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Oblivion Door crash


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Hello, so every time I try the enter the Tombs of the Undead in the Alyeid ruin Mackamentain my game CTD's.

 

Here are my Active Mod Files:

 

00 Oblivion.esm

01 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI]

02 DA Run Fatigue.esm

03 Unofficial Oblivion Patch.esp [Version 3.3.6]

04 Oblivion Citadel Door Fix.esp

05 DLCShiveringIsles.esp

06 Unofficial Shivering Isles Patch.esp [Version 1.4.3]

++ Symphony of Violence.esp

07 IWR-Lights.esp

08 IWR-Windows.esp

09 IWR-Shutters.esp

0A IWR - Windows Lights Shutters - Optimised.esp

0B SI Living Economy.esp

0C Spell Delete.esp

0D Streamline 3.1.esp

0E DLCHorseArmor.esp

0F DLCHorseArmor - Unofficial Patch.esp [Version 1.0.6]

10 DLCOrrery.esp

11 DLCOrrery - Unofficial Patch.esp [Version 1.0.4]

12 DLCVileLair.esp

13 DLCVileLair - Unofficial Patch.esp [Version 1.0.7]

14 DLCMehrunesRazor.esp

15 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5]

16 DLCSpellTomes.esp

++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]

17 CapesandCloaks.esp

18 DLCThievesDen.esp

19 DLCThievesDen - Unofficial Patch.esp [Version 1.0.9]

1A DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]

1B Francesco's Optional Chance of Stronger Bosses.esp

1C Francesco's Optional Chance of Stronger Enemies.esp

1D Francesco's Optional Leveled Guards.esp

1E Francesco's Optional New Adventurers.esp

++ Francesco's Optional Vendor Tweaks.esp

1F Francesco's Optional Leveled Arena.esp

20 Francesco's Optional Files 2.esp

21 DLCBattlehornCastle.esp

22 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.6]

23 DLCFrostcrag.esp

24 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.5]

25 Knights.esp

26 Knights - Unofficial Patch.esp [Version 1.1.1]

27 Harvest [Flora].esp [Version 3.0.0]

++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]

++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]

28 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]

++ Better Staff of Worms.esp

29 Quest Award Leveling.esp

2A Quest Award Leveling - Finger of the Mountain.esp

2B DA Sprint.esp

2C SD Skill Diary.esp [Version 2.3]

2D Francesco's 10 days respawn time - 1-20 day lenght rescale.esp

2E GW71_Life_Detect.esp

2F Bashed Patch, 0.esp

 

 

 

Don't really know what else to list that would help. It's only at this door that it crashes I haven't had this problem any other time at any other door.

 

Update: Ok, so for some reason I guess I can't enter this other Alyeid ruin. I exited the other one just fine but I can't enter Welke. I don't know maybe it's getting steadly worse. It doesn't make sense because I haven't changed anything and this just started happening. I'll enter the door, shows loading screen stuck at 0% and then it says Oblivion.exe has stopped working and it forces me to close the game

Edited by ComputerGod91
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This may have nothing at all to do with your problem but I notice that both zone 1 Welke and zone 2 Tombs of the Undead have gas traps. Do any of your mods alter gas traps? You could try entering Wenyandawik and/or Morahame (each have no gas traps) and see if you crash. If you don't crash try Wendelbek (which has a gas trap in the first zone) and see if your crash reappears.
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27 Harvest [Flora].esp [Version 3.0.0] <-- Make sure you're using the latest stand-alone version, version 3.0.1. I can't tell if this is it or not because both v3.0.0 and v3.0.1 say v3.0.0. :?

 

Also, you may want to consider switching away from IWR for a more optimized mod, and check your Streamline configuration.

 

Configuring Streamline: http://tescosi.com/wiki/Oblivion:Streamline

 

Popular Outdated Mods: http://tescosi.com/wiki/Oblivion:Popular_Outdated_Mods

 

 

--Tomlong54210

 

 

--Tomlong54210

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This may have nothing at all to do with your problem but I notice that both zone 1 Welke and zone 2 Tombs of the Undead have gas traps. Do any of your mods alter gas traps? You could try entering Wenyandawik and/or Morahame (each have no gas traps) and see if you crash. If you don't crash try Wendelbek (which has a gas trap in the first zone) and see if your crash reappears.

