DeadMansFist849 Posted July 1, 2011 Share Posted July 1, 2011 How would I go about making horses as non-rideable, wild creatures and enemies? Link to comment Share on other sites More sharing options...
nosisab Posted July 1, 2011 Share Posted July 1, 2011 (edited) The creature/NPC reaction is a mix of it's "disposition" and "aggression" toward another creature/faction/NPC or the player character. The deer has a very low disposition and very low aggression, which makes them always run from anything approaching them. High enough aggression above disposition forces the creature/NPC to attack. Start here for a better explanation on how this works. Edited July 1, 2011 by nosisab Link to comment Share on other sites More sharing options...
DeadMansFist849 Posted July 1, 2011 Author Share Posted July 1, 2011 Thanks, I totally forgot about that. :) Link to comment Share on other sites More sharing options...
ub3rman123 Posted July 1, 2011 Share Posted July 1, 2011 And if you want them to be non-rideable, add a script to them. Begin OnActivateif GetDead == 0player.message "This wild horse cannot be ridden."elseactivateendifend Link to comment Share on other sites More sharing options...
DeadMansFist849 Posted July 1, 2011 Author Share Posted July 1, 2011 Thanks, ub3r. I want to add that to the wild horse mod I'm making that's based on Slof's Horses :) Link to comment Share on other sites More sharing options...
ub3rman123 Posted July 1, 2011 Share Posted July 1, 2011 Script might not work perfectly, though. It's been a while since I did any scripting. Link to comment Share on other sites More sharing options...
Kendo 2 Posted July 1, 2011 Share Posted July 1, 2011 Wild horses are already present in the game. Why not just rename them, make new objects and assign the models you want in the Object Window? Link to comment Share on other sites More sharing options...
mojodajojo Posted July 2, 2011 Share Posted July 2, 2011 Yeah, if you use the ones in the creatures column rather than the horses column, you shouldn't have to put a script on them. Link to comment Share on other sites More sharing options...
Kendo 2 Posted July 2, 2011 Share Posted July 2, 2011 Yup. Would be easy and correct. Link to comment Share on other sites More sharing options...
ub3rman123 Posted July 2, 2011 Share Posted July 2, 2011 Ooh, that works better. Best use that. Link to comment Share on other sites More sharing options...
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