flackstar Posted March 20, 2016 Share Posted March 20, 2016 Warm Greetings to all I was curious about people opinions on the current fall out mods what they like or things that feel they could use improving.Also I was curious if others feel that the current selection of mods for fallout 4 is mostly tame compared to the selection for other games. To start it off I think the selection of general mods is strong and truly improves the game play (something to be truly grateful about to the mod community)But at the same time it almost feels that the lack of out there boundary pushing mods could be a result of a more moderate modding communityand wonder if this is a permanent shift, or a case of been there done that. Well I'm curious about what others think and would enjoy expanding on my own thoughts should a fun conversation be started Cheers :-) Link to comment Share on other sites More sharing options...
TeamBacon Posted March 20, 2016 Share Posted March 20, 2016 The Creation Kit is not released until next month. Link to comment Share on other sites More sharing options...
MarchUntoTorment Posted March 20, 2016 Share Posted March 20, 2016 The current modding environment is mostly due to the lack of proper mod tools. Frankly, half the stuff I see on here, I'm astonished that they did without the GECK. FO4's modding community are geniuses. Link to comment Share on other sites More sharing options...
TeamBacon Posted March 20, 2016 Share Posted March 20, 2016 The current modding environment is mostly due to the lack of proper mod tools. Frankly, half the stuff I see on here, I'm astonished that they did without the GECK. FO4's modding community are geniuses. We are basically living in the wild wild west right now. Link to comment Share on other sites More sharing options...
minngarm Posted March 20, 2016 Share Posted March 20, 2016 Official modding has not started, the CK is not out yet. Also you wont really have a grasp of a games modding community until a year after modding tools are out. Link to comment Share on other sites More sharing options...
ThoraldGM Posted March 20, 2016 Share Posted March 20, 2016 Everybody is swimming against an undertow right now. The only reason we have made any progress at all is because of the wizards who make tools like FO4Edit, Champollion, Caprica, F4SE. Plus ancillary tools like dialogue extractions, Excel files, swf keybind tinkerings, and other Github rabbit hole stuff that is over my head (Pascal scripting and feel-around-in-the-dark hexidecimal testing). And yet here we are with mods that scrap, build, fling cars, mix attachments between weapon types, create robot and animal followers, hurl egg missiles that hatch into monsters, and the like. I really despise the word "tame" the way it was implied here. Everything I've tried that "should be simple" to make quickly becomes complicated without the CK, requiring weird workarounds and stumping several devs. My laptop is littered with unfinished projects that died without the CK. It's not a conservative modding community. It's a modding community that is pushing uphill in exhausting ways. I don't blame anyone who says **** it, grabs a beer and a controller, and takes a break until CK is out. Link to comment Share on other sites More sharing options...
PoliteRaider Posted March 20, 2016 Share Posted March 20, 2016 I think you may have unrealistic expectations at this stage of modding tool availability. Link to comment Share on other sites More sharing options...
Sirropoo Posted March 20, 2016 Share Posted March 20, 2016 My forte is scripting/programming ...you can not tie into the game system without the CK, at least I wouldn't try. Therefore, at the moment, all MOD'ing is setting up/modifying a object form and giving the engine something to display. Link to comment Share on other sites More sharing options...
MLeonhardt Posted March 21, 2016 Share Posted March 21, 2016 The current modding environment is mostly due to the lack of proper mod tools. Frankly, half the stuff I see on here, I'm astonished that they did without the GECK. FO4's modding community are geniuses. We are basically living in the wild wild west right now. Modding, modding never changes Link to comment Share on other sites More sharing options...
DDProductions83 Posted March 21, 2016 Share Posted March 21, 2016 My forte is scripting/programming ...you can not tie into the game system without the CK, at least I wouldn't try. Therefore, at the moment, all MOD'ing is setting up/modifying a object form and giving the engine something to display. Theres some more in depth things going on than that, pretty bland statement if you ask me check some of the more intricate mods out there. I would say you might want to look into the whole scripting programming thing because a LOT can be done at the moment. Link to comment Share on other sites More sharing options...
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