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Fallout 4 Survival Mode Beta


SirSalami

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In response to post #36255115. #36258750 is also a reply to the same post.


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Same here. I've made peace with the fast travel thing, but the save gimping is a no-go. It's not immersive, it's not fun, it's not 'dramatic tension'. It's a damn hassle. But, I expect we'll be able to fix that on our own if Bethesda keeps it in after the official launch.
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You know about Dark Souls? Or, for example, DayZ? Or any game with permadeath? Fear of death makes things a lot more fun. I used to just run through hordes of enemies with my shotgun, now I have to use tactics and think twice before I even pull the trigger. For me saving at beds is just a nice game mechanic. For others it might be a pain in the arse. Mods are definitely going to help with this stuff.
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Nope. It only does it for certain people, while certain other people see it as a bad thing and a hassle. I don't enjoy knowing that I can lose hours of playthrough in one second just because I don't have a quick way to save. You like it? Very neat, feel free to keep it. I don't like it and would enjoy having an MCM-like menu where I can customize the settings of the survival mode. I don't expect there to be any, but I can dream.

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In response to post #36297220.


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Why don't they fix survival in the game by making your settlers actually defend the place in your absence. Over 400 defense and you still get complaints about 3 ghouls or a single green skin. Yes, there are synth implants. According to the institute, they want a seamless integration. Why does it matter if settlers are synth? They generate a random NON-institute encounter, so it should not matter at all.

Instead, we get more "add on" that will make your sanctuaries less and less a place you want to have a settlement, much less having a settler.

"Excuse me General, After you get over your Diphtheria, Hepatitis, Listeria and Gastroenteritis, go heal your Compound Fractured Tibia and Hip Dysplasia. There's a settlement, completely surrounded by a 10 meter tall concrete wall, with 200 turrets and 25 armed out settlers, that needs your help. It seems there's a ghoul, that lives across the map from them, that needs to be taken care of. I would do it myself, but I'm VERY busy walking in a circle around Sanctuary looking important. You should go find a bed so you can save this game or we may have this conversation again in 3 hours" Edited by Brandy_123
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In response to post #36297220. #36298815 is also a reply to the same post.


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Lol, spot on my friend, spot on!
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I kinda like the bed saving it reminds me of the jrpg save point days of my youth, still would like a portable bed roll or something to use when enemies arent around and maybe get ambushed if in wasteland and enemies ARE around while sleeping..

Fast traveling isnt a big deal either as it only really takes 10 mins to cross the map end to end. Besides it gives a reason to use other methods and who knows maybe theyll add vehicles other than vert

Edited by IEXDEATHI
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In response to post #36297220. #36298815, #36299420 are all replies on the same post.


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ROFL !
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Finally tried survival mode. They need to implement a timescale slider if they are not allowing access to the console. It's just silly that every 10 minutes it's night time again. It would also be nice if they had a built in "darker nights" mode for survival. It's tough determining time when an hour goes by in a minute or so and it looks just as dark at 8pm as it does at 3am.

 

they need to dial down the food needs, or make the time scale slider. It takes everything you have found to just be "fed". Haven't been able to kill a raider yet, but died twice. I'm trying it on a new character and just getting some armor is pretty rough. I'm sure it will get easier. The timescale is my biggest gripe.

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In response to post #36297220. #36298815, #36299420, #36303765 are all replies on the same post.


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@Brandy_123
Pretty much this.

The real problems I see with the mode are actually problems from the default game that are just exacerbated by all the new survival elements. Also that none of the new elements have an affect on anyone else, including all settlers and companions. The only added difficulty I've really had with companions is that they refuse to get their asses up until you jam a stimpak into them, which is probably the best use for stimpaks considering the things practically kill you but have no side-effects for anyone else.

Also, every time I hear someone mention Dark Souls when talking about a Fallout game, I just cringe. Comparing Fallout to any game that actually was properly designed around high difficulty or survival is just stupid. Edited by Guest
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In response to post #36176290. #36185910, #36213820, #36214055, #36223055, #36223765, #36227355, #36230205, #36261455, #36262905 are all replies on the same post.


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@Sebastianus

Speaking of Automatron, I sure as hell hope they fixed Ada bugging out at the Mechanist's doors in the beta or I'm gonna have to redo that place potentially countless times without the console to clip through them.
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