skubblebubble Posted April 9, 2016 Share Posted April 9, 2016 https://community.bethesda.net/thread/7221 Just went up this morning. So if you want to try for an early peek, head over there. Link to comment Share on other sites More sharing options...
EmissaryOfWind Posted April 9, 2016 Share Posted April 9, 2016 Just signed up! I hope I get in Link to comment Share on other sites More sharing options...
Mavkiel Posted April 9, 2016 Share Posted April 9, 2016 Same, but it was already up to 10 pages by the time I got in. Thanks for the info though, I don't pay that much attention to their website since they moved the forums. Link to comment Share on other sites More sharing options...
yzerman19 Posted April 10, 2016 Share Posted April 10, 2016 If I could mod... Link to comment Share on other sites More sharing options...
zanity Posted April 10, 2016 Share Posted April 10, 2016 What a LAUGHABLE excuse to delay the GECK release for as long as possible. With something as complex as the GECK, the programs will be riddled with bugs, beta or no, and the BEST way to bang it into shape is to give it a PUBLIC release now so as many users as possible can act as bug finders. Beth is about to make MILLIONS of dollars selling a DLC that would be bettered by mods within days of the GECK release. Anyone who thinks that Zenimax ignores this financial reality is a FOOL. Releasing the GECK early would cost Beth tens of millions of dollars in lost sales of 'horse armour' class DLC. And don't forget, mods on the console versions of FO4 are highly unlikely, despite Beth's past promises. The 'walled garden' of console apps makes the whole idea of user mods one giant can of worms. When a mod needs the 'permission' of Zenimax, Sony and Microsoft simply to exist, well one may as well say "goodbye" to mods. Everything is offensive to someone- everything potentially infringes the IP of someone- and everything conflicts with the commercial plans of the masters of the walled garden. Also, it is still the intent of Zenimax to have mods on the consoles, if they go ahead, as PAID apps. Last time Beth tried this, they secretly contacted 'leading' Skyrim modders. This 'beta' idea stinks of the same thing. Link to comment Share on other sites More sharing options...
EmissaryOfWind Posted April 10, 2016 Share Posted April 10, 2016 Buddy, shut up, private betas are super useful because it allows developers to get good feedback on a product that is far from public release-ready. It means you get a better product in the end, and there is still plenty to be done without it. Link to comment Share on other sites More sharing options...
Haoswidasee Posted April 10, 2016 Share Posted April 10, 2016 What a LAUGHABLE excuse to delay the GECK release for as long as possible. With something as complex as the GECK, the programs will be riddled with bugs, beta or no, and the BEST way to bang it into shape is to give it a PUBLIC release now so as many users as possible can act as bug finders. Beth is about to make MILLIONS of dollars selling a DLC that would be bettered by mods within days of the GECK release. Anyone who thinks that Zenimax ignores this financial reality is a FOOL. Releasing the GECK early would cost Beth tens of millions of dollars in lost sales of 'horse armour' class DLC. And don't forget, mods on the console versions of FO4 are highly unlikely, despite Beth's past promises. The 'walled garden' of console apps makes the whole idea of user mods one giant can of worms. When a mod needs the 'permission' of Zenimax, Sony and Microsoft simply to exist, well one may as well say "goodbye" to mods. Everything is offensive to someone- everything potentially infringes the IP of someone- and everything conflicts with the commercial plans of the masters of the walled garden. Also, it is still the intent of Zenimax to have mods on the consoles, if they go ahead, as PAID apps. Last time Beth tried this, they secretly contacted 'leading' Skyrim modders. This 'beta' idea stinks of the same thing. PS4 and Xbox One are launching upgrading versions of their systems. Obviously, for mods. Link to comment Share on other sites More sharing options...
JuJooGuppy Posted April 10, 2016 Share Posted April 10, 2016 Everyone loves to throw around that with the GECK modders would do mods of so much better quality than the upcoming inexpensive DLC.. I am sorry, while I do believe the community is capable of adding the new functionality, and are quite talented as a whole, I would not assume they would outclass the professionals. And thats if modders were even able to get the creature capturing / fighting, or automatron assembly of ro-bits working as smoothly / properly.Again, not saying its impossible, at all. The community is amazing. But that doesn't mean this DLC is pointless. One could argue that the community could create a far harbor add-on too, but does that mean they shouldn't do it..? Link to comment Share on other sites More sharing options...
gunslinger6792 Posted April 10, 2016 Share Posted April 10, 2016 Everyone loves to throw around that with the GECK modders would do mods of so much better quality than the upcoming inexpensive DLC.. I am sorry, while I do believe the community is capable of adding the new functionality, and are quite talented as a whole, I would not assume they would outclass the professionals. And thats if modders were even able to get the creature capturing / fighting, or automatron assembly of ro-bits working as smoothly / properly. Again, not saying its impossible, at all. The community is amazing. But that doesn't mean this DLC is pointless. One could argue that the community could create a far harbor add-on too, but does that mean they shouldn't do it..?The reality is that we modders could likely throw together a system that would work well enough that it could cut into Bethesda's bottom line for those DLCs. Bethesda is trying to get every dollar it can out of console players and PC gamers. The wait for the geck is inexcusable. the longest it previously took for a release was 2 months and that was for skyrim. We're getting ready to push into 6 months. Link to comment Share on other sites More sharing options...
HazaRd777 Posted April 11, 2016 Share Posted April 11, 2016 Everyone loves to throw around that with the GECK modders would do mods of so much better quality than the upcoming inexpensive DLC.. I am sorry, while I do believe the community is capable of adding the new functionality, and are quite talented as a whole, I would not assume they would outclass the professionals. And thats if modders were even able to get the creature capturing / fighting, or automatron assembly of ro-bits working as smoothly / properly. Again, not saying its impossible, at all. The community is amazing. But that doesn't mean this DLC is pointless. One could argue that the community could create a far harbor add-on too, but does that mean they shouldn't do it..?The reality is that we modders could likely throw together a system that would work well enough that it could cut into Bethesda's bottom line for those DLCs. Bethesda is trying to get every dollar it can out of console players and PC gamers. The wait for the geck is inexcusable. the longest it previously took for a release was 2 months and that was for skyrim. We're getting ready to push into 6 months. It's not inexcusable. They are not at all required to even make the tools to help us mod the game, in fact everyone on this site should be extremely grateful at the support they've shown over the years. Most Devs don't even bother to make their games compatible with mods. Don't act so entitled to it. And they ARE a business, a little detail too many people like to forget. Working on material that they plan to sell before spending money and resources on something they plan on releasing for free takes priority. Link to comment Share on other sites More sharing options...
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