ComputerGod91 Posted July 15, 2011 Share Posted July 15, 2011 (edited) Hello, so every time I try the enter the Tombs of the Undead in the Alyeid ruin Mackamentain my game CTD's. Here are my Active Mod Files: 00 Oblivion.esm01 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI]02 DA Run Fatigue.esm03 Unofficial Oblivion Patch.esp [Version 3.3.6]04 Oblivion Citadel Door Fix.esp05 DLCShiveringIsles.esp06 Unofficial Shivering Isles Patch.esp [Version 1.4.3]++ Symphony of Violence.esp07 IWR-Lights.esp08 IWR-Windows.esp09 IWR-Shutters.esp0A IWR - Windows Lights Shutters - Optimised.esp0B SI Living Economy.esp0C Spell Delete.esp0D Streamline 3.1.esp0E DLCHorseArmor.esp0F DLCHorseArmor - Unofficial Patch.esp [Version 1.0.6]10 DLCOrrery.esp11 DLCOrrery - Unofficial Patch.esp [Version 1.0.4]12 DLCVileLair.esp13 DLCVileLair - Unofficial Patch.esp [Version 1.0.7]14 DLCMehrunesRazor.esp15 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5]16 DLCSpellTomes.esp++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]17 CapesandCloaks.esp18 DLCThievesDen.esp19 DLCThievesDen - Unofficial Patch.esp [Version 1.0.9]1A DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]1B Francesco's Optional Chance of Stronger Bosses.esp1C Francesco's Optional Chance of Stronger Enemies.esp1D Francesco's Optional Leveled Guards.esp1E Francesco's Optional New Adventurers.esp++ Francesco's Optional Vendor Tweaks.esp1F Francesco's Optional Leveled Arena.esp20 Francesco's Optional Files 2.esp21 DLCBattlehornCastle.esp22 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.6]23 DLCFrostcrag.esp24 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.5]25 Knights.esp26 Knights - Unofficial Patch.esp [Version 1.1.1]27 Harvest [Flora].esp [Version 3.0.0]++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]28 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]++ Better Staff of Worms.esp29 Quest Award Leveling.esp2A Quest Award Leveling - Finger of the Mountain.esp2B DA Sprint.esp2C SD Skill Diary.esp [Version 2.3]2D Francesco's 10 days respawn time - 1-20 day lenght rescale.esp2E GW71_Life_Detect.esp2F Bashed Patch, 0.esp Don't really know what else to list that would help. It's only at this door that it crashes I haven't had this problem any other time at any other door. Update: Ok, so for some reason I guess I can't enter this other Alyeid ruin. I exited the other one just fine but I can't enter Welke. I don't know maybe it's getting steadly worse. It doesn't make sense because I haven't changed anything and this just started happening. I'll enter the door, shows loading screen stuck at 0% and then it says Oblivion.exe has stopped working and it forces me to close the game Edited July 15, 2011 by ComputerGod91 Link to comment Share on other sites More sharing options...
Striker879 Posted July 15, 2011 Share Posted July 15, 2011 This may have nothing at all to do with your problem but I notice that both zone 1 Welke and zone 2 Tombs of the Undead have gas traps. Do any of your mods alter gas traps? You could try entering Wenyandawik and/or Morahame (each have no gas traps) and see if you crash. If you don't crash try Wendelbek (which has a gas trap in the first zone) and see if your crash reappears. Link to comment Share on other sites More sharing options...
Tomlong54210 Posted July 15, 2011 Share Posted July 15, 2011 27 Harvest [Flora].esp [Version 3.0.0] <-- Make sure you're using the latest stand-alone version, version 3.0.1. I can't tell if this is it or not because both v3.0.0 and v3.0.1 say v3.0.0. :? Also, you may want to consider switching away from IWR for a more optimized mod, and check your Streamline configuration. Configuring Streamline: http://tescosi.com/wiki/Oblivion:Streamline Popular Outdated Mods: http://tescosi.com/wiki/Oblivion:Popular_Outdated_Mods --Tomlong54210 --Tomlong54210 Link to comment Share on other sites More sharing options...