 

I don't have any mods that alter gas traps, and I don't think its them cause I have been in a few other Alyeid Ruins that had gas traps.

 

 

27 Harvest [Flora].esp [Version 3.0.0] <-- Make sure you're using the latest stand-alone version, version 3.0.1. I can't tell if this is it or not because both v3.0.0 and v3.0.1 say v3.0.0. :?Also, you may want to consider switching away from IWR for a more optimized mod, and check your Streamline configuration.Configuring Streamline: http://tescosi.com/wiki/Oblivion:StreamlinePopular Outdated Mods: http://tescosi.com/wiki/Oblivion:Popular_Outdated_Mods--Tomlong54210--Tomlong54210

 

I made sure I was using the 3.0.1 version, it said it in the readme that it was indeed 3.0.1. I'll look into both of the links you have provided and get back to you on those. Do you think that IWR might be causing the crash (Or poor FPS cause I have FPS problems when I shouldn't)?

 

Update: So in this outdated thing I shouldn't use my currently installed quest award leveler or this one? http://www.tesnexus.com/downloads/file.php?id=1353

Edited by ComputerGod91
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I have this problem in Ayelid ruins, not going through area doors, but gaps and iron grates that raise up. Just 3 places, all in Garlas Mallatar (The last qeust for Knights). The knight companions run through but when I follow, CTD. It is a mod of some kind as it did not happen in my original couple of vanilla games. Eventually I used "tcl" to walk through the adjacent wall and then back into the corridor and that worked.
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I followed everything in your links Tom and I'm still CTD.

 

Here is my new load order:

 

 

00 Oblivion.esm

01 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI]

02 DA Run Fatigue.esm

03 Unofficial Oblivion Patch.esp [Version 3.3.6]

04 Oblivion Citadel Door Fix.esp

05 DLCShiveringIsles.esp

06 Unofficial Shivering Isles Patch.esp [Version 1.4.3]

++ Symphony of Violence.esp

07 SI Living Economy.esp

08 Spell Delete.esp

09 Streamline 3.1.esp

0A DLCHorseArmor.esp

0B DLCHorseArmor - Unofficial Patch.esp [Version 1.0.6]

0C DLCOrrery.esp

0D DLCOrrery - Unofficial Patch.esp [Version 1.0.4]

0E DLCVileLair.esp

0F DLCVileLair - Unofficial Patch.esp [Version 1.0.7]

10 DLCMehrunesRazor.esp

11 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5]

12 DLCSpellTomes.esp

++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]

13 CapesandCloaks.esp

14 DLCThievesDen.esp

15 DLCThievesDen - Unofficial Patch.esp [Version 1.0.9]

16 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]

17 Francesco's Optional Chance of Stronger Bosses.esp

18 Francesco's Optional Chance of Stronger Enemies.esp

19 Francesco's Optional Leveled Guards.esp

1A Francesco's Optional New Adventurers.esp

++ Francesco's Optional Vendor Tweaks.esp

1B Francesco's Optional Leveled Arena.esp

1C Francesco's Optional Files 2.esp

1D DLCBattlehornCastle.esp

1E DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.6]

1F DLCFrostcrag.esp

20 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.5]

21 Knights.esp

22 Knights - Unofficial Patch.esp [Version 1.1.1]

23 Harvest [Flora].esp [Version 3.0.0]

++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]

++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]

24 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]

++ Better Staff of Worms.esp

25 Quest Award Leveller.esp

++ Quest Award Leveller - Battlehorn Castle.esp

++ Quest Award Leveller - Vile Lair.esp

++ Quest Award Leveller - Mehrunes Razor.esp

++ Quest Award Leveller - Knights of the Nine.esp

26 DA Sprint.esp

27 SD Skill Diary.esp [Version 2.3]

28 Francesco's 10 days respawn time - 1-20 day lenght rescale.esp

29 GW71_Life_Detect.esp

2A Bashed Patch, 0.esp

 

 

 

update: So I'm going to say it has nothing to do with Streamline, Skill Diary, and Capesandcloaks because I shut all those off and still the problem persists.

