dazzerfong Posted September 18, 2011 Posted September 18, 2011 No, no. For example, you got something a quarter of a circle. Now, if you try to auto-quad it, and especially if the vertices there are not planar, then it would distort very badly.
Ghogiel Posted September 18, 2011 Posted September 18, 2011 Not sure how your are forced to use triangles there. I'll take your word for it.
dazzerfong Posted September 18, 2011 Posted September 18, 2011 When you add a default circle in Blender, it's composed of triangles.
Ghogiel Posted September 18, 2011 Posted September 18, 2011 Still don't know why you are forced to use triangles. just change it.
dazzerfong Posted September 18, 2011 Posted September 18, 2011 You still don't get it. Upon pressing the button to change all triangles into quads, if you have the scenario I described above, it'll change the topology. You're forced to use triangles in that particular instant, trust me. In fact, kick up Blender, add a circle, go into edit mode and count how many quads you have (hint: you'll have ZERO). It's just a caution, nothing major.
ub3rman123 Posted September 18, 2011 Posted September 18, 2011 You can use a UV sphere instead of Icosphere.
Ghogiel Posted September 18, 2011 Posted September 18, 2011 (edited) Or you can make a quad sphere if there be a need. I believe Blenders cast modifier would be what to use. Edited September 18, 2011 by Ghogiel
dazzerfong Posted September 18, 2011 Posted September 18, 2011 Notice how I said circle, not sphere? There's a difference.
dazzerfong Posted September 18, 2011 Posted September 18, 2011 That's what I'm saying: IF you use a circle that is not planar, then try and quad it out, you'll ruin the topology of that part.
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