similarly have found no fixes. Can anyone suggest anything? Thanks, people. I've been having this as of patch 1.3... I first thought it was a mod-issue, but the flickering is there even with no mods installed. There's even parts of the environment temporarily disappearing (In Sanctuary, try running from the cul-de-sac towards the bridge to Red Rocket Truck Stop, but don't stay on the road and go behind the house that contains the Power Armour station and immediately take a right behind that house towards to path that leads to the bridge towards Vault 111; right before I make a right, the landscape is vanishing, showing just water and sky, before reappearing a few steps further). Anyway, I've learned to live with it but still hope the next patch (preferably sooner than later) will fix this issue... Link to comment Share on other sites More sharing options...
steve40 Posted March 17, 2016 Share Posted March 17, 2016 In the launcher settings somewhere (in the Advanced tab I think), where you set the object/plants/actors render distance, set Object distance to HIGH instead of ULTRA. That will fix most (all?) of the glitches where LOD meshes don't render correctly. Link to comment Share on other sites More sharing options...
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