gigaus Posted May 4, 2016 Share Posted May 4, 2016 Mostly asking because when I pick up mods with new build objects that aren't just floors/walls/roofs I want to know if some of them will work as 'proper' shelter. Would something like the trailers you see around the CW (Like the ones you find right outside vault 111) work as a roofed shelter? Link to comment Share on other sites More sharing options...
Vormina Posted May 8, 2016 Share Posted May 8, 2016 Depends on what you mean by "proper".When I play with True Storms mod on, the rain sounds get a lot quieter in every Bethesda placed building/shack/etc., but they sound the same in any building that I place, vanilla or modded, so I assume the Beth ones are "proper", not really sure, just something I've noticed. Link to comment Share on other sites More sharing options...
Deleted3507349User Posted May 8, 2016 Share Posted May 8, 2016 ...and when it comes to the wetness shader NOTHING counts as a proper roof unless it's an actual interior cell. Link to comment Share on other sites More sharing options...
Fatalmasterpiece Posted May 8, 2016 Share Posted May 8, 2016 ...and when it comes to the wetness shader NOTHING counts as a proper roof unless it's an actual interior cell.Yeah... I just turn that crap off. :confused: Link to comment Share on other sites More sharing options...
gigaus Posted May 16, 2016 Author Share Posted May 16, 2016 I mean more for the sake of counting as a roof over a bed in Fallout 4 XD; I'm not yet concerned with the visual/audio stuff, just whether or not settlers will get cranky if a modded building, object, or whatever doesn't count as a roof or not. Link to comment Share on other sites More sharing options...
TheGadget1945 Posted May 16, 2016 Share Posted May 16, 2016 I normally use "Shack Floor Upper" as a roof. It may be my imagination but it seems like, since it is double thickness, it keeps the rain out. Link to comment Share on other sites More sharing options...
krwada Posted May 16, 2016 Share Posted May 16, 2016 I have found that a "proper roof" does not seem to matter. I have placed beds and sleeping bags out in the open, assigned settlers to them ... and it seems to work OK. I do make shelters and place beds and bags in them. I always make a stairwell to the "roof" of my structures. These elevated points are great for placing sniping positions and artillery! Link to comment Share on other sites More sharing options...
Raycheetah Posted May 17, 2016 Share Posted May 17, 2016 Reputedly, having settlers' beds out from under a roof (however that may be defined) affects settlement happiness, which affects productivity. If neither of these things concern you, let 'em camp out beneath the COLD, New England skies.=0[.]o= Link to comment Share on other sites More sharing options...
Deleted3507349User Posted May 17, 2016 Share Posted May 17, 2016 (edited) Use a mod that makes 'em mortal and let the invaders thin the herd...maybe you'll get less whiny replacements. Edited May 17, 2016 by digitaltrucker Link to comment Share on other sites More sharing options...
gigaus Posted May 17, 2016 Author Share Posted May 17, 2016 Reputedly, having settlers' beds out from under a roof (however that may be defined) affects settlement happiness, which affects productivity. If neither of these things concern you, let 'em camp out beneath the COLD, New England skies.=0[.]o= It is in the code that if the bed isn't under a 'roof', then the settler assigned to it contributes 10 less happiness to the total pool. Happiness effects productivity, chances of another settler joining, chances of attack, and a few other things. If too many settlers are unhappy, things start to get really bad apparently. And it does concern me considering I'm trying to mod in new objects.....I've yet to find a flag that flat out says 'this counts as a roof' so.... Link to comment Share on other sites More sharing options...
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