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Max Importer Exporter Skeleton Issues


BoayGamingYT

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Hi,there.

I have problems with Import/export nif skeleton in 3dsmax.

Basicly the plugin is doing well specially moding 3rd person animation.

But for 1st person animation, there is some of the bone was not add in to MAX.

the skeleton showed all in nifskope except not entirely after import to MAX.

So the main problems for 1stperson animation is the bone 'Cam1st [CAM]'

I try to create that bone in max but still no affect after I export it as kf.

 

Reopen that custom kf, problem persist. No 'Cam1st [CAM]' bone exist in Nifskope.

 

I just confuse with this, after I see first person immersive has released.

 

please help me :sad:

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Well I think I've did it.

 

There is some hkx that miss place in.

I will show you all my 1stperson animation in youtube soon.

Edited by HanzSteiger
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