ComputerGod91 Posted July 15, 2011 Author Share Posted July 15, 2011 (edited) This may have nothing at all to do with your problem but I notice that both zone 1 Welke and zone 2 Tombs of the Undead have gas traps. Do any of your mods alter gas traps? You could try entering Wenyandawik and/or Morahame (each have no gas traps) and see if you crash. If you don't crash try Wendelbek (which has a gas trap in the first zone) and see if your crash reappears. I don't have any mods that alter gas traps, and I don't think its them cause I have been in a few other Alyeid Ruins that had gas traps. 27 Harvest [Flora].esp [Version 3.0.0] <-- Make sure you're using the latest stand-alone version, version 3.0.1. I can't tell if this is it or not because both v3.0.0 and v3.0.1 say v3.0.0. :?Also, you may want to consider switching away from IWR for a more optimized mod, and check your Streamline configuration.Configuring Streamline: http://tescosi.com/wiki/Oblivion:StreamlinePopular Outdated Mods: http://tescosi.com/wiki/Oblivion:Popular_Outdated_Mods--Tomlong54210--Tomlong54210 I made sure I was using the 3.0.1 version, it said it in the readme that it was indeed 3.0.1. I'll look into both of the links you have provided and get back to you on those. Do you think that IWR might be causing the crash (Or poor FPS cause I have FPS problems when I shouldn't)? Update: So in this outdated thing I shouldn't use my currently installed quest award leveler or this one? http://www.tesnexus.com/downloads/file.php?id=1353 Edited July 16, 2011 by ComputerGod91 Link to comment Share on other sites More sharing options...
StanIsTheLaw Posted July 16, 2011 Share Posted July 16, 2011 I have this problem in Ayelid ruins, not going through area doors, but gaps and iron grates that raise up. Just 3 places, all in Garlas Mallatar (The last qeust for Knights). The knight companions run through but when I follow, CTD. It is a mod of some kind as it did not happen in my original couple of vanilla games. Eventually I used "tcl" to walk through the adjacent wall and then back into the corridor and that worked. Link to comment Share on other sites More sharing options...
ComputerGod91 Posted July 16, 2011 Author Share Posted July 16, 2011 (edited) I followed everything in your links Tom and I'm still CTD. Here is my new load order: 00 Oblivion.esm01 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI]02 DA Run Fatigue.esm03 Unofficial Oblivion Patch.esp [Version 3.3.6]04 Oblivion Citadel Door Fix.esp05 DLCShiveringIsles.esp06 Unofficial Shivering Isles Patch.esp [Version 1.4.3]++ Symphony of Violence.esp07 SI Living Economy.esp08 Spell Delete.esp09 Streamline 3.1.esp0A DLCHorseArmor.esp0B DLCHorseArmor - Unofficial Patch.esp [Version 1.0.6]0C DLCOrrery.esp0D DLCOrrery - Unofficial Patch.esp [Version 1.0.4]0E DLCVileLair.esp0F DLCVileLair - Unofficial Patch.esp [Version 1.0.7]10 DLCMehrunesRazor.esp11 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5]12 DLCSpellTomes.esp++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]13 CapesandCloaks.esp14 DLCThievesDen.esp15 DLCThievesDen - Unofficial Patch.esp [Version 1.0.9]16 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]17 Francesco's Optional Chance of Stronger Bosses.esp18 Francesco's Optional Chance of Stronger Enemies.esp19 Francesco's Optional Leveled Guards.esp1A Francesco's Optional New Adventurers.esp++ Francesco's Optional Vendor Tweaks.esp1B Francesco's Optional Leveled Arena.esp1C Francesco's Optional Files 2.esp1D DLCBattlehornCastle.esp1E DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.6]1F DLCFrostcrag.esp20 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.5]21 Knights.esp22 Knights - Unofficial Patch.esp [Version 1.1.1]23 Harvest [Flora].esp [Version 3.0.0]++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]24 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]++ Better Staff of Worms.esp25 Quest Award Leveller.esp++ Quest Award Leveller - Battlehorn Castle.esp++ Quest Award Leveller - Vile Lair.esp++ Quest Award Leveller - Mehrunes Razor.esp++ Quest Award Leveller - Knights of the Nine.esp26 DA Sprint.esp27 SD Skill Diary.esp [Version 2.3]28 Francesco's 10 days respawn time - 1-20 day lenght rescale.esp29 GW71_Life_Detect.esp2A Bashed Patch, 0.esp update: So I'm going to say it has nothing to do with Streamline, Skill Diary, and Capesandcloaks because I shut all those off and still the problem persists. Edited July 16, 2011 by ComputerGod91 Link to comment Share on other sites More sharing options...
