GrayWolf04 Posted August 27, 2011 Share Posted August 27, 2011 Let's say I wanted to remove the tail from a dog model, but keep the animation for it (ie: tail movement while the dog is running/walking). How would I do that? I want to use it as an armor add on for a Hunter's Fur Coat that I had an idea for. Thanks. Link to comment Share on other sites More sharing options...
Phrozin Posted August 27, 2011 Share Posted August 27, 2011 It wouldn't work as part of an outfit unless it was attached to the human skeleton. Not unless you were to add a script that set a modified dog's coords to the PC's or make a modified human skeleton to include a tail and modify the animations. Link to comment Share on other sites More sharing options...
Ghogiel Posted August 27, 2011 Share Posted August 27, 2011 (edited) You need to have basic 3d modeling knowledge to do this. Nifskope isn't used to make edits to geometry in that way. Blender is what you are after. Technically you are going to need to know how to import, edit, and export an outfit to get the dogs tail off of the dog, rig it to the human skeleton, then export it as part of an outfit, or rather as its own object you can later attach to an outfit as an addon. Edited August 27, 2011 by Ghogiel Link to comment Share on other sites More sharing options...
GrayWolf04 Posted August 28, 2011 Author Share Posted August 28, 2011 I am assuming that 3D Max 2010 would work instead of Blender? Link to comment Share on other sites More sharing options...
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