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Multiple master files selected for load... operation aborted


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digitaltrucker, on 27 Apr 2016 - 12:22 PM, said:

Setting the CK up to work with multiple masters is done just like in Skyrim's CK.

1) Open the CreationKit.ini in your game folder.

2) Add the following line to the [General] section: bAllowMultipleMasterLoads=1

3) Save the file.

 

 

From a thread on the general board.

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Actually, you should create a CreationKitCustom.ini and put the value in there like so:

 

[General]

bAllowMultipleMasterLoads=1

 

 

 

That way, when the CK gets updated you won't have to do it all over again. I'm going to update the OP post on that thread with the correct info.

Hey what file chain is that in? Sorry, to me so much has changed, and the old Skyrim CK videos have some differences and I'm on video one lol.

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