dazzerfong Posted September 18, 2011 Share Posted September 18, 2011 No, no. For example, you got something a quarter of a circle. Now, if you try to auto-quad it, and especially if the vertices there are not planar, then it would distort very badly. Link to comment Share on other sites More sharing options...
Ghogiel Posted September 18, 2011 Share Posted September 18, 2011 Not sure how your are forced to use triangles there. I'll take your word for it. Link to comment Share on other sites More sharing options...
dazzerfong Posted September 18, 2011 Share Posted September 18, 2011 When you add a default circle in Blender, it's composed of triangles. Link to comment Share on other sites More sharing options...
Ghogiel Posted September 18, 2011 Share Posted September 18, 2011 Still don't know why you are forced to use triangles. just change it. Link to comment Share on other sites More sharing options...
dazzerfong Posted September 18, 2011 Share Posted September 18, 2011 You still don't get it. Upon pressing the button to change all triangles into quads, if you have the scenario I described above, it'll change the topology. You're forced to use triangles in that particular instant, trust me. In fact, kick up Blender, add a circle, go into edit mode and count how many quads you have (hint: you'll have ZERO). It's just a caution, nothing major. Link to comment Share on other sites More sharing options...
ub3rman123 Posted September 18, 2011 Share Posted September 18, 2011 You can use a UV sphere instead of Icosphere. Link to comment Share on other sites More sharing options...
Ghogiel Posted September 18, 2011 Share Posted September 18, 2011 (edited) Or you can make a quad sphere if there be a need. I believe Blenders cast modifier would be what to use. Edited September 18, 2011 by Ghogiel Link to comment Share on other sites More sharing options...
dazzerfong Posted September 18, 2011 Share Posted September 18, 2011 Notice how I said circle, not sphere? There's a difference. Link to comment Share on other sites More sharing options...
Ghogiel Posted September 18, 2011 Share Posted September 18, 2011 Just change it. Link to comment Share on other sites More sharing options...
dazzerfong Posted September 18, 2011 Share Posted September 18, 2011 That's what I'm saying: IF you use a circle that is not planar, then try and quad it out, you'll ruin the topology of that part. Link to comment Share on other sites More sharing options...
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