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Skywind is coming to Nexus Mods


SirSalami

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Oblivion + morrowind on a skyrim. The sheer map size + environments.

[Pick up the rusty 'ol battleaxe, then rabs the backpack and kick the door open].

Tsk.Tsk....Tsk.Tsk.... This is gonna be a long...long...long adventure.

 

Keep up the good work.

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In response to post #35695776. #35715087 is also a reply to the same post.


taerkalith wrote: @Beggarmaster2000

you were banned from tesrenewal.com for listing piracy tools in your profile as as source of obtaining software. This is against the rules of the website. Flaming and Trolling is also not permissible. Beyond this though beggar, you just were uncooperative and not a team player and could not show us any past experience in the fields you were interested in. We simply can't work with someone who isn't qualified, and especially those who apparently decides to do what you've been doing here on the nexus and on our forums when you received such news. I gave you a clear way to re-apply by submitting example work and you refused. I hadn't had to ban anyone in 6 months from tesrenewal, so I don't think I normally act without merit. Moderator feel free to remove this comment and his as well if you believe it is warranted. I do not wish to discuss this here but I feel it needs to be curtailed to stop this individual bad mouthing the project.
sasukekuragari wrote: lol im pretty sure its fine to post that as long as you dont go posting personal stuff .... like applications lol


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In response to post #35671887. #35672757, #35679497, #35679607, #35682292, #35688192, #35691732, #35694017, #35705767, #35705772, #35718412, #35719092, #35755680, #35764965, #35806835 are all replies on the same post.


ff7legend wrote: I assume one will need BOTH Morrowind & Skyrim installed on their machines (legal copies of both) along with each game's DLC/expansions in order to play Skywind, correct? Also, Oblivion is getting the very same treatment, though it's nowhere near as complete as Skywind is. This is great news indeed!!!
Rioplats wrote: Yup, you'll need both Skyrim and Morrowind, although none of Morrowind's actual assets are used; it's just proof of ownership that they need.
ff7legend wrote: That's what I thought & yes, I own both games along with all the expansions/DLC for both games as well. Thanks for the info Rioplats. Kudos to you.
endgameaddiction wrote: @Rioplats

Out of curiosity, how does one need Morrowind if no assets are used from that game? I thought SkyWind was built from the ground up?

I mean it makes sense, because in my mind I was actually laughing at the thought of people being able to play a replicate of Morrowind with high graphics for free. Which led me to think how Bethesda would actually go about this and have accepted it.

I just can't fit in my mind how Morrowind is required if Bethesda specifically told them they can't use assets because it's against their EULA to port over assets from one game to another.
webyan wrote: Damn, now where do I get my hands on Morrowind again xD
I remember the GOTY came as an addition to this 2.95€ magazine once in Germany, and I was too stupid not to buy it :D
jim_uk wrote: Steam or GOG.
lued123 wrote: It's pretty much because of exactly what you said. Bethesda wouldn't want people to forego the original and just get this, so the Skywind team is requiring it to be safe. Not only that, but it could be argued that, even with creating new assets, certain things could simply be too similar or identical to the original, such as place names and dialogues. It's not a huge deal, because Morrowind is like 5 bucks during a Steam sale, and we'll be getting more than a few of those before Skywind releases.
Rioplats wrote: @endgameaddiction I believe it's to honour the intellectual property. Skywind will not use Morrowind in-game assets, but will recreate Morrowind assets, story, and characters. It's something the team at TesRenewal has deemed necessary for the mod, not out of necessity, but out of respect for the title and possibly to prevent legal issues. You ARE, after all, playing a complete recreation and improvement of Morrowind.
Cliven wrote: My only worry is that you probably specifically need the GOTY version, which I nvr got because I had all 3 disks already.

I know it is cheap on Steam, but have ZERO interest in letting Steam EVER install ANYTHING on my box again, as every time I open the door for them they backdoor overwrite my TESV setup w/default crud that cannot be rolled back, but must be replaced piecemeal by hand as it is found incompatible. The last time I let them fix one thing they full updated my game and it w/n load until I fixed it after much work.
Cliven wrote: Double post after several minutes lag. And I even did not click twice.
dpgillam wrote: Maybe Endgameaddiction misspoke, but there is a key word in his post Im interested in:
HOW

I know how to set dependencies for skyrim mods to other skyrim mods. How does one go about setting a dependency for a different game? My question is purely on the mechanics of such a thing; I have no interest in any debates. Im just curious how you did it.

