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Ultimate Fallout 4 Mod Compilation [Neon Wasteland Edition]


Haoswidasee

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Just updated the mod. (fell behind on the weekend)

 

Apparently CK didn't pack the extra glowmaps in by default.

 

So, if you edit the .BGSM files to add a glowmap, the .BGSM gets packed, the glowmap does NOT.

Have to manually tell it to pack the files in. Who knew.

 

(I don't want to have lots of loose files all over, that just leads to conflicts down the road)

 

Oh, the towel rack glowmap IS going to change. I just stuffed it in there for now.

(trying to figure what part of that map is what....)

 

All the little bits in the bathroom? paper dispenser, racks, all one big file.

bleah. :tongue:

Awesome, so is there an installer when you install now? Or is it a quick NMM install and it just installs. My next playthrough is scheduled for June 1st so that will be the next time I play Fallout 4 lol.

 

 

No installer. NMM should just dump the 3 files into the data folder. The main .ESP file, and the 2 .BA2 files. If I had/have to go with loose files, then I'd have to look at doing the installer script.

 

Latest version has most of the bathroom done, and I also did the post-war grills you find laying about.

I had missed 1 stove color so the whole thing was green. oops. fixed now.

 

Not sure about doing the broken toilets/sinks/tubs. What the game does to the main material/nifs is not pretty.

They get scrapped in settlements always. I'll probably poke at them this week though.

 

I'm going to take a look at the idea of the shower as a decon station, then I'm going to load up the mods I took out, and

start getting ready for Far Harbor. :smile:

 

Fireplace is on the list too.

 

So aside from possible bugfixes, probably not much new for a little bit after that.

 

edit: just did the fireplace and 2 calendars.

 

Looking at the list, and having just played with the archiver, looks like it would be possible to make just one file to hold the entire NeonWasteland stuff for non-created items.

 

new post for that.

Edited by skubblebubble
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Grab all the mods that have the glowy stuff.

Dump into data folder, extracting any .ba2 files (like mine).

 

Create new mod, say NEON_FULL. save it. (it's empty)

Now, make 1 new item copy. Doesn't matter what.

(toilet for example)

copy the .nif to your new item nif.

In CK tell your new item to use the copied NIF.

Ignore the .bgsm in it.

 

Now go through the motions of uploading to beth net and pack the archives.

(don't have to upload,, just want main and texture archives made)

 

Now you can use the archive2 tool (part of CK) to add ALL the material files (and meshes if any) to the main archive,

then add ALL the _g.dds textures to the textures file.

 

Now you have 1 mod, 3 files and all the pretty colors. :)

Giving the option to choose colors of course would be another story.

(rather, now we need an NMM installer script to pick what colors you want for various parts. That part I haven't tried yet.)

 

 

Granted, going to be a bit of a pain, but for loose files, would probably be tidier, and much easier on the game.

 

If I get the time, I could probably grab all the loose files and do that. (giving credit to the actual authors of the textures of course) :)

 

After Skyrim/FONV, I really got to hate loose files in the data folder, even with a mod manager.

(overwrite? umm...gahh. Hated tracking that)

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Grab all the mods that have the glowy stuff.

Dump into data folder, extracting any .ba2 files (like mine).

 

Create new mod, say NEON_FULL. save it. (it's empty)

Now, make 1 new item copy. Doesn't matter what.

(toilet for example)

copy the .nif to your new item nif.

In CK tell your new item to use the copied NIF.

Ignore the .bgsm in it.

 

Now go through the motions of uploading to beth net and pack the archives.

(don't have to upload,, just want main and texture archives made)

 

Now you can use the archive2 tool (part of CK) to add ALL the material files (and meshes if any) to the main archive,

then add ALL the _g.dds textures to the textures file.

 

Now you have 1 mod, 3 files and all the pretty colors. :smile:

Giving the option to choose colors of course would be another story.

(rather, now we need an NMM installer script to pick what colors you want for various parts. That part I haven't tried yet.)

 

 

Granted, going to be a bit of a pain, but for loose files, would probably be tidier, and much easier on the game.

 

If I get the time, I could probably grab all the loose files and do that. (giving credit to the actual authors of the textures of course) :smile:

 

After Skyrim/FONV, I really got to hate loose files in the data folder, even with a mod manager.

(overwrite? umm...gahh. Hated tracking that)

Well keep in mind that these lists are popular because of the minimum of amount of steps to get it all working. It would be preferred that people can just install with the NMM normally or with a FOMod launcher in the NMM. Excited to see it all when its done!

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An all in one is on the list, but down a bit.

 

Just saw a post about editing nifs to add connection points properly.

Going to have a go at that later today. If it works (meaning if I do it right),

I can then add the rest of the bathroom to the buildables.

All that's really left are parts that have to go on the wall.

 

If all *that* works, then I may do the kitchen cupboards as well.

 

I want to be able to rebuild in pieces, then entire prewar house.

The cupboards of course, should also be storage.

 

If I get the nifs working, should only take a couple days to get the rest done.

(making items buildable is dirt easy for me now)

 

aaaannddd.... if I can do a connection point to add for hanging on wall, I should

also be able to do to connect POWER! Which means having the shower stall be

a decon station becomes a possible reality. (have to figure out how to turn it on/off

and see about the animation)

 

One little thing that's been holding up so much. :)

 

Ok, time to get the yardwork done so I can go do fun stuff. :laugh:

(ok, if it's warm enough, I may take the afternoon to sit in the yard and have a brewski) :cool:

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An all in one is on the list, but down a bit.

 

Just saw a post about editing nifs to add connection points properly.

