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The creature/NPC reaction is a mix of it's "disposition" and "aggression" toward another creature/faction/NPC or the player character.

 

The deer has a very low disposition and very low aggression, which makes them always run from anything approaching them. High enough aggression above disposition forces the creature/NPC to attack.

 

Start here for a better explanation on how this works.

Edited by nosisab
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And if you want them to be non-rideable, add a script to them.

 

 

 

Begin OnActivate

if GetDead == 0

player.message "This wild horse cannot be ridden."

else

activate

endif

end

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Thanks, ub3r. I want to add that to the wild horse mod I'm making that's based on Slof's Horses :)
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