MoutainSplitter Posted March 21, 2016 Share Posted March 21, 2016 I remember playing FO3 awhile back and seeing a bunch of NVG mods out there. Through random browsing came across this: http://fallout.wikia.com/wiki/Night-vision_goggles It seems that the goggles are cut content from Fallout 3. Using the FOMM, I found the goggle's meshes and Pipboy Icon, but no textures. The meshes were in the folder meshes\armor\headgear\wastelandclothing04. I was wondering if someone could find/get the correct textures and combine them with the mesh. It would be awesome to have some night vision in New Vegas that isn't cat-eye biker goggles. Link to comment Share on other sites More sharing options...
madmongo Posted March 21, 2016 Share Posted March 21, 2016 You can't use textures from FO3 if Bethesda didn't include them in FNV. The only legal way someone can do this for you is to create their own compatible texture. Link to comment Share on other sites More sharing options...
MoutainSplitter Posted March 21, 2016 Author Share Posted March 21, 2016 Thats it. Only the meshes and pipboy icon exist in game, but what im confused about is why the wiki shows textures and why there are mods that make them playable in FO3, but dont include textures Link to comment Share on other sites More sharing options...
MoutainSplitter Posted March 21, 2016 Author Share Posted March 21, 2016 I just opened up the GECK in FO3 and put the cut mesh in the data folder after extracting it from the .bsa file with FOMM. Loading the mesh it has textures, but I couldn't find any seemingly related textures for it in the .bsa file. I would love if anyone knew the correct ones, I just want to port these goggles to FNV, not gonna upload them on the nexus or anything Link to comment Share on other sites More sharing options...
MoutainSplitter Posted March 22, 2016 Author Share Posted March 22, 2016 Nevermind, I was able to find the textures. The wiki is wrong, they're in there, just a different file path than the meshes. Link to comment Share on other sites More sharing options...
MoutainSplitter Posted March 22, 2016 Author Share Posted March 22, 2016 http://forums.nexusmods.com/index.php?/topic/257088-night-vision-help/ I was reading this thread, trying to figure out how to make my own nightvision effect, since I dont want to use the cateye effect. Problem is, the GECK won't let me make my own imagespace modifier or script, it just edits an existing one, overlaying it. How can I actually make my own effect for this? Or is there I way I can use the effect given to nightvision scopes from weapons? Link to comment Share on other sites More sharing options...
Jokerine Posted March 22, 2016 Share Posted March 22, 2016 I had a bit of time so I threw together a sample mod for you. I put a box in Goodsprings with two pieces of apparel that apply a custom IMOD with two different methods. And yeah, I know the hats are tilted when you wear them but this is just a sample mod...http://www.mediafire.com/download/g4acxb475n68eeo/IMODSample.rar Anyway, each hat is labeled with the method they use. The object effect one has an enchantment that applies the IMOD (just a copy of the cateye one), whereas the script applies it through a direct script. I know it can be done successfully both ways but honestly I don't know which one is better. So, up to you really. I didn't test with companions, although I'm sure it will work fine, but do bring along someone and give them these hats to see if the IMOD gets applied to the player. If so, let me know and I'll see about a fix, but as I said I think they're conditioned properly. Feel free to copy the records into your mod or build your mod into this esp. Good luck :) Link to comment Share on other sites More sharing options...
MoutainSplitter Posted March 22, 2016 Author Share Posted March 22, 2016 I had a bit of time so I threw together a sample mod for you. I put a box in Goodsprings with two pieces of apparel that apply a custom IMOD with two different methods. And yeah, I know the hats are tilted when you wear them but this is just a sample mod...http://www.mediafire.com/download/g4acxb475n68eeo/IMODSample.rar Anyway, each hat is labeled with the method they use. The object effect one has an enchantment that applies the IMOD (just a copy of the cateye one), whereas the script applies it through a direct script. I know it can be done successfully both ways but honestly I don't know which one is better. So, up to you really. I didn't test with companions, although I'm sure it will work fine, but do bring along someone and give them these hats to see if the IMOD gets applied to the player. If so, let me know and I'll see about a fix, but as I said I think they're conditioned properly. Feel free to copy the records into your mod or build your mod into this esp. Good luck :smile:Thanks! Ill try it out. I was saddened to see that the goggle meshes are on the forehead, but then again, I should have expected it, since they were ment to be cut headwear, not eyewear. Ill try out the effects soon. Thanks Link to comment Share on other sites More sharing options...
devinpatterson Posted March 22, 2016 Share Posted March 22, 2016 Thanks! Ill try it out. I was saddened to see that the goggle meshes are on the forehead, but then again, I should have expected it, since they were ment to be cut headwear, not eyewear. Ill try out the effects soon. Thanks I don't think it' be a big deal to move those over the eyes......just have to adjust them in blender and create a new egm. But it'd have to be for FO3 since the wiki says none of the assets were carried over to FONV. I wonder where they got the pics on the wiki page, since it is obviously showing a texture for both. Link to comment Share on other sites More sharing options...
MoutainSplitter Posted March 22, 2016 Author Share Posted March 22, 2016 Thanks! Ill try it out. I was saddened to see that the goggle meshes are on the forehead, but then again, I should have expected it, since they were ment to be cut headwear, not eyewear. Ill try out the effects soon. ThanksI don't think it' be a big deal to move those over the eyes......just have to adjust them in blender and create a new egm. But it'd have to be for FO3 since the wiki says none of the assets were carried over to FONV. I wonder where they got the pics on the wiki page, since it is obviously showing a texture for both. I found the textures for the goggles, they were simply in a different file path than what the meshes lead me to believe Link to comment Share on other sites More sharing options...
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