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Burned out? Experienced Modding advice?


xXHertzyXx

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Hey, so this is primarily directed at those veteran modders out there..or the ones who have put out a few (or a handful) of mods, if any of you even read this forum.

 

I think I am burning out.. I always wanted to mod, ever since Morrowind I was making exterior and interior showcases for Tamriel Rebuilt, or fiddling with voice dialogue and script to make interesting short quests or encounters. Then I got to 3D modeling and texturing. It was a pain then and it's somewhat of a pain now still. And of all the things i've made, i've never released anything official. Perhaps I am just too judgmental about my own work, i'm not sure.

 

Sometimes the learning curve for learning the new Creation Kits and editing programs seems so exponentially large with each new version released, i feel overwhelmed with starting a new gun model or anything new. I don't think i can be bothered with making new armors because from what iv'e seen they look 10 times more difficult than simple objects. I am going to guess many of you veteran modders do this for a living or are students learning the craft...perhaps it is because I am purely a hobbyist.

 

I know you know that feeling, where it becomes far more fun modding and creating things for the game than it is playing it...and I've felt that feeling :thumbsup: . But lately, I find myself opening the CK less and playing the game more.

 

Do you have any advice for someone in my position? What do i have to do to break past that metaphorical wall of, i guess, inadequacy.

 

PS: Sorry if i sound like a Debbie downer, i simply wish to find that something that will bring me back to modding full force and pursuing my wish to become a great and helpful modding member of the nexus. :ohmy:

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In the learning stage, it is ok to open the modding tools not as often as the game you are attempting to mod. It is good to have a balance between your irl load, modding load, and just having fun. Don't force yourself into it or you will cause burnout faster, and find something that isn't creative for a bit (such as playing a game).

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Well, I am far from what you would consider a veteran mod author, as I have only ever released 2 mods. But I have been through my fare share of ups and downs in my time doing 3d modeling and animation for games.

 

I think the key is to find out what exactly it is that you think the gaming world needs. What is out there that only you can do? To me, a lot of my inspiration comes from knowing that there are certain things in my head that if I don't do it, nobody will.

 

Anyways, 3d modeling programs and image editing programs are actually deceptively simple. They look complex because there are 100 ways to get to the same place, and each year they add more and more and more. However, when using 3ds Max or Maya or Blender all that really matters is polygons. The tools you use to get there are not as important.

 

Honestly, the simplest 3d modeling methods usually get me the best results. Don't spend years trying to learn what every one of those little menus does, because even the most experienced 3d modelers don't use half of what is in front of them.

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