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Oblivion Door crash


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Hello, so every time I try the enter the Tombs of the Undead in the Alyeid ruin Mackamentain my game CTD's.

 

Here are my Active Mod Files:

 

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Don't really know what else to list that would help. It's only at this door that it crashes I haven't had this problem any other time at any other door.

 

Update: Ok, so for some reason I guess I can't enter this other Alyeid ruin. I exited the other one just fine but I can't enter Welke. I don't know maybe it's getting steadly worse. It doesn't make sense because I haven't changed anything and this just started happening. I'll enter the door, shows loading screen stuck at 0% and then it says Oblivion.exe has stopped working and it forces me to close the game

Edited by ComputerGod91
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This may have nothing at all to do with your problem but I notice that both zone 1 Welke and zone 2 Tombs of the Undead have gas traps. Do any of your mods alter gas traps? You could try entering Wenyandawik and/or Morahame (each have no gas traps) and see if you crash. If you don't crash try Wendelbek (which has a gas trap in the first zone) and see if your crash reappears.
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27 Harvest [Flora].esp [Version 3.0.0] <-- Make sure you're using the latest stand-alone version, version 3.0.1. I can't tell if this is it or not because both v3.0.0 and v3.0.1 say v3.0.0. :?

 

Also, you may want to consider switching away from IWR for a more optimized mod, and check your Streamline configuration.

 

Configuring Streamline: http://tescosi.com/wiki/Oblivion:Streamline

 

Popular Outdated Mods: http://tescosi.com/wiki/Oblivion:Popular_Outdated_Mods

 

 

--Tomlong54210

 

 

--Tomlong54210

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  On 7/15/2011 at 10:34 PM, Striker879 said:

This may have nothing at all to do with your problem but I notice that both zone 1 Welke and zone 2 Tombs of the Undead have gas traps. Do any of your mods alter gas traps? You could try entering Wenyandawik and/or Morahame (each have no gas traps) and see if you crash. If you don't crash try Wendelbek (which has a gas trap in the first zone) and see if your crash reappears.

 

I don't have any mods that alter gas traps, and I don't think its them cause I have been in a few other Alyeid Ruins that had gas traps.

 

 

  On 7/15/2011 at 11:16 PM, Tomlong54210 said:

27 Harvest [Flora].esp [Version 3.0.0] <-- Make sure you're using the latest stand-alone version, version 3.0.1. I can't tell if this is it or not because both v3.0.0 and v3.0.1 say v3.0.0. :?Also, you may want to consider switching away from IWR for a more optimized mod, and check your Streamline configuration.Configuring Streamline: http://tescosi.com/wiki/Oblivion:StreamlinePopular Outdated Mods: http://tescosi.com/wiki/Oblivion:Popular_Outdated_Mods--Tomlong54210--Tomlong54210

 

I made sure I was using the 3.0.1 version, it said it in the readme that it was indeed 3.0.1. I'll look into both of the links you have provided and get back to you on those. Do you think that IWR might be causing the crash (Or poor FPS cause I have FPS problems when I shouldn't)?

 

Update: So in this outdated thing I shouldn't use my currently installed quest award leveler or this one? http://www.tesnexus.com/downloads/file.php?id=1353

Edited by ComputerGod91
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I have this problem in Ayelid ruins, not going through area doors, but gaps and iron grates that raise up. Just 3 places, all in Garlas Mallatar (The last qeust for Knights). The knight companions run through but when I follow, CTD. It is a mod of some kind as it did not happen in my original couple of vanilla games. Eventually I used "tcl" to walk through the adjacent wall and then back into the corridor and that worked.
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I followed everything in your links Tom and I'm still CTD.

 

Here is my new load order:

 

 

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update: So I'm going to say it has nothing to do with Streamline, Skill Diary, and Capesandcloaks because I shut all those off and still the problem persists.

Edited by ComputerGod91
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Right, so I disabled all my mods in Wyre Bash and uninstalled Francesco's mod and still getting CTD. So wth is the problem?

 

Update: I take that back, with a vanilla Data folder (still modified .ini file) I can get through the door. So now the question is what mod might cause this? I guess my only choice is to install each mod individually and figure it out myself. Looking forward to this :dry:

Edited by ComputerGod91
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Ok, after almost 3 hours I have reinstalled all my mods individually and left out quite a few. Those are mods I didn't care to reinstall anyhow, so whatever.

 

Here is my mod list where the doors are working. Well, Welke still needs testing but I'm just assuming that if this one is fixed then so is the other.

 

 

 

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Most crashes on entering new cells thru doors have happened to me because of either too many scripts running at once on entering (activators) or improper collision data. During the KoTN final quest while trying to get into the last battle, I had to tcl thru a section of the ruin to keep from crashing. Reinstalling UOP and supplementals Meshes fixed this for me.
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  On 7/16/2011 at 5:23 PM, MOTOSXORPIO said:

Most crashes on entering new cells thru doors have happened to me because of either too many scripts running at once on entering (activators) or improper collision data. During the KoTN final quest while trying to get into the last battle, I had to tcl thru a section of the ruin to keep from crashing. Reinstalling UOP and supplementals Meshes fixed this for me.

 

Yea, I think you're right because I reinstalled my mods into a fresh Data folder and no more crashing.

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