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General mods


TheEliminater

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Congrats on your pre-order. Those aren't mods those are console commands, and since the game is just shy of 4 months until release I'm pretty sure no one knows except Bethesda.

 

Morrowind and Oblivion had similar command styles, Skyrim will probably fall in close with them.

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Since it's in theory the same engine, the commands should be the same. There may be a new good scripting functions, but the ones most players use (TCL, TGM, FW, additem, etc.) will likely be the same.
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If TCL isn't put in there, I might cry.  But I'm sure it will be :D

 

TGM and player.additem better be in as well.

 

I wanna cheat, damn it! :wallbash:

 

Lol jk. I rarely cheat, but it's nice to use for testing and such. :P

 

Lol cheater! ;D

Nah I can't say anything I cheat all the time.

I usually make a second character for cheating but I use TCL on all my characters. (due to trying to find mod buildings/items that are incompatible with other mods making them get stuck in walls or something of that sort.)

 

I hope there are cheats though. I don't care how you enter them as long as they're there!

Edited by Dastardlybob
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Since it's in theory the same engine, the commands should be the same. There may be a new good scripting functions, but the ones most players use (TCL, TGM, FW, additem, etc.) will likely be the same.

I'm pretty sure its a whole new engine they wrote it on

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Since it's in theory the same engine, the commands should be the same. There may be a new good scripting functions, but the ones most players use (TCL, TGM, FW, additem, etc.) will likely be the same.

I'm pretty sure its a whole new engine they wrote it on

 

To be exact, Todd Howard claimed they had 'changed so much from the Gamebryo engine that [they] thought they might as well give it a new name. It's the same engine.

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