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Additem trouble


Lucius_Dei

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Hello, this is one of my first post so I apologize for any inconvenience.

 

First off, I have a mod working perfectly but in which one item (an armor/cloth) is no where to be found (In previous gameplays it showed up alright and often.), so I decided to perform an "additem" to obtain it. However this didn't work. I experienced difficulty in adding items from mods before but I could do it eventually once I learned to use the mod manager and etc. (I actually did this once on oblivion and several times in Fallout3.) The problem is that it seems not to be working for me for reasons I can't understand.

 

For example I open the CS and locate the armor "FormID". In this case is: 0100564F.

 

Next, I open the mod manager and the mod appears in "FormID": 68 (with some other mods in the way but deactivated).

 

Not remembering how I managed to get it working the first time I decided to try all ways possible:

 

player.additem 680100564f 1

player.additem 6800564f 1

player.additem 68564f 1

player.additem 68100564f 1

 

None which I had positive results.

 

So my question would be: What I'm missing? Hows the correct way to do it, or I'm reading false or wrong data?.

 

Sincere thanks to you.

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Just to add: remember that any object in-game has a six figure actual ID -- the first two digits being the hexadecimal load order of the plugin (including esms) that the item comes from. Remember that Oblivion.esm must always load first, and is therefore reference 00. With this in mind, anything vanilla can be called for without the leading zeros, but ONLY vanilla items. Anything else must have an eight digit reference, or the game doesn't know where (which mod) it comes from:

 

xxXXXXXX (red is the mod, orange is the object id)

player.additem 6800564f 1

 

But adding a lockpick (vanilla) you can use:

player.additem a 1

or 100 septims

player.additem f 100

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The error says:

 

Script "SysWindowCompyleandRun", line1:

item "6800564f" not found for a parameter ObjectID.

Compile Script not Saved.

 

I will try to post some screenshots of the programs so you can correct me.

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the index Must be in hex (as pointed by Hickory)... if your mod is at the 69th position in the active load order (starting from 0)... it's hex value should be 44 (=68 decimal)

 

as to say:

 

player.additem 4400564f 1

 

edit: Still, it should not be the case since the Formid= returns already in hex... strange.

 

Are you sure to have pointed the correct ESP, the same you verified in CS?

Edited by nosisab
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the index Must be in hex (as pointed by Hickory)... if your mod is at the 69th position in the active load order (starting from 0)... it's hex value should be 44 (=68 decimal)

 

as to say:

 

player.additem 4400564f 1

 

PS Still, it should not be the case since the Formid= returns already in hex... strange.

 

 

Exactly, I tried that conversion but the result was the same... is such a weird thing...

 

http://i1130.photobucket.com/albums/m527/Kairandor/Modmanager.jpg

 

http://i1130.photobucket.com/albums/m527/Kairandor/CSobli.jpg

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Are you absolutely sure that the mod is active? Does the rest of Hentai Mania react as it should in-game?
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Yeah, as I said previously, I have the same armor in another gameplay with another character... the only way I can think of is taking the info from there but I figured it wouldn't work because I could only take the "refID" from it... besides that the mod works just fine... I have even tried to way for days to the enemies to respawn for it but no luck. It would be a long time till I see it on the play...

 

Anyway, even if I get it by waiting I still can't explain why I cannot reach it by console means and that just troubles me. In case I decide to test a mod or such this could be a problem...

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