ModelV Posted September 22, 2011 Share Posted September 22, 2011 (edited) Well i see a lot of arguing about this and i think ill take the time to make a large post about it: The first thing that should be noted is the story. Fallout 3 doesnt have one. Born in Vault. Vault mad. Leave Vault. Find Dad. End of all flexibility and RPG elements of man story. Dad obviously trying to make purified water. Enclave show up you instantly know exactly what there plans are: Take purifier and use it to control DC and as a tool in some poorly thought out plot. Dad die. Run from enclave. Find Brotherhood of steel. Find way to make purifier work. Abducted by Enclave(Like we werent expecting them to pull some crap right about there.) Run from Enclave...again. Take back water machine with big robot. Make highly controversy decision with basically no outcome. Die...or live whatever. With Borked Steel: Didnt die. Discover that big end game decision really didnt have much of an outcome as you were expecting. Kill Enclave. Big robot dies. Cry. Find bigger gun. Kill enclave.BLO PEEPL UP WIFF NOOKS!!! Fallout 3s story is simple and very VERY linear. And yes you can walk straight out of the Vault and find dad in Vault 122(or whatever the name.) however after that your stock on that route. The story just didnt follow like an FPG it followed like a FPS. Oh and News Flash for everyone who thinks Fallout New Vegas is linear: Your an idiot and its not. Im sorry its true NV's story isnt linear in any regard there is no "You have to to follow on stat on the road they give you and if you wander off you get murdered by hard monsters all the way up until Vegas." While yes if you go north past Good Springs you will encounter Cazadores and Deathclaws and they do lead you to follow down the road south then east then north to Vegas. And if you cant handle radsorps and giant ants on the sides of the road then you suck at this game and need to take the slow route. Also creating these weak barriers has an effect of making the gameworld appear bigger then it actually is. Great when your pressed for time like they obviously were when making it but it doesnt always work for everyone. As for the rest of the main story: 4 Faction options was a very savory and enjoyable moment for me and is obviously not linear. "But but but after you take a faction you rarely get any choices and no skips in the story." You pledged your alliance to a faction and thus are under someone elses command of course they are going to make you take a certain path. If you want to get lots of choices you can ALWAYS go Yes Man and do whatever you want and yes there are skips there. Go to every faction and make minimal contact then come back to Yes Man then do the final battle stuff. Now ive lost myself and missed the quality of the story: Out of the box its quite large and expansive some things missing here and there and especially a lot missing about the Courier's back story but overall has a lot of depth. With DLCs: Largest most expansive story every where the only wholes in the Courier's story are for the RPG element. And no DLCs other then Borked Steel do not add to F3 they are inane and unconnected. While in NV all DLCs have connection to each other in some way or another whether it be small references(LR and HH) or very tied together (LR and OWB or OWB and DM). The Fallout Archetype:(A real NV killer in most arguments.)Well many people see this as this:Small isolated community originsEvent makes you exit the safe community for the first time into the harsh wasteland in search of...something.The Search eventually leads you to a very large conflict that you will be dragged into. And they would probably be right, but here is where the trouble starts: New Vegas isnt supposed to follow the Fallout archetype as its not part of the main series. If you thought that the shot in the head bared and then searching for the guy who did it is out of place then you shouldnt be playing this game as your far too alienated from mobster and Vegas culture to enjoy it. The beginning of the game was great and fit the theme perfectly. I applaud the makers of the game for it After the beginning it follows the archetype almost perfecting the only difference is not being aware of the conflict until its dropped in your lap as your aware of the conflict instantly. First off since the Fallout archetype is mostly of observation the secrecy may just be coincidence. Also this conflict is massive is there is no way anyone your character can be completely ignorant of it. And one last thing:YOU DO NOT HAVE AMNESIA!!!(Unless you feel like playing with it from an RP stand point.) The Courier is not from the Mojave. I havent yet played Lonesome road but from my understanding my theory of the Courier being from the Divide was correct. This also adds to you being aware of the NCR Legion conflict as you are very well traveled(Your confirmed to have been to Utah) The many optional dialogue options to explore NCR and Legion further are just that: Optional. The Courier has a very flexible background and its possible that he only traveled north from the Divide to Utah and never went far east or west its also possible that you were sided with a faction(in mindset not rank) before the events even took place. Fallout 3 followed the archetype perfectly...in fact almost too perfectly but your not going to take me too seriously if i only say bad things about F3. Still it was a very bare minimum job since with a bit of trying you could discover the big conflict before it intended in F1 and F2 but here it was kind of a "poof" your here thing. Game Play: Fallout NV hands down no questions asked considering all the rebalance mods needed to play Fallout 3. F3 had a terrible armor system of DR that if you actually did the math youd discover how horrible it is. NV's DT with chem based DR system works much better albeit the minimum bleed through is annoying. NV also had tons more items, a billion times better crafting system, a better skill system, traits, special ammo, awesome guns(ironic since F3 was the get bigger gun to kill bad guy more like a FPS game), the companion wheel, hunger, sleep, and hydration out of the box, and a lot of other cool stuff and fixes that F3 is just missing. This is probably the best place to argue why NV SHOULDNT be a DLC for F3:Well other then the fact that all those gameplay advancements wouldnt be possible, the fact that the 2 games are centered around 2 different people, general marketing logic, massive amount of unfix able bugs, the fact that NV has DLCs of its own, and them needing to have a different company make it? Because its a stupid idea because you have no idea how these games work and because your sitting in the peanut gallery. They need to make a new game for a million reasons that i wont bother listing because its a waste explaining something that doesnt need to be explained. And lastly anyone who has played the entire fallout franchise(excluding BOS) will tell you that F3 was the worst of the canon series. The only people who are saying that NV was the worst and people who came into the series when F3 came in and think thats the best when it simply isnt because in all honesty the sequels can never surpass the original and Fallout 1 will always be the best Fallout game ;) (Will be spell checked and edited later.) Edited September 22, 2011 by ModelV Link to comment Share on other sites More sharing options...
