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File Front archiving in progress


Dark0ne

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Good Job guys. It would have been very sad to of lost that many mods. Some people might still be using those mods as well. I myself recently started playing Fallout 1 again lol. Edited by armymen115
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In response to post #39108915.


armymen115 wrote: Good Job guys. It would have been very sad to of lost that many mods. Some people might still be using those mods as well. I myself recently started playing Fallout 1 again lol.


I agree good on nexus for doing this. I grew up with these to and I'm constantly frantically downloading mods and even keeping some older versions I prefer to newer versions in some cases for my personal database. One instance I'm staying rolled back on skyui because I hate how the smithing menu looks like a cluttered f bomb especially when you use tons of armor and clothing mods even if there are mods out there that fix this they don't give me what i really want. Battle front is a good game and had great mods as well it would have been a shame to lose these considering some mod authors never return after a while and end up abandoning things. Things may also be lost on the author end as well as time goes by and computers get reloaded and replaced.
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In response to post #39108915. #39122185 is also a reply to the same post.


armymen115 wrote: Good Job guys. It would have been very sad to of lost that many mods. Some people might still be using those mods as well. I myself recently started playing Fallout 1 again lol.
Seshiri wrote: I agree good on nexus for doing this. I grew up with these to and I'm constantly frantically downloading mods and even keeping some older versions I prefer to newer versions in some cases for my personal database. One instance I'm staying rolled back on skyui because I hate how the smithing menu looks like a cluttered f bomb especially when you use tons of armor and clothing mods even if there are mods out there that fix this they don't give me what i really want. Battle front is a good game and had great mods as well it would have been a shame to lose these considering some mod authors never return after a while and end up abandoning things. Things may also be lost on the author end as well as time goes by and computers get reloaded and replaced.


Thanks for this, Dark0ne. This is one of a number of reasons I consider my Premium membership in Nexus to be a good investment: dedication to PC gaming and the modders and mods that add so much to a pastime we love. Edited by Degasai
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TL;DR Can you merge mods with the same version?

 

Great work. Especially since I had just started playing the STALKER series a few months ago. According to forums etc. CS is the weakest and I found way less mods for it so I started with this instead of CoP or SoC. Anyway, the modding community seemed somewhat dead to me (almost no new mods, no updates to old ones, mods scattered all over the internet and most of the downloads offline) so this is a great way to give it a boost (hopefully). And of course, nexusmods is way better than moddb (where I got most of my mods from).

 

So I'm currently scrolling through the archived files and noticed that multiple versions of the same mod are stored as separate mods. For example there is (picked at random):

- Total Factional Warfare (0.8.8beta) by Smoq2 and PhoenixHeart

- Total Factional Warfare (v0.8.9 + Patch 1) by Smoq2 and PhoenixHeart

- Total Factional Warfare (0.9) by Smoq2 and PhoenixHeart

 

As you can see they have identical names and authors, only different version numbers, but are stored as mods 294, 293 and 295. Why is that? Now, I basically have to search for each mod and look for the highest version-number to get the most up-to-date version.

 

I'd suggest to merge mods which have equal name and authors. Put older files under the "Old Versions" Section and concatenate the descriptions (and put the version as a delimiter between those). This should be fairly easy imho. Most of the mod-titles I saw so far seemed to be consistent. So either this information is available separately from source or can easily be regexed.

 

Of course I don't know If this can be done afterwards or how much work this would actually be. It will certainly make modding STALKER much more comfortable though. I'm also willing to help in any way possible to make this happen.

 

I will send a pm to Dark0ne if he misses the post and this matter receives any interest.

 

Greetings Craddle

 

PS: oh and where is STALKER Shadow of Chernobyl?

Edit: apparently SoC has been added today

Edited by Craddle
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In response to post #39132290.


Craddle wrote: TL;DR Can you merge mods with the same version?

Great work. Especially since I had just started playing the STALKER series a few months ago. According to forums etc. CS is the weakest and I found way less mods for it so I started with this instead of CoP or SoC. Anyway, the modding community seemed somewhat dead to me (almost no new mods, no updates to old ones, mods scattered all over the internet and most of the downloads offline) so this is a great way to give it a boost (hopefully). And of course, nexusmods is way better than moddb (where I got most of my mods from).

So I'm currently scrolling through the archived files and noticed that multiple versions of the same mod are stored as separate mods. For example there is (picked at random):
- Total Factional Warfare (0.8.8beta) by Smoq2 and PhoenixHeart
- Total Factional Warfare (v0.8.9 + Patch 1) by Smoq2 and PhoenixHeart
- Total Factional Warfare (0.9) by Smoq2 and PhoenixHeart

As you can see they have identical names and authors, only different version numbers, but are stored as mods 294, 293 and 295. Why is that? Now, I basically have to search for each mod and look for the highest version-number to get the most up-to-date version.

I'd suggest to merge mods which have equal name and authors. Put older files under the "Old Versions" Section and concatenate the descriptions (and put the version as a delimiter between those). This should be fairly easy imho. Most of the mod-titles I saw so far seemed to be consistent. So either this information is available separately from source or can easily be regexed.

Of course I don't know If this can be done afterwards or how much work this would actually be. It will certainly make modding STALKER much more comfortable though. I'm also willing to help in any way possible to make this happen.

I will send a pm to Dark0ne if he misses the post and this matter receives any interest.

Greetings Craddle

PS: oh and where is STALKER Shadow of Chernobyl?
Edit: apparently SoC has been added today


If you're looking for STALKER, you need to find the STALKER General over at /vg/ and ask around. That is (strangely) the most core group of english speaking players these days. They have mega.co repositories of all the mods for the games.
http://boards.4chan.org/vg/
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Wow things like this make me love the internet. I will get a paying subscription from you guys as soon as I am back on my feet. This really warms my heart.

 

Have you considered going back further? I remember the NATO mod for the first Rainbow Six and for Rogue Spear. What I am asking is this going to become a secondary purpose for this site? Archiving mods?

 

No matter what you have much love from me. I will get a year asap.

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So with an updated Skyrim coming out on all platforms, how will this effect mods? Can the current mods be used on the new version due out in October? Or is this essentially a re-skin and thus most mods will work just fine?

 

And as always, thank you all you wonderful mod creators out there, keeping mods FREE, and sharing your wonderful talents.

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