ub3rman123 Posted June 26, 2011 Share Posted June 26, 2011 I've made a new mesh in Blender, a large architectural piece. It seems fine in Blender, but when I export it to .nif it disappears in the CS and in game. Looks fine in NifSkope. It's double-sided (Too lazy to do the normals right now) and has no collision. It does have a UV and is textured with a temporary texture. Here's the file if you want to try looking at it. I chopped off most of the mesh for the sake of file size, but it still displays the symptoms. http://www.mediafire.com/?jlu126u8djzobdu Hope I just missed a button somewhere and it isn't completely messed up. Link to comment Share on other sites More sharing options...
Grumpf_be Posted June 26, 2011 Share Posted June 26, 2011 I've made a new mesh in Blender, a large architectural piece. It seems fine in Blender, but when I export it to .nif it disappears in the CS and in game. Looks fine in NifSkope. It's double-sided (Too lazy to do the normals right now) and has no collision. It does have a UV and is textured with a temporary texture. Here's the file if you want to try looking at it. I chopped off most of the mesh for the sake of file size, but it still displays the symptoms. http://www.mediafire...jlu126u8djzobdu Hope I just missed a button somewhere and it isn't completely messed up. From What I see you have part of your mesh that is way down below the ground plane.You also haven't any collision object yet. EDIT: @collision you said so, sorry. It's time for bed here so I'll have a look tomorrow if you want but here's a 3 seconds import export. http://tesnexus.com/...le.php?id=34635 Check "cube" in optional files. Link to comment Share on other sites More sharing options...
ub3rman123 Posted June 26, 2011 Author Share Posted June 26, 2011 Does the below the ground plane thing cause any problems? Link to comment Share on other sites More sharing options...
Ghogiel Posted June 27, 2011 Share Posted June 27, 2011 (edited) If you are making an exterior building... do actually take into account that it should extend into the landscape. So think deep foundation. things below the landscape are fine You should start with fixing your normals before exporting... btw it doesn't look at all fine in my nifskope. Edited June 27, 2011 by Ghogiel Link to comment Share on other sites More sharing options...
Grumpf_be Posted June 27, 2011 Share Posted June 27, 2011 If you are making an exterior building... do actually take into account that it should extend into the landscape. So think deep foundation. things below the landscape are fine You should start with fixing your normals before exporting... btw it doesn't look at all fine in my nifskope. Yeah after a night of sleep I figured it may be simply normals. If you want I can check it tonight but I'm using Max not Blender so I can't tell you how to check normals in Blender. Link to comment Share on other sites More sharing options...
Zaldir Posted June 27, 2011 Share Posted June 27, 2011 This big architectural thing, is it...you know, THE architectural thing? :ohmy: Link to comment Share on other sites More sharing options...
ub3rman123 Posted June 27, 2011 Author Share Posted June 27, 2011 Zaldir: Yep. The normals might well be the problem. I didn't adjust them because I was too lazy to do it all for a simple test. Also, the piece is an interior (think dungeon), so exterior isn't a problem much. Link to comment Share on other sites More sharing options...
Ghogiel Posted June 27, 2011 Share Posted June 27, 2011 The normals might well be the problem. They are definitely a problem. You can just see it has flipped normals just in nifskope. It looks ghosty. Just turn off textures in the render menu. Then if you want to see what it should look like: rclick>mesh>flip normals. Link to comment Share on other sites More sharing options...
ub3rman123 Posted June 27, 2011 Author Share Posted June 27, 2011 Sorry, I forgot to explain that it's an interior. The inside of the mesh is all that matter, I left it double-sided for testing. The problem I need to solve is that it disappears when the player gets near in the CS and game. Link to comment Share on other sites More sharing options...
Ghogiel Posted June 28, 2011 Share Posted June 28, 2011 Ohhhh.... I see. :facepalm: Not sure... sounds like an issue I have come across. I can't remember, but does it have a bsx flag node? add one. can't think of anything else off the top of my head. Link to comment Share on other sites More sharing options...
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