SHIROryuu Posted September 22, 2011 Share Posted September 22, 2011 Looking forward to a hardcore mod with no hp/mana regen. Sounds too forgiving. Pfft, if you were a real hardcore gamer you'd want a mod that makes your starting health 0 so you die as soon as you finish the character creation.Hahah! Dark0ne: The duel wield flame spell. Does it double up into one big stream, or does it send a flame stream from each hand just both at the same time? Link to comment Share on other sites More sharing options...
Fonger Posted September 22, 2011 Share Posted September 22, 2011 [*]Lockpicking is exactly the samethat means the little gear spins the wrong way just like in Oblivion implying they did no bug fixing while developing Link to comment Share on other sites More sharing options...
Corakus Posted September 22, 2011 Share Posted September 22, 2011 (edited) Looking forward to a hardcore mod with no hp/mana regen. Sounds too forgiving. Pfft, if you were a real hardcore gamer you'd want a mod that makes your starting health 0 so you die as soon as you finish the character creation.That wouldn't make the game challenging, that would just make it completely unplayable. @Fonger Erm, what?What does the lockpicking being the same as Fallout 3's have to do with bugfixing? Edited September 22, 2011 by Corakus Link to comment Share on other sites More sharing options...
jedimembrain Posted September 22, 2011 Share Posted September 22, 2011 Looking forward to a hardcore mod with no hp/mana regen. Sounds too forgiving. Pfft, if you were a real hardcore gamer you'd want a mod that makes your starting health 0 so you die as soon as you finish the character creation.That wouldn't make the game challenging, that would just make it completely unplayable. @Fonger Erm, what?What does the lockpicking being the same as Fallout 3's have to do with bugfixing? I hate to seem rude but I never know what the hell fonger is trying to say .. That has nothing to do with bug fixing.. <_<; .. Thanks for saying it first. Link to comment Share on other sites More sharing options...
Alcrin Posted September 23, 2011 Share Posted September 23, 2011 That wouldn't make the game challenging, that would just make it completely unplayable. My point. Let us not forget that games are supposed to be fun. Something that makes it more difficult to survive does not automatically mean the game is more fun for it. Link to comment Share on other sites More sharing options...
Fonger Posted September 23, 2011 Share Posted September 23, 2011 (edited) @Fonger Erm, what?What does the lockpicking being the same as Fallout 3's have to do with bugfixing?so they changed lockpicking in Skyrim to use a screwdriver really sounds odd Edited September 23, 2011 by Fonger Link to comment Share on other sites More sharing options...
MarshyMan Posted September 23, 2011 Share Posted September 23, 2011 Lockpicking is the exact same? I thought it was going to be like Fallout? Or do you mean exactly the same from Fallout? Link to comment Share on other sites More sharing options...
Corakus Posted September 23, 2011 Share Posted September 23, 2011 That wouldn't make the game challenging, that would just make it completely unplayable. My point. Let us not forget that games are supposed to be fun. Something that makes it more difficult to survive does not automatically mean the game is more fun for it.Making it incredibly easy doesn't make it more fun, either.If you blow through every enemy you see then what's the point of leveling-up?Or upgrading loot or spells?There isn't, if nothing in the game poses a proper challenge then there is no need to become stronger.But that's not what I was talking about.You said the hardcore players should just die at the start of the game, but there is a difference between overcoming a challenging enemy and not being able to play the game period.There's no possible way to overcome something that makes you fail 100% of the time, no matter what you do.But a difficult enemy doesn't come with a 100% chance of failure. @Fonger The mechanics are the same, but you use a lockpick and knife instead of a screwdriver and bobby pin. Link to comment Share on other sites More sharing options...
Alcrin Posted September 23, 2011 Share Posted September 23, 2011 Making it incredibly easy doesn't make it more fun, either.If you blow through every enemy you see then what's the point of leveling-up?Or upgrading loot or spells?There isn't, if nothing in the game poses a proper challenge then there is no need to become stronger.But that's not what I was talking about.You said the hardcore players should just die at the start of the game, but there is a difference between overcoming a challenging enemy and not being able to play the game period.There's no possible way to overcome something that makes you fail 100% of the time, no matter what you do.But a difficult enemy doesn't come with a 100% chance of failure. I agree perfectly, but you miss my point yet again. Lemme put it another way. The only question that matters when you're talking about game mechanics is this: Does it make the game more fun? Let us apply this question to the removal of health regen. Does having to spam healing spells/guzzle potions/abuse the Wait button/look for a place to sleep after every battle make the game more fun? No, it does not. You effectively HAD health regen in between battles in Oblivion anyway because of the wait mechanic and even if you removed that mana still regenerates so you can just stand there casting healing spells on yourself all day long. All the regen does is streamline the process so the player doesn't have to micromanage those mundane details themselves. Link to comment Share on other sites More sharing options...
gretzky99 Posted September 23, 2011 Share Posted September 23, 2011 I am totally just waiting patiently for Triple Elevensies. This game is going to rock so bad... Link to comment Share on other sites More sharing options...
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