Edited by ComputerGod91
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Right, so I disabled all my mods in Wyre Bash and uninstalled Francesco's mod and still getting CTD. So wth is the problem?

 

Update: I take that back, with a vanilla Data folder (still modified .ini file) I can get through the door. So now the question is what mod might cause this? I guess my only choice is to install each mod individually and figure it out myself. Looking forward to this :dry:

Edited by ComputerGod91
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Ok, after almost 3 hours I have reinstalled all my mods individually and left out quite a few. Those are mods I didn't care to reinstall anyhow, so whatever.

 

Here is my mod list where the doors are working. Well, Welke still needs testing but I'm just assuming that if this one is fixed then so is the other.

 

 

 

00 Oblivion.esm

01 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI]

02 Unofficial Oblivion Patch.esp [Version 3.3.6]

03 Oblivion Citadel Door Fix.esp

04 DLCShiveringIsles.esp

05 Unofficial Shivering Isles Patch.esp [Version 1.4.3]

++ Symphony of Violence.esp

06 SI Living Economy.esp

07 Spell Delete.esp

08 Streamline 3.1.esp

09 DLCHorseArmor.esp

0A DLCHorseArmor - Unofficial Patch.esp [Version 1.0.6]

0B DLCOrrery.esp

0C DLCOrrery - Unofficial Patch.esp [Version 1.0.4]

0D DLCVileLair.esp

0E DLCVileLair - Unofficial Patch.esp [Version 1.0.7]

0F DLCMehrunesRazor.esp

10 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5]

11 DLCSpellTomes.esp

++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]

12 DLCThievesDen.esp

13 DLCThievesDen - Unofficial Patch.esp [Version 1.0.9]

14 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]

15 Francesco's Optional Chance of Stronger Bosses.esp

16 Francesco's Optional Chance of Stronger Enemies.esp

17 Francesco's Optional Leveled Guards.esp

18 Francesco's Optional New Adventurers.esp

++ Francesco's Optional Vendor Tweaks.esp

19 Francesco's Optional Leveled Arena.esp

1A Francesco's Optional Files 2.esp

1B DLCBattlehornCastle.esp

1C DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.6]

1D DLCFrostcrag.esp

1E DLCFrostcrag - Unofficial Patch.esp [Version 1.0.5]

1F Knights.esp

20 Knights - Unofficial Patch.esp [Version 1.1.1]

21 Harvest [Flora].esp [Version 3.0.0]

++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]

++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]

22 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]

++ Better Staff of Worms.esp

23 Quest Award Leveller.esp

++ Quest Award Leveller - Battlehorn Castle.esp

++ Quest Award Leveller - Vile Lair.esp

++ Quest Award Leveller - Mehrunes Razor.esp

++ Quest Award Leveller - Knights of the Nine.esp

24 DirenniAlchemyApparatus.esp

25 SD Skill Diary.esp [Version 2.3]

26 Francesco's 10 days respawn time - 1-20 day lenght rescale.esp

27 GW71_Life_Detect.esp

28 Bashed Patch, 0.esp

 

 

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Most crashes on entering new cells thru doors have happened to me because of either too many scripts running at once on entering (activators) or improper collision data. During the KoTN final quest while trying to get into the last battle, I had to tcl thru a section of the ruin to keep from crashing. Reinstalling UOP and supplementals Meshes fixed this for me.
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Most crashes on entering new cells thru doors have happened to me because of either too many scripts running at once on entering (activators) or improper collision data. During the KoTN final quest while trying to get into the last battle, I had to tcl thru a section of the ruin to keep from crashing. Reinstalling UOP and supplementals Meshes fixed this for me.

 

Yea, I think you're right because I reinstalled my mods into a fresh Data folder and no more crashing.

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