Going to have a go at that later today. If it works (meaning if I do it right),

I can then add the rest of the bathroom to the buildables.

All that's really left are parts that have to go on the wall.

 

If all *that* works, then I may do the kitchen cupboards as well.

 

I want to be able to rebuild in pieces, then entire prewar house.

The cupboards of course, should also be storage.

 

If I get the nifs working, should only take a couple days to get the rest done.

(making items buildable is dirt easy for me now)

 

aaaannddd.... if I can do a connection point to add for hanging on wall, I should

also be able to do to connect POWER! Which means having the shower stall be

a decon station becomes a possible reality. (have to figure out how to turn it on/off

and see about the animation)

 

One little thing that's been holding up so much. :smile:

 

Ok, time to get the yardwork done so I can go do fun stuff. :laugh:

(ok, if it's warm enough, I may take the afternoon to sit in the yard and have a brewski) :cool:

Does the all-in-one include options for the Neon Wasteland? Or just the original textures and stuff.

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An all in one is on the list, but down a bit.

 

Just saw a post about editing nifs to add connection points properly.

Going to have a go at that later today. If it works (meaning if I do it right),

I can then add the rest of the bathroom to the buildables.

All that's really left are parts that have to go on the wall.

 

If all *that* works, then I may do the kitchen cupboards as well.

 

I want to be able to rebuild in pieces, then entire prewar house.

The cupboards of course, should also be storage.

 

If I get the nifs working, should only take a couple days to get the rest done.

(making items buildable is dirt easy for me now)

 

aaaannddd.... if I can do a connection point to add for hanging on wall, I should

also be able to do to connect POWER! Which means having the shower stall be

a decon station becomes a possible reality. (have to figure out how to turn it on/off

and see about the animation)

 

One little thing that's been holding up so much. :smile:

 

Ok, time to get the yardwork done so I can go do fun stuff. :laugh:

(ok, if it's warm enough, I may take the afternoon to sit in the yard and have a brewski) :cool:

Does the all-in-one include options for the Neon Wasteland? Or just the original textures and stuff.

 

 

Well, I haven't made an all in one. yet.

Just finished far harbor, so firing up CK after I check posts etc.

(and got really really sunburned the other day. nodded off in the backyard. ouchie)

 

Going to work on trying to get the rest of the bathroom added first.

If I get that done, then it's the shower and powered fridge (without the cooling effect)

 

Mixed in with that, someone found that adding my mod to their list causes a bug, so I'll be keeping an

eye on that. It's a fairly long list of mods, and I suspect that keywords is involved somehow, which I don't use.

(I changed nothing in the menus, so there shouldn't be any issues at all)

 

Doing a rollup all in one thing is rather near the bottom of the list. (more of a see if I can do it kinda thing)

 

But now, it's lets get the bathroom done!

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An all in one is on the list, but down a bit.

 

Just saw a post about editing nifs to add connection points properly.

Going to have a go at that later today. If it works (meaning if I do it right),

I can then add the rest of the bathroom to the buildables.

All that's really left are parts that have to go on the wall.

 

If all *that* works, then I may do the kitchen cupboards as well.

 

I want to be able to rebuild in pieces, then entire prewar house.

The cupboards of course, should also be storage.

 

If I get the nifs working, should only take a couple days to get the rest done.

(making items buildable is dirt easy for me now)

 

aaaannddd.... if I can do a connection point to add for hanging on wall, I should

also be able to do to connect POWER! Which means having the shower stall be

a decon station becomes a possible reality. (have to figure out how to turn it on/off

and see about the animation)

 

One little thing that's been holding up so much. :smile:

 

Ok, time to get the yardwork done so I can go do fun stuff. :laugh:

(ok, if it's warm enough, I may take the afternoon to sit in the yard and have a brewski) :cool:

Does the all-in-one include options for the Neon Wasteland? Or just the original textures and stuff.

 

 

Well, I haven't made an all in one. yet.

Just finished far harbor, so firing up CK after I check posts etc.

(and got really really sunburned the other day. nodded off in the backyard. ouchie)

 

Going to work on trying to get the rest of the bathroom added first.

If I get that done, then it's the shower and powered fridge (without the cooling effect)

 

Mixed in with that, someone found that adding my mod to their list causes a bug, so I'll be keeping an

eye on that. It's a fairly long list of mods, and I suspect that keywords is involved somehow, which I don't use.

(I changed nothing in the menus, so there shouldn't be any issues at all)

 

Doing a rollup all in one thing is rather near the bottom of the list. (more of a see if I can do it kinda thing)

 

But now, it's lets get the bathroom done!

 

Sounds good man, let me know when you are all finished. I am doing a playthrough on the 1st.

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connection point issue resolved. working as fast as I can. update today for main file. neon version to follow.

(lots of items to add right now)

 

bathroom is done.

fireplace added.

thats for mainfile.

 

Glowmaps tomorrow.

 

2 hooks.

3 racks.

mirror (storage one)

soap dispenser.

toilet paper dispenser.

newspaper rack.

shavedrawer.

prewar fireplace.

 

All buildable.

 

Glowmaps on Sunday.

 

Monday is Victoria Day. So that's another outside day.

 

Kitchen stuff, shelves etc to finish the house are during the week.

(and no, haven't forgotten about the laundry room/hvac)

 

Vehicles are going to be a pain. (do I do the ones that you can blow up? what's the point. Will do'em as shootem'up and see what ya git. heh)

 

hmmm...

 

Q: has anyone done Tattoos as glow in the dark?

Edited by skubblebubble
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