WolfySnackrib Posted June 7, 2011 Share Posted June 7, 2011 Remember the teaser video where the Dovahkin chops at a dragon and some blood rains down, staining him? I keep wondering if they added that for effect or if it will be features in the game. If it's featured in the game, it's probably just random splashing sprites of blood onto the player. What I long to see in a game is drops of blood flying through the air and make a blood stain on whatever they hit. That should be really quite simple to make! Slash at an enemy, drops of blood, and wherever each drop hits the ground it creates a small blood sprite. Is that too much to ask? If you work hard at it and make it advanced and more like fluid you could accomplish some really badass blood effects. I love blood. Link to comment Share on other sites More sharing options...
Nakia Posted June 7, 2011 Share Posted June 7, 2011 I understand you will not see your enemies bleeding when you damage them but they will gradually grow less capable. Maybe dragon are the exception. We will find out in good time. I realize that developers must make choices. The more detail they add the more computer resources are needed. Oblivion was a CPU hog and I imagine Skyrim will be worse. Even if it turns out to be the greast video game ever developed not everyone can afford to get a new PC or even upgrade his old one. I am a peaceful person in real life unless you get my dander up but in games that have combat such as this one I wantgore. The destruction of another being is gruesome and I don't like games to white wash it just because some moral cop doesn't think the kiddies should see. What general was it who said that every boy should be sent to a battlefield right after a battle. Then there would less war. In my opinion every girl should be sent too. Give the player the choice of how graphic they want it. The blood drop suggestion is a good one and who knows one of our gifted modders may fix it for us. Link to comment Share on other sites More sharing options...
WolfySnackrib Posted June 7, 2011 Author Share Posted June 7, 2011 The lack of computer resources is hardly an argument against making realistic blood. It could easily be trimmed enough to still look great and not take a lot of juice. Link to comment Share on other sites More sharing options...
Nakia Posted June 7, 2011 Share Posted June 7, 2011 I don't think it is the actual resource that is the problem I took one course of programmin years ago and didn't like but I did learn that even what appears to be a simple program can take a bit of scripting. I know that scripting does not take a lot of cPU resources. Actually muis is the biggest culprit and then graphics. I simply feel that sometimes we complain about things that either the developers didn't think of or felt something else was more important to work on. They have time limits too. A modder may take as long as he or she likes to work on a mod but professional developers do not have that option. Yes, if we feel something can be improved on I think that we can politely offer suggestions but remember what is important to you may not be important to me. So we have thousands of suggestions being made. The criteria for choosing what gets incoporated should be for the developers popularity. What do the majority of players. That is good business sense. If Bethesda loses money we may not any more of their great games to complain about. Link to comment Share on other sites More sharing options...
Ghogiel Posted June 8, 2011 Share Posted June 8, 2011 I don't think it is the actual resource that is the problem I took one course of programmin years ago and didn't like but I did learn that even what appears to be a simple program can take a bit of scripting. I know that scripting does not take a lot of cPU resources. Actually muis is the biggest culprit and then graphics. Physics are usually done on the cpu, baring PhysX and Bullet implementations. If beth aren't retarded you will be able to specify a single(or multiple!) cpu core in a config to run all the physics calculations on. I would love to see this sort of thing take advantage and be customisable on up to 6 cores, 4 would be enough though. I half expect it actually to be the case. Link to comment Share on other sites More sharing options...
JimboUK Posted June 8, 2011 Share Posted June 8, 2011 The lack of computer resources is hardly an argument against making realistic blood. It could easily be trimmed enough to still look great and not take a lot of juice. The game will be designed for consoles, a lack of resources is the biggest problem. I've not seen anything to indicate that Bethesda will make any more effort with the PC version than they did with Oblivion and FO3, if we want these extras we'll have to look to the modding community. Link to comment Share on other sites More sharing options...
Nakia Posted June 8, 2011 Share Posted June 8, 2011 :D I am sure our modders will come through for us. The game I think will be designed for the broadest possible gamers which means being damped down. :( Modders will bump the game back up. :thumbsup: We will have our blood and gore eventually. I hope someone fixes that blood spattering on the screen as I know it will bother me and break immersion. Link to comment Share on other sites More sharing options...
WolfySnackrib Posted June 9, 2011 Author Share Posted June 9, 2011 Well they better make a mod so we'll have killable children in Skyrim, like the day after the game releases. Link to comment Share on other sites More sharing options...
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