AlexxEG Posted September 22, 2011 Share Posted September 22, 2011 (cont)... IMO Link to comment Share on other sites More sharing options...
HeirApparent Posted September 22, 2011 Share Posted September 22, 2011 (edited) New Vegas is better than Fallout 3 for one huge reason, NVSE. NVSE has more abilities than FOSE ever could have dreamed, so the gameplay value with mods for FONV is greater than FO3. Now, when it comes to console version, FO3 is better because it's more stable. However, FONV has much better gameplay than FO3. FO3 did have a better story line, though. Edited September 22, 2011 by HeirApparent Link to comment Share on other sites More sharing options...
MojaveMike Posted September 22, 2011 Share Posted September 22, 2011 DOOD, wut r u talken about? fo3 wuz teh bestuss gaem evar cuz it wuz so awezome a apocalyptic liek dat cool movie teh postman that has 160% on rotten tomatos. u coud do moar stuf wit teh radio cuz 3dawg is so cool nd mr nu vegaz is gay. also, teh bos did stuph and werent a buch of sisis. new vegaz wuz lame cuz u had to do stoopid questz dat didnt have teh big gunz in dem. and der was townz everywar unlike teh real apoc. and teh super mutants were GAY!/sarcasm. Link to comment Share on other sites More sharing options...
Bdthemag Posted September 23, 2011 Share Posted September 23, 2011 Just want to pop in and say the Courier DOES have Amnesia. Its hinted to during the game, and its clearly stated in Lonesome Road that you do in fact have amnesia. I mean why else would you need a note telling you that you had a delivery if you didn't have amnesia? Link to comment Share on other sites More sharing options...
MojaveMike Posted September 23, 2011 Share Posted September 23, 2011 Well, it's understandable considering he did take brain damage. Link to comment Share on other sites More sharing options...
minngarm Posted September 23, 2011 Share Posted September 23, 2011 the existance of these threads is rather stupid regardless of anyones points. Link to comment Share on other sites More sharing options...
ModelV Posted September 23, 2011 Author Share Posted September 23, 2011 Amnesia is never hinted to ingame. There is one comment you can make to Veronica about forgetting where you started from but considering the Courier's traveling nature and the fact that you can set your age points to just forgetting or that its a purely RP choice. Also trauma related amnesia commonly makes you forget the trauma that caused it not vividly remember that and completely forget everything else. You remembered you got a woman pregnant in Montana. You remembered youve been to Utah You remembered youve been to New Reno You know the way to The Divide. However i havent played Lonesome Road yet so i cant make any argument about that but i can say the evidence from the base game and all other DLCs says that the Courier just isnt a Mojave local. Link to comment Share on other sites More sharing options...
Rimland Posted September 24, 2011 Share Posted September 24, 2011 the only thing that FO3 has that's better than NV is the mood and feel of the ruins of a metropolis in post-apocalyptic world. Lonesome Road nailed it could have had a few more factories that were 4 or 5 levels of mayhem ohh ! and a town of Ghouls ! instead, NV gets fanatics who want to blast off into space Link to comment Share on other sites More sharing options...
Seriouslyfallout Posted September 24, 2011 Share Posted September 24, 2011 (edited) I smell a troll. Please withold all troll snacks and do not feed him. Edited September 24, 2011 by Seriouslyfallout Link to comment Share on other sites More sharing options...
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