Ethreon Posted April 12, 2016 Share Posted April 12, 2016 Nope. I'm getting a random CTD while in workshop mode, after or during attacks on the settlement. I'm guessing this could be the mentioned conflict between DLC's. Link to comment Share on other sites More sharing options...
cooldeadpunk77 Posted April 12, 2016 Share Posted April 12, 2016 (edited) Incidentally, the only incompatability it has with SK is the fact that SK removed the Neon and Cage categories (since they were just empty categories, I am assuming. Fixing it takes seconds in FO4Edit), and Wasteland Workshop adds 15 category menus (which will probably cause a lot of people to hit the cap, if they are using SK, since SK adds 70). New to modding. Can someone walk me through how to fix the fact that SK removes like half the new stuff in Wasteland Workshop? Edited April 12, 2016 by cooldeadpunk77 Link to comment Share on other sites More sharing options...
VIitS Posted April 12, 2016 Author Share Posted April 12, 2016 Incidentally, the only incompatability it has with SK is the fact that SK removed the Neon and Cage categories (since they were just empty categories, I am assuming. Fixing it takes seconds in FO4Edit), and Wasteland Workshop adds 15 category menus (which will probably cause a lot of people to hit the cap, if they are using SK, since SK adds 70). New to modding. Can someone walk me through how to fix the fact that SK removes like half the new stuff in Wasteland Workshop? Step 1) Go to the SK comments section.Step 2) Download my patch :P If you actually want to do it yourself, it's pretty easy. 1) Open up FO4Edit with SettlementKeywords.esm checked2) Go into the FormID list category of SettlementKeywords.esm3) Look at the form IDs (the string of letters and numbers after FLST) for the fields with a yellow or red background. If that form ID is not in one of the FormID lists, right click in the blank space above the list, click add, then drag and drop the entry into the new spot 4) Repeat step 3 until you've looked at all the lists. 3 things to note:1) if you have (for instance) the Homemaker SK patch, make sure to copy your changes into the farthest plugin on the right2) SK rearranges some things, so many of the yellow entries are still in the same menu, and some of the ones that aren't (like Vendors and Food) are in different lists, but still active3) SK changes a lot of names of categories, which is why you need to look at the Form ID, not the name of the category menu Link to comment Share on other sites More sharing options...
cooldeadpunk77 Posted April 12, 2016 Share Posted April 12, 2016 Step 1) Go to the SK comments section. Step 2) Download my patch New as hell so bear with me here... I dowloaded the patch from dropbox but what do i do with that file? Link to comment Share on other sites More sharing options...
VIitS Posted April 12, 2016 Author Share Posted April 12, 2016 Drag and drop (or copy and paste) it into your Data folder (Program Files (x86)\Steam\steamapps\common\Fallout 4\Data), and agree to override SettlementKeywords.esm. If you are still missing things added by the DLC, copy PatchyMcPatherson.esp into your Data folder, and enable it (if you use NMM, just check the box next to the file name in the plugins list). Link to comment Share on other sites More sharing options...
ad3d0 Posted April 12, 2016 Share Posted April 12, 2016 Drag and drop (or copy and paste) it into your Data folder (Program Files (x86)\Steam\steamapps\common\Fallout 4\Data), and agree to override SettlementKeywords.esm. If you are still missing things added by the DLC, copy PatchyMcPatherson.esp into your Data folder, and enable it (if you use NMM, just check the box next to the file name in the plugins list). Best way is just uninstall SK and forget about it. It's unnecessary now. There is no more such problem as keyword limit or "Menu cap". Link to comment Share on other sites More sharing options...
mac2636 Posted April 12, 2016 Share Posted April 12, 2016 Drag and drop (or copy and paste) it into your Data folder (Program Files (x86)\Steam\steamapps\common\Fallout 4\Data), and agree to override SettlementKeywords.esm. If you are still missing things added by the DLC, copy PatchyMcPatherson.esp into your Data folder, and enable it (if you use NMM, just check the box next to the file name in the plugins list). Best way is just uninstall SK and forget about it. It's unnecessary now. There is no more such problem as keyword limit or "Menu cap". Not when SK is a master for several mods. It is much easier to just use VIitS patched esm. Link to comment Share on other sites More sharing options...
VIitS Posted April 12, 2016 Author Share Posted April 12, 2016 Plus, to get them (i.e. the non-SK versions of the various mods) to work together you have to make a merged patch with the FormID lists. Yes, it's extremely easy to do if you can use FO4Edit, but not everyone can. That being said, I am definitely getting rid of SK when I have the time. It's way too cluttered, and I disagree with some of the choices for organization. Link to comment Share on other sites More sharing options...
mac2636 Posted April 12, 2016 Share Posted April 12, 2016 Plus, to get them (i.e. the non-SK versions of the various mods) to work together you have to make a merged patch with the FormID lists. Yes, it's extremely easy to do if you can use FO4Edit, but not everyone can. That being said, I am definitely getting rid of SK when I have the time. It's way too cluttered, and I disagree with some of the choices for organization.Agree. It was great for its time though. Link to comment Share on other sites More sharing options...
SorrelKat Posted April 12, 2016 Share Posted April 12, 2016 Nope.(s) Oh, okay. Thanks for the help. (/s) Link to comment Share on other sites More sharing options...
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