oc3 Posted August 4, 2011 Share Posted August 4, 2011 Hi,Is there any way to add working physics to objects so that they will respond to naturally without having to use bhkboxshape or bhkcapsuleshape? I can get both of those to work fine. The problem is that certain objects, such as a barrel or other irregularly shaped objects use either a bhkconvexverticeshape or bhk somethingmoppsomethingtreeshape. I can't get the convexvertex shape to work at all and the tree shape thing always falls through the floor.:wacko: An apple uses a CV shape so it must be possible, but I have no idea how to create a workable NEW CV shape so that it will match the object I need. I do not know how to create the vertex information matrix for it. I'm happy to stick with the tree/mopp shape if I can get it to stop falling through the floor. Any suggestions? Is there a better place to post this? I've scoured the forums and other sites for info, but no luck.Thanks for the help. Link to comment Share on other sites More sharing options...
Deleted1848331User Posted August 5, 2011 Share Posted August 5, 2011 LHammonds has a convex collision tutorial (it's for a shield, but the concept is the same basically for everything) . It may help. (It's worked well for me so far.) Link to comment Share on other sites More sharing options...
oc3 Posted August 6, 2011 Author Share Posted August 6, 2011 LHammonds has a convex collision tutorial (it's for a shield, but the concept is the same basically for everything) . It may help. (It's worked well for me so far.) Thank you! I'll give it a try. Link to comment Share on other sites More sharing options...
Ghogiel Posted August 6, 2011 Share Posted August 6, 2011 If it is a static object, try to get the MOPP collision working. Use the convex collision or standard primitives for moving objects Link to comment Share on other sites More sharing options...
Semtex Posted September 5, 2011 Share Posted September 5, 2011 I have an problem - I've created a new gnd object . äThe object occasionally fall through the surface of world. I suspect that the problem is set object collision (box), but I can not see where.model nif is there: http://www.divshare.com/download/15666901-db0 THX Link to comment Share on other sites More sharing options...
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