Jump to content

Recommended Posts

The creature/NPC reaction is a mix of it's "disposition" and "aggression" toward another creature/faction/NPC or the player character.

 

The deer has a very low disposition and very low aggression, which makes them always run from anything approaching them. High enough aggression above disposition forces the creature/NPC to attack.

 

Start here for a better explanation on how this works.

Edited by nosisab
Link to comment
Share on other sites

And if you want them to be non-rideable, add a script to them.

 

 

 

Begin OnActivate

if GetDead == 0

player.message "This wild horse cannot be ridden."

else

activate

endif

end

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...