LHammonds Posted August 29, 2011 Share Posted August 29, 2011 Yep, a new XCOM (well, they say "heavily inspired by") right here --> Xenonauts :thumbsup: Images: Soldier Loadout http://www.xenonauts.com/images/phocagallery/thumbs/phoca_thumb_l_soldierequip1.jpg Landing Party Loadout http://www.xenonauts.com/images/phocagallery/thumbs/phoca_thumb_l_airequip3.jpg Fighter Craft Loadout http://www.xenonauts.com/images/phocagallery/thumbs/phoca_thumb_l_airequip2.jpg The Base http://www.xenonauts.com/images/phocagallery/thumbs/phoca_thumb_l_base1.jpg Base Storage Transfer Screen http://www.xenonauts.com/images/phocagallery/thumbs/phoca_thumb_l_storescreen.jpg Geoscape http://www.xenonauts.com/images/phocagallery/thumbs/phoca_thumb_l_geoscape1.jpg Link to comment Share on other sites More sharing options...
Dark0ne Posted August 29, 2011 Share Posted August 29, 2011 Problem is; after playing Apocalypse so much I don't think I could go back to turn-based combat :/ Link to comment Share on other sites More sharing options...
LHammonds Posted August 29, 2011 Author Share Posted August 29, 2011 If done right, I think I could in an instant. I loved playing around with the load outs. I absolutely HATED that it would not remember my last loadout used and thus, have to tinker around to get it just right again. I have not seen anything in the way of ground combat but I did see various animations of an alien. They are supposed to have destructible terrain too. Just need to see how they implemented it. Would be awesome if it reacted realistically using havok but being an indie, I'm thinking they are simply doing model change-outs. I say this because of the alien animations. One of the animations was a death anim which simply had it sit down on the ground...which makes me think they are not using plugin simulator such as havok ragdoll. Link to comment Share on other sites More sharing options...
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