TrickyVein Posted April 29, 2016 Share Posted April 29, 2016 Ever since the Fo4CK has been in beta testing it has had issues with creating and displaying new grass objects. As in, it doesn't. From comparing vanilla grass objects it seems all we need are:Root NiNodeBSTriShape with vertex colorsBSLightingShaderProperty Like literally, that's it. No special shader flags, no BSX flags. But the Fo4CK just chokes and dies. So has anyone else had luck creating new grass for Fallout 4? Link to comment Share on other sites More sharing options...
Di0nysys Posted April 29, 2016 Share Posted April 29, 2016 Have you tried just taking a vanilla mesh and retexturing/swapping trishapes inside it? Link to comment Share on other sites More sharing options...
TrickyVein Posted April 29, 2016 Author Share Posted April 29, 2016 Yes, that's what I did after exporting my own meshes from Max and having no luck there either. Link to comment Share on other sites More sharing options...
TrickyVein Posted May 3, 2016 Author Share Posted May 3, 2016 (edited) I have had no luck getting new grass into the CK, trying so many different options. I can't be the only one who's tried this. If this is a real bug and won't be fixed then my interest in modding Fallout 4 will have been reduced by 99%. Edit: and now it works. It seems doing the same thing over and over and expecting a different result each time does work. Edited May 4, 2016 by TrickyVein Link to comment Share on other sites More sharing options...
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