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Fallout 4 Survival Mode Beta


SirSalami

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In response to post #36131870. #36137955 is also a reply to the same post.


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delete all mods wia F4SGE
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In response to post #36130355. #36131015, #36131195, #36131385, #36131925, #36132930 are all replies on the same post.


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@dikr: I never said that they would disable modding/console ( I even said as much in my initial post), what I am saying is that were to be the case (for whatever reason...none good enough to justify doing that, I can assure you) then you can expect an out cry that would make the paid modding scandal seem like an afternoon tea party. The point I was trying to make is that modding goes hand in hand with Bethesda games, every since the days of Morrowind, and anything that seems to disrupt that tends to throw fans into a tizzy. The concern among many right now is that Beth seems to be heading in the direction of catering to the consoles and that eventually that mods for the PC will be restricted or controlled in some way. I'm not saying it will happen that way, but I've read enough about it on the forums and in a myriad of posts to know that some fear it is heading in that direction.

I'm not saying Beth would even do it on purpose, but you have to admit that the last few patches have played havoc with mods and if they inadvertently translate the beta settings into the live version, the result would be the same.
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In response to post #36105510. #36107130, #36108145, #36111230, #36111695, #36111880, #36112075, #36112165, #36112205, #36114300, #36114565, #36115285, #36116105, #36116520, #36119260, #36119480, #36120035, #36121030, #36123185, #36130025, #36130390 are all replies on the same post.


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Screenshots aren't only about the HUD. We use the console to change the FOV so characters don't look like a potato, freeze/slow time for action shots, play idles and poses, reset npcs who are looking the wrong way, move npcs who are clipping through the floor, who can't get close enough to an object because of collision issues, stop a bighorner who ran in from out of nowhere and is about to headbutt your posed best friend into oblivion, and on and on.

Much more work goes into a good screenshot than just moving a slider and hitting F12.
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In response to post #36127135. #36127445, #36127625, #36127845, #36128375, #36128665, #36130230, #36130760, #36135625, #36137125, #36138065 are all replies on the same post.


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@TWillard: There's a difference between good and easy QA. Yes, disallowing mods makes QA easier, but as I said, where's a will, there's a way. There are plenty of examples of successful games that allowed mods in alpha/beta phase. A proper error-/bugreporting functionality from inside the "client" goes miles for helping with that, but there are other tools, too. Of course there are also enough examples of successful games that disallowed mods during alpha/beta testing. Both ways are possible, and Bethesda chose their way. I have to respect that decision, but I don't have to agree with it, and sometimes I even feel like vocalizing my disagreement. ;)
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In response to post #36127135. #36127445, #36127625, #36127845, #36128375, #36128665, #36130230, #36130760, #36135625, #36137125, #36138065, #36139095 are all replies on the same post.


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Imagine cooking. You are testing a recipe for baked mashed potatoes, and you want all your far-flung internet friends to test it with you and let you know how it tastes. Let's pretend the revolutionary change you making to the potatoes is adding sour cream, chives, and a bit of garlic because for this example, nobody has done it with this specific amount of each.

One friend adds chipotle powder and hot sauce to their recipe.
One friend throws in pineapple, rice, and tea leaves.
One friend adds ketchup, because we all have that friend.
One friend cooks the potatoes on the stove top, and they add baking soda for "lift."
One friend microwaves it. That friend also adds a lot of cilantro.
One friend follows the directions exactly, but drizzles chocolate syrup over the top to eat it.
One friend uses sweet potatoes and yogurt rather than potatoes and sour cream.

The point of this was to test if the potatoes turn out the same way, and how everyone likes how they taste with this specific recipe. This is a lousy group of friends, because not one of them tested the recipe properly, so not one of them can give you the kind of feedback you needed. Might there be some interesting ideas? Yes (I have actually done the sweet potatoes and yogurt, and it's pretty good. Though use tarragon and allspice instead of chives), but that isn't what you were looking for. You wanted data about how they liked that SPECIFIC recipe...and they used everything but.

I'd get new friends. Edited by xaosbob
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In response to post #36127135. #36127445, #36127625, #36127845, #36128375, #36128665, #36130230, #36130760, #36135625, #36137125, #36138065, #36139095, #36139110 are all replies on the same post.


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@xaosbob: but in that example you could implement an automatic reporting by the kitchen, that included the details how they cooked it, and allowed you to (even automatically if you so desire) discard the bogus reports.

Edit: Yes, proper Error Reporting in Alpha/beta software is an investment, and the bigger the project, the bigger the investment. But you usually save much more in QA later... Edited by RustyXXL
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I would just add that people should stop whining about the console and mods in a BETA TEST. The whole point of that TEST is to try the game all by itself and that new feature, to see how it works and if it works. In case of issues, people are supposed to REPORT those to Bethesda, not try to "fix" it using console or mods. The whole point of TESTING is to try it and REPORT the issues to the developer!

 

Second, this is a beta test and people can choose whether they try it or not. No one is forced to and if you do not know what TESTING means and how it is done, then leave it alone. This is not a live feature. Once the testing is done, reports are gathered and issues/bugs fixed, a real version of that update will be made available and obviously the console and mods in general will work. And yes, it may be possible that some options may or may not be enabled while playing the game in that mode only. So don't cry about a BETA TESTING, if you do not know how testing is really done, don't opt in, wait until the feature is live and then try it.

 

Other then that, I myself will not play in that mode. Kudos to those who will, but I play the game to have a little bit of fun after long working days and so on and I do not want my game to mimic the dang life on every step. I like some of this "game magic" and "overpowered stuff" and what not, it's entertaining to me, it relaxes me. I am happy that I don't need to keep track of all kinds of little things. But I am glad to see that Bethesda keeps adding to the game and making it better.

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In response to post #36130355. #36131015, #36131195, #36131385, #36131925, #36132930, #36138310 are all replies on the same post.


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From what I gather, mods disabled are just for the beta. Console disabled is a "feature" (that last part is direct from an official response on the beta forums) so unless they listen to the players and reverse the decision on console commands then it'll still be disabled when it goes live. Hopefully it can be fixed afterwards if that happens.
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Case and point of why there should not be mods in a beta, the majority of users do not know how to install and uninstall mods properly and assume crashes are Bethesda's fault.

 

There are already people complaining about how their old save (modded) crashes on startup when loading in 1.5 survival mode with mods disabled -_-

 

They are STILL making flawed crash reports because of their own inability to read instructions and install/uninstall mods properly.

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