Boombro Posted April 5, 2016 Share Posted April 5, 2016 the more it becomes apparent that they are rather miserable.Why we can't have a a follower like maleficent (the old movie version one)? They do evil stuff because they found the profitable or fun, but no, we get the "I'm evil because my past is sad." bull. That is boring, hardly well written and so overdone. Strong sadly is the only one close to that. Link to comment Share on other sites More sharing options...
TeamBacon Posted April 5, 2016 Share Posted April 5, 2016 If Strong is not evil, then the word evil applies to nobody in the Fallout world. You can simply justify any action by saying 'that's not evil, it is just part of their culture'. Strong lives and breathes for one purpose and one purpose only, and that is to brutalize, smash, destroy, eat, and otherwise bring devastation to anyone that is not him. Everything he is, is simply about bringing as much pain and death to the world as possible. He hates anything that is decent and moral. He doesn't even care about super mutants or have any redeeming mission or goals other than wanting to see others in pain, dead, or in his stomach. Strong is a one dimensional character, and that one dimension is to smash everything. Link to comment Share on other sites More sharing options...
Foky Posted April 5, 2016 Share Posted April 5, 2016 (edited) the more it becomes apparent that they are rather miserable.Why we can't have a a follower like maleficent (the old movie version one)? They do evil stuff because they found the profitable or fun, but no, we get the "I'm evil because my past is sad." bull. That is boring, hardly well written and so overdone. Strong sadly is the only one close to that. Having malicious characters that always does it for shitz and giggles can become boring fast, and judging by Bethesda's past writing I doubt they could pull it off, or make a batshit insane character like for instance Trevor from GTA. A traumatic past also is more believable, but if the story is well hinted or vaguely presented it is more intriguing to me then when it is smeared in the players face, that could be done by terminals, interactions with other characters, holotapes and whatnot. Fallout New Vegas had that thing where it wouldn't smear it into your face that Dean Domino had a 200 year old grudge and was jealous as f***, it slowly makes itself clear. Same goes for Joshua Graham, and Ulysses leaves traces of his presence all over the DLC's (mentions, terminals, holotapes) which can influence the characters judgment in the final confrontation, it builds up slow but steady. Edit: Also Strong chastises you for stealing stuff. Edit 2: That is the reason I loved Kellog's backstory so much, it was done from a external source. Edited April 5, 2016 by Foky Link to comment Share on other sites More sharing options...
TeamBacon Posted April 5, 2016 Share Posted April 5, 2016 Edit: Also Strong chastises you for stealing stuff. Only because he would rather see you destroy the stuff and kill the owner of the stuff. He would be overjoyed if you just killed the owner of that 'stuff' for no reason except for your own pleasure. Link to comment Share on other sites More sharing options...
Foky Posted April 5, 2016 Share Posted April 5, 2016 (edited) Edit: Also Strong chastises you for stealing stuff. Only because he would rather see you destroy the stuff and kill the owner of the stuff. He would be overjoyed if you just killed the owner of that 'stuff' for no reason except for your own pleasure. I also remember that he approves of peaceful decisions and helping other people. Edited April 5, 2016 by Foky Link to comment Share on other sites More sharing options...
TeamBacon Posted April 5, 2016 Share Posted April 5, 2016 I also remember that he approves of peaceful decisions and helping other people. I think you are remembering wrong. Though I can't be sure, as I have not memorized the script of Fallout 4, and I rarely use Strong. Every single time I have solved something peacefully he hated it and told me I should have smashed them. Link to comment Share on other sites More sharing options...
Raycheetah Posted April 5, 2016 Share Posted April 5, 2016 I also remember that he approves of peaceful decisions and helping other people. I think you are remembering wrong. Though I can't be sure, as I have not memorized the script of Fallout 4, and I rarely use Strong. Every single time I have solved something peacefully he hated it and told me I should have smashed them. Specifically, Strong approves of the SS helping other humans. It accords with what Strong perceives as the right order of things: "Humans should help humans." You can level Strong's affinity pretty fast by taking him along on Preston Garvey missions, and when you work on settlements. =^[.]^= Link to comment Share on other sites More sharing options...
Foky Posted April 5, 2016 Share Posted April 5, 2016 (edited) I also remember that he approves of peaceful decisions and helping other people. I think you are remembering wrong. Though I can't be sure, as I have not memorized the script of Fallout 4, and I rarely use Strong. Every single time I have solved something peacefully he hated it and told me I should have smashed them. Specifically, Strong approves of the SS helping other humans. It accords with what Strong perceives as the right order of things: "Humans should help humans." You can level Strong's affinity pretty fast by taking him along on Preston Garvey missions, and when you work on settlements. =^[.]^= So basically he has a caveman/tribal mentality, which is fair enough for Mutants, I wouldn't call that evil. Edited April 5, 2016 by Foky Link to comment Share on other sites More sharing options...
Boombro Posted April 5, 2016 Share Posted April 5, 2016 A traumatic past also is more believable.Hardly. Most thieves, killers and offenders of all kinds do it for a must, revenge, because they think it right or a based on a strong want. Not because the shortage of hugs and bed time kisses while they were nine years old. Having malicious characters that always does it for shitz and giggles can become boring fast, and judging by Bethesda's past writing I doubt they could pull it off.I prefer one that is scary and cool with no clear backstory to was he does things than a badly done cry baby. Link to comment Share on other sites More sharing options...
Foky Posted April 5, 2016 Share Posted April 5, 2016 A traumatic past also is more believable.Hardly. Most thieves, killers and offenders of all kinds do it for a must, revenge, because they think it right or a based on a strong want. Not because the shortage of hugs and bed time kisses while they were nine years old. Having malicious characters that always does it for shitz and giggles can become boring fast, and judging by Bethesda's past writing I doubt they could pull it off.I prefer one that is scary and cool with no clear backstory to was he does things than a badly done cry baby. Well, that was what I intended to say in the previous post, different ways of depicting a character. For instance Mister House in Fallout New Vegas didn't give much of his past away, yet you can snoop around buildings to find out more about him, and his behavior tells you more than he could. Link to comment Share on other sites More sharing options...
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