ComputerGod91 Posted July 16, 2011 Author Share Posted July 16, 2011 (edited) Right, so I disabled all my mods in Wyre Bash and uninstalled Francesco's mod and still getting CTD. So wth is the problem? Update: I take that back, with a vanilla Data folder (still modified .ini file) I can get through the door. So now the question is what mod might cause this? I guess my only choice is to install each mod individually and figure it out myself. Looking forward to this :dry: Edited July 16, 2011 by ComputerGod91 Link to comment Share on other sites More sharing options...
ComputerGod91 Posted July 16, 2011 Author Share Posted July 16, 2011 Ok, after almost 3 hours I have reinstalled all my mods individually and left out quite a few. Those are mods I didn't care to reinstall anyhow, so whatever. Here is my mod list where the doors are working. Well, Welke still needs testing but I'm just assuming that if this one is fixed then so is the other. 00 Oblivion.esm01 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI]02 Unofficial Oblivion Patch.esp [Version 3.3.6]03 Oblivion Citadel Door Fix.esp04 DLCShiveringIsles.esp05 Unofficial Shivering Isles Patch.esp [Version 1.4.3]++ Symphony of Violence.esp06 SI Living Economy.esp07 Spell Delete.esp08 Streamline 3.1.esp09 DLCHorseArmor.esp0A DLCHorseArmor - Unofficial Patch.esp [Version 1.0.6]0B DLCOrrery.esp0C DLCOrrery - Unofficial Patch.esp [Version 1.0.4]0D DLCVileLair.esp0E DLCVileLair - Unofficial Patch.esp [Version 1.0.7]0F DLCMehrunesRazor.esp10 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5]11 DLCSpellTomes.esp++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]12 DLCThievesDen.esp13 DLCThievesDen - Unofficial Patch.esp [Version 1.0.9]14 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]15 Francesco's Optional Chance of Stronger Bosses.esp16 Francesco's Optional Chance of Stronger Enemies.esp17 Francesco's Optional Leveled Guards.esp18 Francesco's Optional New Adventurers.esp++ Francesco's Optional Vendor Tweaks.esp19 Francesco's Optional Leveled Arena.esp1A Francesco's Optional Files 2.esp1B DLCBattlehornCastle.esp1C DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.6]1D DLCFrostcrag.esp1E DLCFrostcrag - Unofficial Patch.esp [Version 1.0.5]1F Knights.esp20 Knights - Unofficial Patch.esp [Version 1.1.1]21 Harvest [Flora].esp [Version 3.0.0]++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]22 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]++ Better Staff of Worms.esp23 Quest Award Leveller.esp++ Quest Award Leveller - Battlehorn Castle.esp++ Quest Award Leveller - Vile Lair.esp++ Quest Award Leveller - Mehrunes Razor.esp++ Quest Award Leveller - Knights of the Nine.esp24 DirenniAlchemyApparatus.esp25 SD Skill Diary.esp [Version 2.3]26 Francesco's 10 days respawn time - 1-20 day lenght rescale.esp27 GW71_Life_Detect.esp28 Bashed Patch, 0.esp Link to comment Share on other sites More sharing options...
MotoSxorpio Posted July 16, 2011 Share Posted July 16, 2011 Most crashes on entering new cells thru doors have happened to me because of either too many scripts running at once on entering (activators) or improper collision data. During the KoTN final quest while trying to get into the last battle, I had to tcl thru a section of the ruin to keep from crashing. Reinstalling UOP and supplementals Meshes fixed this for me. Link to comment Share on other sites More sharing options...
ComputerGod91 Posted July 16, 2011 Author Share Posted July 16, 2011 Most crashes on entering new cells thru doors have happened to me because of either too many scripts running at once on entering (activators) or improper collision data. During the KoTN final quest while trying to get into the last battle, I had to tcl thru a section of the ruin to keep from crashing. Reinstalling UOP and supplementals Meshes fixed this for me. Yea, I think you're right because I reinstalled my mods into a fresh Data folder and no more crashing. Link to comment Share on other sites More sharing options...
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