huntsman2310a Posted July 21, 2011 Share Posted July 21, 2011 I have discovered the joys and tribulations of Blender recently. And. After a few months of experimentation, am making my first custom weapon. It is a Apollo Laser pistol from Van Buren. Anyway, the models all well and good. But I have a fairly good question. Will Blender Materials show up on the weapon model in Fallout New Vegas? Like say instead of doing a glass texture in GIMP, you apply a glass material to the model in Blender. Basically what I want to do is texture the Gun's hilt and main casing (because the former currently looks like melted plastic, and the latter is a weird sandblasted colour.) So are materials part of the model's data? (As in part of the NIF) Link to comment Share on other sites More sharing options...
Ghogiel Posted July 21, 2011 Share Posted July 21, 2011 Materials are contained inside of the nif file. However these are not actually Blender materials. It is Gamebryo material/BGS shader hybrid. The niftools exporter should convert a standard material, its settings and map setup into the Gamebryo one at export. However the only actual material properties stored are specular color, emissive color(self illumination), alpha(opacity), and gloss. Besides those few material properties, everything else concerning material definition and display is controlled by maps, extra nif properties (alpha, stencil). vertex color, and the shaders used. No procedural maps, fresnel settings, caustics, or anything of the sort. Link to comment Share on other sites More sharing options...
huntsman2310a Posted July 24, 2011 Author Share Posted July 24, 2011 Thats good then. And just wondering here. Are blender materials such as leather or glass or gun metal usable? Link to comment Share on other sites More sharing options...
Ghogiel Posted July 24, 2011 Share Posted July 24, 2011 Only the material parameters I specified are exportable into a nifs material. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now