sullyvanj93 Posted April 15, 2016 Share Posted April 15, 2016 random thing I thought of. are you using a body replacer that may not be compatible with your shirt? I dont do much clothing/armor mods, so not sure if that may be causing the issue or not since the GECK has it showing properly but in game does not Link to comment Share on other sites More sharing options...
devinpatterson Posted April 15, 2016 Share Posted April 15, 2016 Today I'm just too frustrated to go on... :confused: I will probably stop trying to solve this problem for a little while now. I'd just post the nif, it's a whole order of magnitude easier to look it over rather than guess what *might* be wrong. Link to comment Share on other sites More sharing options...
Nightfox3 Posted April 15, 2016 Author Share Posted April 15, 2016 (edited) Thanks for your tips @sullyvanj93Yes, Im using the T6m body-replacer. But how could a shirt not be campatible with it?When I copy clothing-nodes from other, working armor-mods found on the nexus, to mine, those parts are working. Just my own made T-Shirt is invisible. @devinpattersonRight, this is probably the best idea. Here is the .nif file: http://www.mediafire.com/download/2fac6vl8266yryx/outfitf_work1.nifHere are my GECK armor properties: http://www.mediafire.com/view/jaz821d45l2qk62/Unbenannt.PNG The pants, which are on the body too, were not made by me.The own made T-shirt is the problem. I appriciate any kind of help Nightfox3 Edited April 15, 2016 by Nightfox3 Link to comment Share on other sites More sharing options...
madmongo Posted April 16, 2016 Share Posted April 16, 2016 When you created the shirt, did you parent it to a T6 type armature? Different body types can have different armatures (skeletons). Link to comment Share on other sites More sharing options...
sullyvanj93 Posted April 16, 2016 Share Posted April 16, 2016 When you created the shirt, did you parent it to a T6 type armature? Different body types can have different armatures (skeletons).that was my thoughts as well. Again, dont have the most experience with the different skeletons and their compatibilities, but thought it may be a possibility. Link to comment Share on other sites More sharing options...
Nightfox3 Posted April 16, 2016 Author Share Posted April 16, 2016 Ok, now I'm confused :huh: 1.Before exporting the mesh with blender, i select the body and the t-shirt, -> import the skeleton with the option: Import Skeleton only + parent selected.So, how I understand that, is that the skeleton is the parent and the body and t-shirt are the children? I also tried to manually set the two children to the skeleton with: Strg + p -> Make Parent to: Amature -> Create Vertex-Groups?: Don't create groupsStill, the shirt is invisible 2.An other thing I don't understand is, that in the tutorial (http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Fallout._Part_2), where it says "Copy the Armor shape", I should Copy ONLY the Armor of my exported .nif file to an other already existing file.But why do I even have to export the body, and the skeleton? 3.When I compare my piece of cloth and another existing one, I often see that the existing files have the flag: SV_Skinned under Shader Flags, but no SV_Shadow_Map.In the tutorial, there is sayed that you have to add SV_Shadow_Map to work. Nothing said about SV_Skinned.Whenever I try to add SV_Skinned to my shirt, It isn't even visible in GECK anymore. Thanks again,Nightfox3 Link to comment Share on other sites More sharing options...
Nightfox3 Posted April 19, 2016 Author Share Posted April 19, 2016 (edited) Someone? :ermm: Edited April 19, 2016 by Nightfox3 Link to comment Share on other sites More sharing options...
madmongo Posted April 20, 2016 Share Posted April 20, 2016 Whenever I create a mesh, I parent it creating vertex groups from bone weights. Then, since Blender never seems to get the weights right, I end up editing them a bit. I don't know why the tutorial is making you copy the armor after you export it. That tutorial isn't the way that I create armor and clothing. What I do is start with my desired body mesh (T6m in your case), create my mesh around that, parent my mesh to the armature (and fix the bone weights that blender inevitably screws up), and delete the body parts that I don't need from the original body (the T6m). Then export, fix the flags in nifskope, and put the thing into the GECK. No copying needed. Link to comment Share on other sites More sharing options...
Nightfox3 Posted April 20, 2016 Author Share Posted April 20, 2016 Ah ok, In the tutorial it says that I have to delete the armature at the beginning, and add an other one at the end.Should I skip this part and use the armature from the beginning? Link to comment Share on other sites More sharing options...
Nightfox3 Posted April 20, 2016 Author Share Posted April 20, 2016 (edited) Oh God,Finally :laugh: Thank you so much madmongoEven though I parented the body and the TShirt, the shirt wasn't getting assigned, because it had no bone weights on it.Now it finaally shows up in game. But I still got a little problem... Somehow my head isn't showing in-game.The hands, however, do... although i didn't even export those (neither the head) with the other parts. Got an idea? Thanks again for the great advices. Wouldn't have made it without them. EDIT: Oh, Nvm, the hands are invisible too. They are only visible in first-person Edited April 20, 2016 by Nightfox3 Link to comment Share on other sites More sharing options...
Recommended Posts