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Arrgh! I can't find my mod's files. Help please?


manmanman

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Hey guys.

So I am making a mod and I am thinking of releasing it soon. The problem is that I used a buttload of resources from other mods. My meshes and textures folders together are like 1.5 gigabytes. It sucks ass though because I have no clue how to find which files I used and which I didn't. It would be a pain in the butt going through every single file to see if I used it as well. But it would be really bad because the textures of meshes are all different from the directories of the meshes.

 

Does anyone know a quick-fix to find the files like with a program or a function in the tes construction set?

Any help would be great as the mod is pretty cool and I bet you guys would like it :-).

Thanks in advance,

Luke English.

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TES4Files

 

From the description:

 

TES4FILES is a tool that packages a mod for you, all you do is tell it what ESM/ESP file to package and *poof* all the files are copied into a subdirectory suitable for zipping or raring up and sending off... ! This includes generating BSA type archives!
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Hey guys.

So I am making a mod and I am thinking of releasing it soon. The problem is that I used a buttload of resources from other mods. My meshes and textures folders together are like 1.5 gigabytes. It sucks ass though because I have no clue how to find which files I used and which I didn't. It would be a pain in the butt going through every single file to see if I used it as well. But it would be really bad because the textures of meshes are all different from the directories of the meshes.

 

Does anyone know a quick-fix to find the files like with a program or a function in the tes construction set?

Any help would be great as the mod is pretty cool and I bet you guys would like it :-).

Thanks in advance,

Luke English.

 

First of all, I hope you have permission from this 'buttload' of mod authors before releasing anything, else you may find yourself in deep water.

 

As to your request, TES4Files is exactly what you need.

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Hey guys.

So I am making a mod and I am thinking of releasing it soon. The problem is that I used a buttload of resources from other mods. My meshes and textures folders together are like 1.5 gigabytes. It sucks ass though because I have no clue how to find which files I used and which I didn't. It would be a pain in the butt going through every single file to see if I used it as well. But it would be really bad because the textures of meshes are all different from the directories of the meshes.

 

Does anyone know a quick-fix to find the files like with a program or a function in the tes construction set?

Any help would be great as the mod is pretty cool and I bet you guys would like it :-).

Thanks in advance,

Luke English.

 

First of all, I hope you have permission from this 'buttload' of mod authors before releasing anything, else you may find yourself in deep water.

 

As to your request, TES4Files is exactly what you need.

 

Thanks guys, that will help me so much. You guys are lifesavers. And yeah all the mods I used are the modders resources which only need credit given to them.

Thanks again,

manmanman

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