InfiniteRealm Posted June 6, 2008 Share Posted June 6, 2008 Lets just calm down with the count/ess thing until we've worked out the script for the houses, then add all the extra little bits in, though I think it should be a wholly different mod for countship. -- Anyone that can help with the messagebox please message me, need some help with this Link to comment Share on other sites More sharing options...
lolassassin101 Posted June 7, 2008 Share Posted June 7, 2008 Ah, I see. Link to comment Share on other sites More sharing options...
slurfen Posted June 7, 2008 Share Posted June 7, 2008 could be done, im no scripter but there is a mod that makes bodise easier to carie, changing bits of them to work like normal items in havok, so if you used that you could set up open graves in each church graveyard and add a script to check for bodies in that hole, then take all their items and put them in the nearby church, maybe in a chest that the preist has the key to, and he will sell you the key as a one time use item. then once the key is used, the rest of the stuff could be made to disappear, the body in the grave yard would dissapear and all would be nearly done. all youd have to do then is make a massive script to tell the game that whoever has the key owns the house. *gasp for air* *chokes* *dies and falls on enter button* Link to comment Share on other sites More sharing options...
InfiniteRealm Posted June 7, 2008 Share Posted June 7, 2008 Np, we were doing alogn the lines of having the house buyable from the count, and the npc just disappears at the moment, though I'll see what i can do- with the graveyard part afterwards. All the dead npcs items, furniture and containers in the house have been left alone, so if the player robs them before hand, they get an empty house. Link to comment Share on other sites More sharing options...
lolassassin101 Posted June 10, 2008 Share Posted June 10, 2008 well you could use Communal Graves (I use it) but edit the "Hole in the ground" to more like the grave he put in the weynon priory (yes the one that looks like he made an effort even tho im no modder) Link to comment Share on other sites More sharing options...
InfiniteRealm Posted June 10, 2008 Share Posted June 10, 2008 Well, as soon as someone is kind enough to help with the message box function, I'll be able to properly investigate tombs and graves. Perhaps some of the richer families in the city will have a tomb in the undercroft of their local chapel, or a familly tomb if its the IC, and the poorer ones will be buied in graveyards. Link to comment Share on other sites More sharing options...
lolassassin101 Posted June 10, 2008 Share Posted June 10, 2008 does socks know how to do message boxes? or you could as that guy who made the elder council mod he used alot of them Link to comment Share on other sites More sharing options...
InfiniteRealm Posted June 10, 2008 Share Posted June 10, 2008 Lots of people use messageboxes... And i havn't heard anything from socks since the last post, so no much help there Link to comment Share on other sites More sharing options...
lolassassin101 Posted June 10, 2008 Share Posted June 10, 2008 I know there is a torturial on wiki for modding (i got confued with it xD) that might help Link to comment Share on other sites More sharing options...
Reepimeister Posted June 10, 2008 Share Posted June 10, 2008 The messagebox function is already present in the page 2 script... The only thing I'm not 100% sure about that messagebox about is whether the %g represents the price. It was declared, but I don't know for sure if it was done properly. messagebox "Would you like to buy this house for %g?", "Yes", "No", price Might work better Link to comment Share on other sites More sharing options...
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