Deleted3507349User Posted April 27, 2016 Share Posted April 27, 2016 (edited) Setting the CK up to work with multiple masters is done just like in Skyrim's CK. 1) Create a new text file called CreationKitCustom.ini in your game folder. 2) Add the following lines: [General]bAllowMultipleMasterLoads=1 3) Save the file. Edited April 29, 2016 by digitaltrucker Link to comment Share on other sites More sharing options...
sunshinenbrick Posted April 27, 2016 Share Posted April 27, 2016 Thanks digitaltrucker! Good to share so as to keep people on the same page. Link to comment Share on other sites More sharing options...
BigBizkit Posted April 27, 2016 Share Posted April 27, 2016 Same procedure as every... decade. Link to comment Share on other sites More sharing options...
hlp Posted April 27, 2016 Share Posted April 27, 2016 Don't make changes to CreationKit.ini change CreationKitcustom.ini I think I wrote that a thousand time already :) Link to comment Share on other sites More sharing options...
sunshinenbrick Posted April 27, 2016 Share Posted April 27, 2016 Cool. We stand corrected :blush: Link to comment Share on other sites More sharing options...
Deleted3507349User Posted April 28, 2016 Author Share Posted April 28, 2016 So, I'm assuming that just like Fallout4Custom.ini if there isn't a CreationKitCustom.ini just go ahead and make one? May be a silly question, but it's best to nail these details down. Link to comment Share on other sites More sharing options...
JuJooGuppy Posted April 28, 2016 Share Posted April 28, 2016 Same procedure as every... decade. While this may be true, there is ALWAYS new faces to the modding scene :) (Looks in the mirror) Hey look, there's one of them now! :P Again thanks for this! Much appreciated. Any and all useful general info is appreciated. Link to comment Share on other sites More sharing options...
Arthmoor Posted April 28, 2016 Share Posted April 28, 2016 There's also plenty of us old timers who didn't know about that either since it's not well publicized :P Link to comment Share on other sites More sharing options...
Deleted3507349User Posted April 28, 2016 Author Share Posted April 28, 2016 The whole custom ini thing (for both the game and the CK) is also new for FO4, isn't it? Link to comment Share on other sites More sharing options...
hlp Posted April 28, 2016 Share Posted April 28, 2016 Yes create it as needed. Yes it is new. They do actually learn from people feedback. As much as possible it is possible to update the game without overwriting any user changed files. Like providing the script source as a zip AND creating the separation between BASE and USER scripts. Link to comment Share on other sites More sharing options...
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