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Fallout 4 Creation Kit Beta info on bethsite


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Might want to check with Todd Howard on whether mods contributed significantly to increased sales of Skyrim.

Even if mods contributed 50% to (PC) Skyrim sales, that only means that (and I'm inflating the numbers) out of the 4 million Skyrim PC users, approximately 2 million were influenced to buy Skyrim because of mods. That's only 9% of total sales (23 million for both console and PC). So, again, mods don't matter as much to Bethesda's bottom line as people like to think they do. And I'm being quite generous with my math.

 

Why do people always quote these sites when talking pc numbers? Steam is not reported for pc gaming sales, Skyrim has 10 million copies on Steam alone.

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Might want to check with Todd Howard on whether mods contributed significantly to increased sales of Skyrim.

Even if mods contributed 50% to (PC) Skyrim sales, that only means that (and I'm inflating the numbers) out of the 4 million Skyrim PC users, approximately 2 million were influenced to buy Skyrim because of mods. That's only 9% of total sales (23 million for both console and PC). So, again, mods don't matter as much to Bethesda's bottom line as people like to think they do. And I'm being quite generous with my math.

Why do people always quote these sites when talking pc numbers? Steam is not reported for pc gaming sales, Skyrim has 10 million copies on Steam alone.
I found where you got that number from and it looks perfectly legit.

 

So, based on the data, I have to revise my position. It seems that PC and console sales of Skyrim are roughly 1 for 1, assuming 10 million on PC and roughly 13 million on consoles (Steam has the advantage of being constantly updated on sales numbers, of course, whereas the data I have on console sales is not as up to date).

 

So, what does that mean for my argument? It means that it was wrong - I was using data that I thought was accurate and reliable, but it seems that was not the case. In lieu of this new development, the premise of my argument is no longer as sound.

 

I retract my statements regarding the relative importance of mods to Bethesda's bottom line, given this new set of data. Based on the numbers, mods / PC sales are equally important to Bethesda as console sales.

 

Thank you, Blackhawk97, for providing me with that insight on the sales data.

Edited by Reneer
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Wait, a person on the internet admitted they were wrong in a position!?! Do I need to be on the lookout for a rain of frogs or locusts next?

 

Sorry, couldn't resist. Not sure the last time I saw a person do that. *sighs*

 

Also, I am insanely bored while waiting on that darn construction kit to release. Or survival to exit beta. At this point will take either to start a new game.

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Can't say I'm bored waiting,to busy for that, but I am rather frustrated looking at all the custom meshes getting imported while I lag behind, real life is just asking for a lot much time atm, to much to either model for F4 or learn tools other than GECK to import. I just hope that by the time I'm able to continu that people are still interested :/

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So, based on the data, I have to revise my position. It seems that PC and console sales of Skyrim are roughly 1 for 1, assuming 10 million on PC and roughly 13 million on consoles (Steam has the advantage of being constantly updated on sales numbers, of course, whereas the data I have on console sales is not as up to date).

 

 

Considering sales of Xbox 360 games have dropped off your data is probably accurate. Steam is still selling PC downloads of Skyrim, possibly because of the huge number of mods available on the Nexus. They need not be hesitant to download new mods since it is not like buying an unseen pig in a poke. This has probably been a boon to offbeat mods that later proved to be big hits. Of course, this might not apply to FO4.

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I bought Skyrim on the PC because I enjoyed playing Oblivion soooo much on a PS3. At the time, I didn't even know that I could get mods for it, however, a few weeks into it I discovered mods and used quite a few, most of which improved the game. I bought Fallout 4 on PC, from Steam, because it looked such a good game and because I enjoyed FO3 and FO NV. Again, I didn't even think about mods and I was a fair way in before I realised that it could be modded.

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