Omeletter Posted July 16, 2011 Share Posted July 16, 2011 (edited) In the E3 gameplay video, this is what I found out when Todd was scrolling through the inventory. Weapons Imperial Sword - 9 damage, 10 weight, 23 value.Iron Arrow - 8, 0, 1Iron Dagger - 3, 1, 10Iron Sword - 8, 9, 25Iron War Axe - 9, 11, 30Long Bow - 23, 5, 30Orcish Arrow - 12, 0, 1Steel Battleaxe - 17, 21, 100Steel Sword - 9, 10, 45Woodcutter's Axe - Stats not shown, but it was in the inventory, just the proof that you can cut wood. Apparel Apprentice Hood of Magicka - 0 armor, 1 weight, 11 value, Enchantment/Armor Type: Increases Magicka by 10Apprentice Robes of Conjuration - 0, 1, 10, Conjuration Skill increased by 5 when wearingBanded Iron Shield - 25, 6, 100, Heavy Armor Elven Armor (Top body and lower body) - 36, 9, 255, Light ArmorElven Boots - 10, 2, 45, Light ArmorElven Gantlets - 10, 2, 45, Light ArmorElven Helmet - 16, 2, 110, Light ArmorElven Full Set Stats - 72, 15, 455, Light Armor (Iron Armor shown in the inventory, but stats not shown)Iron Armor - Iron Boots -Iron Gauntlets -Iron Helmet -Iron Armor Full Set Stats - Food Carrot - 0 weight, 1 value, Effect: Restores 5 healthHorker Meat - 0, 3, Effect: Restores 5 healthSalmon Meat - 0, 3, Effect: Restores 5 healthSalmon Steak - 0, 4, Effect: Restores 10 healthSweet Roll - 0, 2, Effect: Restores 10 health Ingredients Nirnroot - 0.5 weight, 10 value, Alchemy: Unknown, Unknown, Unknown, Unknown. Other Info We cannot use food as an alchemical ingredient. For Alchemy you go to the "Ingredients" tab. That also means you cannot eat ingredients. When a Giant walked past the character, you could see the "Talk" Icon, and the text - "Talk Giant". That could possibly mean that Giants are classed as NPC's, such as the ones in cities, rather than Beasts such as Goblins, as they were in Oblivion. What this could also mean is that Giants' race might be playable after some modding. Edited July 16, 2011 by Omeletter Link to comment Share on other sites More sharing options...
Iv000 Posted July 16, 2011 Share Posted July 16, 2011 (edited) Carrot - 0 weight, 1 value, Effect: Restores 5 health Why are the damn carrots weightless?And it should be an ingredient for night eye, not food. Imperial Sword is new. Also, gold finally has normal value, not like in Oblivion where an Sword would cost 100 septims, here it's merely 45.You actually feel wealthy if you have over 10,000 septims. Edited July 16, 2011 by Iv000 Link to comment Share on other sites More sharing options...
Omeletter Posted July 16, 2011 Author Share Posted July 16, 2011 Why are the damn carrots weightless?And it should be an ingredient for night eye, not food.I hope that you will be able to use food in alchemy, too. But it is highly unlikely. What do you think about bows now? And the fact that the Orcish arrows have the same value as the iron ones? Link to comment Share on other sites More sharing options...
Iv000 Posted July 16, 2011 Share Posted July 16, 2011 I hope that you will be able to use food in alchemy, too. But it is highly unlikely. What do you think about bows now? And the fact that the Orcish arrows have the same value as the iron ones? Didn't notice that, and the demo was created way back in January, the values could be changed drastically now.It doesn't make any sense that stronger arrows are at the same value then the weaker ones.Would be the same if Daedric armor would cost as much as Iron armor. Link to comment Share on other sites More sharing options...
TheEliminater Posted July 16, 2011 Share Posted July 16, 2011 (edited) Sweet Roll Effect: Restores 10 health SWEEEET ROLLS Edited July 16, 2011 by TheEliminater Link to comment Share on other sites More sharing options...
Corakus Posted July 16, 2011 Share Posted July 16, 2011 It seems to me that they have Food listed in it's own category instead of being under Ingredients, I think this probably means that you can't use food for alchemy anymore, but as a plus, food now heals you a bit.Since robes still don't give any armor rating, I wonder if this means they still have the penalty to magic applied if you have armor equipped that you're not skilled in?Also if the woodcutter's axe is a weapon, does this that the miner's pick is a weapon too?That would be awesome. Link to comment Share on other sites More sharing options...
ub3rman123 Posted July 16, 2011 Share Posted July 16, 2011 I'm glad to see that food now heals you instead of restoring your fatigue. I know that fatigue restoration is a more realistic approach, but from a gameplay perspective health restoration makes the game much easier than having to rush around to find something to heal you while you have all this nice food already. Link to comment Share on other sites More sharing options...
Omeletter Posted July 16, 2011 Author Share Posted July 16, 2011 (edited) Since robes still don't give any armor rating, I wonder if this means they still have the penalty to magic applied if you have armor equipped that you're not skilled in?No, they didn't say anything if they were light or heavy. That means there is no magic penalty. When he was scrolling through the elven armor, I had to pause every millisecond to see each piece's stats. Also, notice the armor rating for the iron shield compared to the Elven Armor. Blocking is now a really worthy skill, when an iron shield has that good armor rating. Edited July 16, 2011 by Omeletter Link to comment Share on other sites More sharing options...
Corakus Posted July 16, 2011 Share Posted July 16, 2011 (edited) Since robes still don't give any armor rating, I wonder if this means they still have the penalty to magic applied if you have armor equipped that you're not skilled in?No, they didn't say anything if they were light or heavy. That means there is no magic penalty. When he was scrolling through the elven armor, I had to pause every millisecond to see each piece's stats. Also, notice the armor rating for the iron shield compared to the Elven Armor. Blocking is now a really worthy skill, when an iron shield has that good armor rating.How can you tell whether not light or heavy armor applies a penalty to your spell-casting?In Oblivion, the magic penalty was displayed in the magic tab, they haven't shown us the magic tab in Skyrim yet. Edited July 16, 2011 by Corakus Link to comment Share on other sites More sharing options...
DrunkenGamer Posted July 16, 2011 Share Posted July 16, 2011 This is all really great info, great job!It gives us another look into the shroud that is Skyrim.Now I'm even more excited for it. Link to comment Share on other sites More sharing options...
Recommended Posts