And please keep up the good work, it looks awesome!
Crogon77 wrote: If you use Mod Organizer you shouldn't have to worry about Steam overwriting anything.
Sefarian wrote: Figures that I own a copy of the Xbox GOTY edition. I guess if I want to play this, I'll have to buy the PC version. =_=
WernerKaisertum wrote: That's gonna f*#@ing suck. Not Skyblivion. But the requiring Morrowind. Kinda makes it all pointless.
MacKom wrote: Pontless? I beg to differ. Morrowind is a fantastic game (albeit with its own faults), and I would definitely recommend people to play through it before Skywinds release.


All you have to do is check a box that says you own a (legal) copy of Morrowind. It is merely a formality.
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In response to post #35671887. #35672757, #35679497, #35679607, #35682292, #35688192, #35691732, #35694017, #35705767, #35705772, #35718412, #35719092, #35755680, #35764965, #35806835, #35840570 are all replies on the same post.


ff7legend wrote: I assume one will need BOTH Morrowind & Skyrim installed on their machines (legal copies of both) along with each game's DLC/expansions in order to play Skywind, correct? Also, Oblivion is getting the very same treatment, though it's nowhere near as complete as Skywind is. This is great news indeed!!!
Rioplats wrote: Yup, you'll need both Skyrim and Morrowind, although none of Morrowind's actual assets are used; it's just proof of ownership that they need.
ff7legend wrote: That's what I thought & yes, I own both games along with all the expansions/DLC for both games as well. Thanks for the info Rioplats. Kudos to you.
endgameaddiction wrote: @Rioplats

Out of curiosity, how does one need Morrowind if no assets are used from that game? I thought SkyWind was built from the ground up?

I mean it makes sense, because in my mind I was actually laughing at the thought of people being able to play a replicate of Morrowind with high graphics for free. Which led me to think how Bethesda would actually go about this and have accepted it.

I just can't fit in my mind how Morrowind is required if Bethesda specifically told them they can't use assets because it's against their EULA to port over assets from one game to another.
webyan wrote: Damn, now where do I get my hands on Morrowind again xD
I remember the GOTY came as an addition to this 2.95€ magazine once in Germany, and I was too stupid not to buy it :D
jim_uk wrote: Steam or GOG.
lued123 wrote: It's pretty much because of exactly what you said. Bethesda wouldn't want people to forego the original and just get this, so the Skywind team is requiring it to be safe. Not only that, but it could be argued that, even with creating new assets, certain things could simply be too similar or identical to the original, such as place names and dialogues. It's not a huge deal, because Morrowind is like 5 bucks during a Steam sale, and we'll be getting more than a few of those before Skywind releases.
Rioplats wrote: @endgameaddiction I believe it's to honour the intellectual property. Skywind will not use Morrowind in-game assets, but will recreate Morrowind assets, story, and characters. It's something the team at TesRenewal has deemed necessary for the mod, not out of necessity, but out of respect for the title and possibly to prevent legal issues. You ARE, after all, playing a complete recreation and improvement of Morrowind.
Cliven wrote: My only worry is that you probably specifically need the GOTY version, which I nvr got because I had all 3 disks already.

I know it is cheap on Steam, but have ZERO interest in letting Steam EVER install ANYTHING on my box again, as every time I open the door for them they backdoor overwrite my TESV setup w/default crud that cannot be rolled back, but must be replaced piecemeal by hand as it is found incompatible. The last time I let them fix one thing they full updated my game and it w/n load until I fixed it after much work.
Cliven wrote: Double post after several minutes lag. And I even did not click twice.
dpgillam wrote: Maybe Endgameaddiction misspoke, but there is a key word in his post Im interested in:
HOW

I know how to set dependencies for skyrim mods to other skyrim mods. How does one go about setting a dependency for a different game? My question is purely on the mechanics of such a thing; I have no interest in any debates. Im just curious how you did it.

And please keep up the good work, it looks awesome!
Crogon77 wrote: If you use Mod Organizer you shouldn't have to worry about Steam overwriting anything.
Sefarian wrote: Figures that I own a copy of the Xbox GOTY edition. I guess if I want to play this, I'll have to buy the PC version. =_=
WernerKaisertum wrote: That's gonna f*#@ing suck. Not Skyblivion. But the requiring Morrowind. Kinda makes it all pointless.
MacKom wrote: Pontless? I beg to differ. Morrowind is a fantastic game (albeit with its own faults), and I would definitely recommend people to play through it before Skywinds release.
Grim4444 wrote: All you have to do is check a box that says you own a (legal) copy of Morrowind. It is merely a formality.


Since this is a Skyrim mod, I can't see how it would need Morrowind to work. Maybe just needed for moral reasons, but not for technical reasons.
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