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Suppressor is useless unless its a one shot kill....


NexusFiles

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  On 4/21/2016 at 2:30 PM, noahdvs said:

 

  On 4/21/2016 at 11:15 AM, snapper69 said:

I can build a computer, I can (mostly) use a computer, I can even play games ( I would like to think, reasonably well, enough to have fun anyway) but coding/programming, makes my head explode. That's why I'm glad that there are brilliant coders around on here, doing something that I can't do, mods. That said, I've never tried using FO4Edit, so who knows, maybe I'll give it a shot.

 

So, I just watched a YouTube video on how to make a simple mod, apart from the fact that he may as well have been speaking Chinese, it didn't look too bad, perhaps I'll have a go.

FO4Edit doesn't actually require any knowledge of programming languages. Most of the time, it's just a matter of just reading through a list of stuff and guessing based on the words and context of them what does what and changing a value. Sometimes, what does what is actually labeled and that helps a lot, but it's still not always straight forward. I haven't done any testing, but I think the value you need to edit is in the suppressor mods.

 

For example:

In the Object Modification (OMOD) category, mod_10mm_Muzzle_Suppressor has a property that may be what you need to change for 10mm pistols and it's highly likely that all suppressor mods share the same property. What is it you need to change the property to? IDK. It's a hex value.

 

DATA

Properties

Property

Value Type Enum

Function Type Set

Weapon Propery SoundLevel

Value 1 - Enum 02 00 00 00

Value 2 - Enum 00 00 00 00

Step 0.0

You could always try changing 02 00 00 00 to 01 00 00 00 or 00 00 00 00. 03 00 00 00 might also work, but it might not.

 

 

I have set them to 0, and it still doesn't appear to have any effect.

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  On 4/21/2016 at 5:48 PM, NexusFiles said:

 

  On 4/21/2016 at 2:30 PM, noahdvs said:

 

  On 4/21/2016 at 11:15 AM, snapper69 said:

I can build a computer, I can (mostly) use a computer, I can even play games ( I would like to think, reasonably well, enough to have fun anyway) but coding/programming, makes my head explode. That's why I'm glad that there are brilliant coders around on here, doing something that I can't do, mods. That said, I've never tried using FO4Edit, so who knows, maybe I'll give it a shot.

 

So, I just watched a YouTube video on how to make a simple mod, apart from the fact that he may as well have been speaking Chinese, it didn't look too bad, perhaps I'll have a go.

FO4Edit doesn't actually require any knowledge of programming languages. Most of the time, it's just a matter of just reading through a list of stuff and guessing based on the words and context of them what does what and changing a value. Sometimes, what does what is actually labeled and that helps a lot, but it's still not always straight forward. I haven't done any testing, but I think the value you need to edit is in the suppressor mods.

 

For example:

In the Object Modification (OMOD) category, mod_10mm_Muzzle_Suppressor has a property that may be what you need to change for 10mm pistols and it's highly likely that all suppressor mods share the same property. What is it you need to change the property to? IDK. It's a hex value.

 

DATA

Properties

Property

Value Type Enum

Function Type Set

Weapon Propery SoundLevel

Value 1 - Enum 02 00 00 00

Value 2 - Enum 00 00 00 00

Step 0.0

You could always try changing 02 00 00 00 to 01 00 00 00 or 00 00 00 00. 03 00 00 00 might also work, but it might not.

 

 

I have set them to 0, and it still doesn't appear to have any effect.

 

Like I said, I don't know what to set them to. How did you test it though? Did you shoot into the air, out in the open, behind an enemy and he heard the shot? If you shot an enemy, he might have noticed you because of that. Sound may not be the only factor you're dealing with either. If you don't feel like learning how to modify it, you could just try out minngarm's mod.

Edited by noahdvs
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IF it's anything like the other Beth games (which, granted is a big IF), the actual sound level isn't there. That enum just says which of the predefined sound levels it is. You know, out of Loud, Normal or Silent. But exactly how loud each of those is, should be in a global variable.

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  On 4/22/2016 at 7:25 AM, Moraelin said:

IF it's anything like the other Beth games (which, granted is a big IF), the actual sound level isn't there. That enum just says which of the predefined sound levels it is. You know, out of Loud, Normal or Silent. But exactly how loud each of those is, should be in a global variable.

 

And that will be much easier to edit once the GECK drops.

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even with no sound at all on the suppressor will the AI know that some1 is shooting because they realise when a follower of them gets killed

when you snipe at them from a far disdance the start searching for you when the bullet impacts and not when the shot was given

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I don't think that I've ever played games that engender so much debate/discussion/interest as Bethesda games do (with the exception of the Witcher series) and, whatever their faults, it makes them much better to play (IMHO). Thanks for all the comments/answers, I will look into them as soon as I get the time.

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  On 4/19/2016 at 7:40 PM, Evil D said:

 

 

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HEY, I love that guy!!!!

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