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Questions from a newcomer in modding


Samurok

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wow so many replies and positives at that ! i'm glad i asked for advices :) I will do my best to make some nice mods, even if they are small ^^

 

as for CreationKitCustom.ini , i strangely only have CreationKit.ini and CreationKitPrefs.ini in my F4 folder

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I'm going to be doing a full up RedRocket Nightclub

 

Man...the red rocket is quickly becoming the new Goodsprings Saloon/Sleeping Giant Inn/Bannered Mare... :tongue:

 

Yep. And just as boring.

 

 

A "Gentlemens" Nightclub. :P

 

Since it's based on a service station, of course the club will be "full service" :)

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okay, managed to open the data and looking around the models and stuff, so far i can slowly but surely moving around the menus. now before wrecking my game, i'll wait for tutorials just to be sure i'm doing things right !

 

Thanks again for all the good and usefull answers !

 

oh, a final PS : is there a way to change my nickname on nexus?

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okay, managed to open the data and looking around the models and stuff, so far i can slowly but surely moving around the menus. now before wrecking my game, i'll wait for tutorials just to be sure i'm doing things right !

 

Thanks again for all the good and usefull answers !

 

oh, a final PS : is there a way to change my nickname on nexus?

Close account via the request thread, make new account after confirmation.

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Thanks for the info TeamBacon, now i know that i can test without worrying too much ^^

 

and...well i guess i'll have to close this account..bummer but hey.. XD

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It seems that

 

 

1) as i remember F3 and FNV had tutorials for their CK, back in the day my pc wasnt good so i did not try using those CKs. But are there tutorials for F4's CK ? If not where can i expect to find some after a while?

 

2) Do i have any chances to learn to make a mod , even a simple one, without 3D modeling experience? for exemple if i want to create npcs, can i do that ith only the ck?

 

3) Is there a point of making a mod with vanilla assets? like say if i want to add quests and such ?

 

and lastly

 

4) have you any advices of things NOT to do for starting modding?

 

1. Here on the Nexus and other modding sites, it seems posting tutorials to YouTube is also popular

 

2. Creating NPC's in the CK is currently bugged, as you can't see the changes you make to their appearance. This will probably get fixed, so technically yes.

 

3. Sure. Lots of great mods can be made with vanilla assets.

 

4. Huge quest mods. Start with something like "kill the raiders at X". I always start huge mods and never finish them.

The most important step is learning Papyrus. If you can't script, you wont be able to make quests or anything even remotely interesting.

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Thanks Mazakala for the infos ^^ do you have a site to recommend to learn papyrus?

 

Also another question : my current fallout 4 uses about 80 mods without any conflict / ctd or heavy lags. but can i work on the ck with a modded fallout 4? or should i uninstall all mods properly, uninstall F4 then reinstall it on a vanilla state, copy all the F4 folder on another HD to have a "vanilla f4 " and a modded one?

 

Ps : maybe i should mention i have some training with Ruby scripting ? (used mainly in rpg makers programs) so yeah i bet papyrus is a whole other league but who knows, maybe its at least a bit similar XD

Edited by Samurok
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