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Will Materials work in Fallout New Vegas?


huntsman2310a

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I have discovered the joys and tribulations of Blender recently.

 

And. After a few months of experimentation, am making my first custom weapon.

 

It is a Apollo Laser pistol from Van Buren.

 

Anyway, the models all well and good.

 

But I have a fairly good question.

 

Will Blender Materials show up on the weapon model in Fallout New Vegas?

 

Like say instead of doing a glass texture in GIMP, you apply a glass material to the model in Blender.

 

Basically what I want to do is texture the Gun's hilt and main casing (because the former currently looks like melted plastic, and the latter is a weird sandblasted colour.)

 

So are materials part of the model's data? (As in part of the NIF)

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Materials are contained inside of the nif file. However these are not actually Blender materials. It is Gamebryo material/BGS shader hybrid.

 

The niftools exporter should convert a standard material, its settings and map setup into the Gamebryo one at export. However the only actual material properties stored are specular color, emissive color(self illumination), alpha(opacity), and gloss.

 

Besides those few material properties, everything else concerning material definition and display is controlled by maps, extra nif properties (alpha, stencil). vertex color, and the shaders used. No procedural maps, fresnel settings, caustics, or anything of the sort.

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