charwo Posted March 31, 2016 Share Posted March 31, 2016 I'm not sure how to feel about the Autromitron DLC, because it's SO like Robco Certified, but not quite. I know TalkieToaster's done a few mods for Fallout 4, so maybe Robco Certified is planned, but I feel that Automotron tried and failed to replace Robco Certified. But you still can't do what I like to do: Learn sneakTurn robots into companionsPack them upTake them home It added a whole new level of scav to my playstyle, and if we can somehow get roobt companions to work as auxiliary settlers, it would go a long way to making the settlement building feel realistic. How did that wall get built so fast Jim? Why I have three dozen construction bots, of course, and their not even union! I personally still want a Robco Certified so I can take home and fix all the robots from the Constitution.....and of course have Ironsides as a companion, but I know someone is going to do that, probably as soon as the GECK comes out. I very much want to conquer the wasteland with an army of sentry bots instead of just blowing them up. That and.....if you see this Talkie Toaster, please make it so we can hack gen 1&2 synths. Link to comment Share on other sites More sharing options...
minngarm Posted April 1, 2016 Share Posted April 1, 2016 It can always be improved on. Link to comment Share on other sites More sharing options...
Boombro Posted April 1, 2016 Share Posted April 1, 2016 You can already make them settlers, they do everything a human can do expect they don't need food and water. Personally, I don't see the point, a mod to improve them? Already some came out, but a mod to replace an already made DLC? Unlikely and a waste of time. Link to comment Share on other sites More sharing options...
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