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Fallout 4 Survival Mode Beta


SirSalami

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In response to post #36130355. #36131015, #36131195, #36131385, #36131925, #36132930, #36138310, #36140975, #36144405 are all replies on the same post.


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No, console is only disabled for survival. Downgrading to another difficulty re-enables it (although once you leave survival it won't let you go back to it again on that save) I assume so that people can't use it to save the game and circumvent their precious sleeping saves the game mechanic or any of the other things one might do to make their "hardcore" mechanics easier. Still incredibly silly of them but that's the only reason I can come up with.
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In response to post #36127135. #36127445, #36127625, #36127845, #36128375, #36128665, #36130230, #36130760, #36135625, #36137125, #36138065, #36139095, #36139110, #36139180, #36142335, #36143320, #36144985, #36145295 are all replies on the same post.


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Mods - removed so that, as with most Nexus hosted mod bugs. devs are not having to work out what caused what where.

Console - because if you can amend stuff in game, whether to get round a bug or not, you are not playing the same as player x, y and z.

Beta - testing the same base code with the same base config (barring graphics and sound) is a mammoth task... add mods and console configuration and you're fighting a losing battle.

Do you guys even realise how complicated debugging a fully versatile and moddable engine is? And then to debug additional features on top of that? And then to address whiny gamers who just do not appreciate what the dev team are giving to you... for free?

I know that sounds harsh, but imagine being a Bethdev reading these comments? Personally, I'd say "Screw you lot then" :)
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In response to post #36127135. #36127445, #36127625, #36127845, #36128375, #36128665, #36130230, #36130760, #36135625, #36137125, #36138065, #36139095, #36139110, #36139180, #36142335, #36143320, #36144985, #36145295, #36146990 are all replies on the same post.


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Console is for debugging, that's not a "beta" issue, that's what they're calling a full release "feature", removing that is f*#@ing retarded, It's really that simple, in a game where getting stuck is a matter of when not if. Especially when you remove the ability to save on the fly. No. Apologists need to get off whatever adderall they're on and realize that this is only going to hurt the game long term. No mods for the beta? fine, but the console's the only thing that made dragonborn -semi- playable on release. That's full release, not some awkwardly implemented beta. Nothing to do with "cheating", everything to do with fixing bugs that -inevitably- catch up to you. Losing an hour or so of gameplay for no damn reason at all, Adds up very quickly and interest goes down just as quickly -when- it happens, Not if.

Sure I'm annoyed that I can't use mods with the beta and I've accepted that, but the console isn't really negotiable in a Bethesda game.
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In response to post #36130355. #36131015, #36131195, #36131385, #36131925, #36132930, #36138310, #36140975, #36144405, #36146925 are all replies on the same post.


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Well that is doable, I suppose, as I don't plan on playing in survival mode and the ones who do probably won't miss the console anyway.
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In response to post #36144840.


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Thanks man you fixed my situation
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Putting the Survival Beta aside : am I the only one to CTD at startup since last update ? Can't figure which mod (or mods) is now incompatible with it.

 

The only way for me to play now is to switch to Beta : it gets my mods off and I can play... but I'm not interested in the survival type. It shucks. :(

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In response to post #36144840. #36150710 is also a reply to the same post.


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Tried it, still crashing at startup : movie starts and them , BAM !, CTD. Guess something is conflicting since update.
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