hit_man2142 Posted June 14, 2011 Share Posted June 14, 2011 I dont know if already was a thread about this but it would be cool to have real time hair Physics,like in EvE character creation,or The Witcher 2 Link to comment Share on other sites More sharing options...
hejpadig Posted June 14, 2011 Share Posted June 14, 2011 Since Bethesda even made it possible for snow to build layers on the ground, it would be odd if the characters hair in question wouldn't move because of the wind, just my opinion :) Link to comment Share on other sites More sharing options...
AurianaValoria1 Posted June 15, 2011 Share Posted June 15, 2011 I agree that it would be very nice to have this feature. However, I'm not so sure it will be implemented. Judging from the screenies I've seen, the hair looks pretty static. Link to comment Share on other sites More sharing options...
Corakus Posted June 15, 2011 Share Posted June 15, 2011 Pretty sure the hair is still static, though I do want physics on them as well.Would be much easier to play as my Legolas wannabe if his hair wasn't clipping straight through his bow and his back. Link to comment Share on other sites More sharing options...
leinsanemind Posted June 15, 2011 Share Posted June 15, 2011 (edited) In the demo, I think I saw one of the giant's bag moving side to side when he was walking, though I don't know if it was just an animation or actual physics on it. Other than that, I haven't seen any physics improvement. I would like both hair and cloth physics in the game, but if I had to choose only one, Id go with the hair one. Edited June 15, 2011 by leinsanemind Link to comment Share on other sites More sharing options...
TPA5 Posted June 16, 2011 Share Posted June 16, 2011 Hair physics are foolishly hard to implement into a game without having the CPU cry out and burst into flames. (At least, this is what my friend tells me. He does work in programming, so I suppose I am inclined to believe him.) If anything, I would be okay if they simply fixed the clipping on hair and left it static. I would sooner have better clothing/armor physics then hair. Just my opinion though. Link to comment Share on other sites More sharing options...
billyro Posted June 16, 2011 Share Posted June 16, 2011 I've seen clothes with physics before. Is hair really that much harder to do? Link to comment Share on other sites More sharing options...
JimboUK Posted June 16, 2011 Share Posted June 16, 2011 I've seen clothes with physics before. Is hair really that much harder to do? Yes for realistic looking hair that doesn't move in clumps. The clothes in Mafia 2 caused performance issues, I shudder to think what hair would do. Link to comment Share on other sites More sharing options...
InuyashaFE Posted June 16, 2011 Share Posted June 16, 2011 I really do hope they find some way to put hair physics in, because I never used long hair, since it seemed as if I was wearing a plastic wig. Link to comment Share on other sites More sharing options...
ITOS Posted June 16, 2011 Share Posted June 16, 2011 Does the engine support things like the jiggle bones in Source? I've seen some pretty decent hair and cloth "simulation" with it. Shouldn't be that heavy. Video Link to comment Share on other sites More sharing options...
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