omg5589 Posted May 26, 2016 Share Posted May 26, 2016 would anyone be willing to port the holo rifle from fallout new vegas dead money over to fallout 4 or straight up make one? Link to comment Share on other sites More sharing options...
EmissaryOfWind Posted May 26, 2016 Share Posted May 26, 2016 Porting Bethesda assets from other games is an infringement of copyright and thus, against the Nexus' ToS, but if anyone is willing to remake the assets from scratch, they are allowed to do so. Link to comment Share on other sites More sharing options...
ArekkusuStorm Posted June 1, 2016 Share Posted June 1, 2016 So, uh, no promises but... I've been spending the last few days on this. Link to comment Share on other sites More sharing options...
gunslinger6792 Posted June 1, 2016 Share Posted June 1, 2016 So, uh, no promises but... I've been spending the last few days on this.That looks beautiful already! Link to comment Share on other sites More sharing options...
Pokepunch Posted June 1, 2016 Share Posted June 1, 2016 So, uh, no promises but... I've been spending the last few days on this.I love you. Link to comment Share on other sites More sharing options...
Wolfganstein Posted June 1, 2016 Share Posted June 1, 2016 So, out of curiosity, would a mod that uses FO3/F:NV assets, but doesn't pack them, be allowed? Such as how TTW requires you have the FO3/F:NV archives to work? Link to comment Share on other sites More sharing options...
EmissaryOfWind Posted June 1, 2016 Share Posted June 1, 2016 So, out of curiosity, would a mod that uses FO3/F:NV assets, but doesn't pack them, be allowed? Such as how TTW requires you have the FO3/F:NV archives to work?In theory, yes, but since going from FO3/NV to Fallout 4 requires conversion, it's impossible to reference the original game files. The texture files should be usable directly, but they wouldn't be in a folder that FO4 can grab, so you'd need to account for that, and the meshes certainly wouldn't be able to be referenced directly.Now, if you had an utility that could automatically grab and convert the meshes, you could set it up in a way that would technically respect Nexus ToS, but that's a very complicated and roundabout way to get to what you want to do. Link to comment Share on other sites More sharing options...
arenthefox Posted June 1, 2016 Share Posted June 1, 2016 So, uh, no promises but... I've been spending the last few days on this.Looks amazing so far. Am excited to see it with textures Link to comment Share on other sites More sharing options...
ArekkusuStorm Posted June 9, 2016 Share Posted June 9, 2016 (edited) *cough*. An alt texture - Maliwan is my goto colour scheme in any game that offers customization. The texturing isn't done yet on this one, no glow map and the scope is just pure white right now. Still working on the classic colour scheme and a Big Mountain one, each will have their own effects. Edit: Oh, and the lighting is probably a bit too bright in the image, but I had to force the spec to see how it would look. Edited June 9, 2016 by ArekkusuStorm Link to comment Share on other sites More sharing options...
Degby1 Posted June 9, 2016 Share Posted June 9, 2016 So, uh, no promises but... I've been spending the last few days on this.Oh, sweet I wanted to get the Holorifle into Fallout 4 myself ! This is going to be customisable too yeah? Link to comment Share on other sites More sharing options...
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